This is an NPC only Kingdom
Kingdom Summary
Ukhu Amarumaya is the kingdom of the Incan pantheon returned to Earth, their underworld made manifest in the Andes mountains of South America, and the tribal cultures of the Amazon basin. A kingdom of human sacrifice, and untold gold and riches.
Dominant Races
Mummies, Shifters, Mages, few Fae & Wraiths
Politics & NPCs
Dischordia and Ukhu Amarumaya have had a tense relationship since the start of the Court of Empires, and the South American kingdom has been quite closed off, even going so far as to banish Dischordians from their borders from time to time. As a result, the inner workings of their kingdom are unknown. It is known that Ukhu Amarumaya is the kingdom of Spuay, the Undying God of Death and the Underworld. The people of the Amazon offer sacrifices to Supay and Viracocha to keep the jungle lush and vibrant. The spirits of the forest, and the tribes who depend upon them, owe their lives to Supay and serve willingly. Though ruled over by a God of Death, little has changed in the lives of the people. Families live their lives much as they did before the fall, but having a supernatural family member is considered a blessing to host such a guardian within their household.
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Allies
Aztlan, Jukurrpa
Enemies
Dischordia, Lazarus’ Empire
Kingdom Views
This is the time of the Ukhu Pacha, the inner world of death that precedes new life. The dark god, Supay, rises ascendant with the bones of our ancestors. sacrifice the world over 1000 years, before the fertile Pachamama arises.
Aether - The Ukhu Pacha is the realm of death, but also new life. It is the cycle that gives it meaning. The darkness has a place, but so does the golden light.
Aztlan - No other kingdom understands the need for sacrifice as our allies of Aztlan. Their gods, like ours, demand blood as a demonstration of faith. It is truly unfortunate, however, that they have allowed themselves to be swayed by Lazarus’ claims of godhood, and chosen to ally with their conqueror.
Diamond Congo - Their reverence for their jungles mirrors our own. We were allies of their prior king, Tore, and only time will tell if Ogun shares his predecessor’s wisdom.
Dischordia - We have not forgiven them for the violations of the traitor Pascal, but their actions since have only compounded our grievances. The attacks on our allies of Aztlan, the murder of our King Supay’s brother, the honoring of a genocidal tribe by their King Balor... They attempt to buy our forgiveness with platitudes, but they refuse to sacrifice even one life for the benefit of their kingdom.
Jade Empire - They have tried to deny the cycle of the world, and deny the devils in the darkness by clinging to the