Resources

Food: Animal Product

Food: Animal Product Perishable ◈ Food
Feeds 1 Title's worth of Population for 1 Month

Food from a common animal source, e.g. livestock or hunted/trapped game.
Examples: Meat / Fish / Poultry / Eggs / Dairy

Food: Produce

Food: Produce Perishable ◈ Food
Feeds 1 Title's worth of Population for 1 Month

Food from common edible plants; farmed, foraged, or gathered.
Examples: Vegetables / Fruit / Berries / Mushrooms & Fungus

Food: Dry Goods

Food: Dry Goods Non-Perishable ◈ Food
Feeds 1 Title's worth of Population for 1 Month

Naturally non-perishable food item with a long shelf-life.
Examples: Grains / Nuts / Seeds

Food: Exotic

Food: Exotic Perishable ◈ Luxury ◈ Food
Feeds 1 Title's worth of Population for 1 month
Improves Morale

Any edible product from a rare or exotic source.
Examples: Bygone meat / eggs, Truffles or other rare plants.

Food: Herbs & Spices

Food: Spices Non-Perishable ◈ Luxury 
Improves Morale

Any food product which adds flavor over sustenance.
Examples: Herbs / Spice / Sugar / Salt / Tea leaves

Note: Does not feed population

Material: Metal (Industrial)

Raw Material
Used to craft basic goods

Any common raw metal used in industrial applications.
Examples: Iron / Copper / Aluminium / etc.

Material: Stone (Industrial)

Raw Material
Used to craft basic goods & structures

Commonly available stone or minerals used in industrial applications
Examples: Granite / Sand / Clay

Material: Wood

Raw Material
Used to craft basic goods & structures

All basic wood varieties.
Examples: Oak / Pine / Bamboo / etc.

Material: Textiles

Raw Material
Used to craft basic goods

Any cloth or fabric made from commonly available (and usually coarse) fibers.
Examples: Cotton / Wool / Hemp / Burlap

Material: Skins

Raw Material
Used to craft basic goods

Common animal skins, tanned.
Examples: Hides / Leather

Material: Reagents

Arcane ◈ Raw Material
Used to craft Arcane goods

Catch-all for basic arcane ingredients.
Examples: Bark / Bone / Blood / Corpses / Horns / Chitin / etc.

Material: Furs

Luxury ◈ Raw Material
Used to craft Luxury goods

Fine furs and rare animal skins.
Examples: Furs / Feathers / Bygone pelts

Material: Textiles (Luxury)

Arcane ◈ Luxury ◈ Raw Material
Used to craft Arcane & Luxury goods

Any cloth or fabric made from rare and exceptionally fine fibers.
Examples: Silk / Cashmere / etc.

Material: Metal (Precious)

Arcane ◈ Luxury ◈ Raw Material
Used to craft Arcane & Luxury goods

Precious stones of all types used for aesthetic or magical purposes.
Examples: Gold / Silver / Copper / Platinum / etc.

Material: Stone (Precious)

Arcane ◈ Luxury ◈ Raw Material
Used to craft Arcane & Luxury goods

Precious stones of all types used for aesthetic or magical purposes.
Examples: Diamond / Emerald / Ruby / Jade / Obsidian / etc.

Coin

Luxury ◈ Crafted ◈ Contraband (if Counterfeit)
Used to purchase other resources, items, goods, or services

Catch-all for currency.
Crafting Requirement
: Metal (Precious)

Crafted Materials


Resources below this line require other Resources to craft, and are not available as permanent Resources at creation.

Material: Glass

Arcane ◈ Luxury ◈ Crafted Material
Used to craft Arcane & Luxury goods

Crafting Requirement
: Sand; Crafts skill x 5; Glassblowing Tools
Optional: Pigment (For tinted or colored glass)

Material: Metal (Alloy)

Crafted Material
Used to craft durable basic goods

All basic and mundane alloys.
Examples: Brass / Bronze / Steel

Crafting Requirement:
 2+ Metals (Industrial / Precious); Tools; Crafts skill

Material: Metal (Mythic Alloy)

Arcane ◈ Crafted Material
Used to craft Arcane goods

Any magically crafted alloy.
Examples: Mithril / Primium* / Adamantium

Crafting Requirement:
Metal (Precious), Arcane Reagents, Crafts skill
* Primium requires Matter 5, Prime 3 and Metals (Precious) x 5 

Material: Parchment

Arcane ◈ Luxury ◈ Crafted Material
Used to craft Arcane & Luxury goods

All forms of paper products.

Crafting Requirement
: Wood / Plant Fiber
Optional: Pigment

Material: Pigment

Arcane ◈ Luxury ◈ Crafted Material
Used to craft Arcane & Luxury goods

All manner of paints, dyes, and inks
Crafting Requirement: Animal / Plant / ExoticMineral, Spices / Reagents

Material: Fragrance

Arcane ◈ Luxury ◈ Crafted Material ◈ Goods
Used to craft Arcane & Luxury goods

Any substance with a strong (and usually pleasant) odor
Examples: Perfumes / Incense
Crafting Requirement: Animal / Plant / ExoticMineral, Spices / Reagents

Crafted Goods


All Resources below are "End Product" resources crafted from multiple resources. As a result, they cannot be taken as permanent at character creation.

Food: Alcohol

Crafted ◈ Non-Perishable
Improves Morale

Low quality / high alcohol content beverages

Examples: Ale / Grain Alcohol
Crafting Requirement: Produce / Grain / Spices; Distiller's Tools

Food: Spirits

Luxury ◈ Crafted ◈ Non-Perishable
Improves Morale

High quality alcoholic beverages

Crafting Requirement: Exotic Produce / Grain / Spices; Distiller's Tools

Food: Baked Goods

Crafted ◈ Perishable
Feed 1 title's worth of Population for 1 month

Example: Bread / etc.
Crafting Requirement: Grain (Flour) / Animal Products (Eggs / Milk); Spices

Food: Confectionery

Luxury ◈ Crafted ◈ Perishable
Improves Morale

Example: Cakes / Candy. 
Crafting Requirement: Grain / Spices / Animal Products (Milk, Egg, Honey)

Food: Preserved

Crafted ◈ Non-Perishable
Feed 1 title's worth of population for 1 month

Any food product subjected to a process to slow decay, extending its shelf-life.
Example: Dried & Smoked Meat / Jams / Pickled vegetables
Crafting Requirement: Food (Animal / Produce) & Spices

Goods: Arsenal (Boosted)

Arcane ◈ Crafted
 Equip 1 Domain Security

Blessed, enchanted, hypertech, or otherwise magical weapons and armor.
Craft Requirement: Metal (Mythic Alloy), Stone (Precious), etc.; Smith Tools

Goods: Literature

Luxury ◈ Crafted
Improve Morale

Any books containing text primarily for entertainment purposes.

Craft Requirement: Paper / Pigment; Expression skill
Optional: Wood, Leather, Textiles (for elaborate covers)

Goods: Clothing

Crafted
Clothe 1 Title's worth of Population

Any durable and utilitarian clothing.
Craft Requirement: Textiles / Leather
Optional: Pigments

Goods: Clothing (Fashionable)

Luxury ◈ Crafted 
Clothe 1 Title's worth of Population
Improve Morale

High-quality and expensive clothing more suitable to the Courts than a farm.
Crafting Requirement: Textiles (Luxury) / Furs
Optional: Pigments / Gems / Metal (Precious)

Goods: Jewelry

Arcane ◈ Luxury ◈ Crafted
Improves Morale
Can be a basis for Magic Items

Any item of jewelry - rings, bracelets, necklaces, earrings, crowns, etc.
Craft Requirement: Metal (Precious, Mythic) / Glass / Gems; Jeweler's Tools
Optional: Pigments / Reagents

Goods: Pharmaceuticals

Luxury ◈ Crafted ◈ Contraband

Medicine for treating 1 Population of diseases or ailments.
Recreational drugs (Luxury, Contraband) improves morale, risking addiction.
Poison (Contraband) for harming those who ingest it.

Craft Requirement: Reagents / Animal / Plant / Exotic / Spices; Medicine skill

Goods: Tools (Ceremonial)

Arcane ◈ Luxury ◈ Crafted
Can boost ritual magic cast with Cult or Influence assistance.

Any arcane implement used in a ritualistic fashion, or as decoration.
Craft Requirement: Metal (Precious, Mythic) / Gems / Leather / Wood

Goods: Games and Entertainment

Luxury ◈ Crafted
Improve Morale

Any games, toys, gadgets, etc. used for entertainment purposes.
Craft Requirement: Wood / Glass / Paper / Metal (All Types) / Bone

Goods: Art

Luxury ◈ Crafted
Improve Morale; Status symbol

Any piece of physical artistic expression
Craft Requirement: Nearly any material; Tools; Expression ability
◈ Drawing/Painting: Parchment / Textiles / Skins; Pigment
◈ Sculpture/Ceramics: Stone / Clay; Pigment (Glazes)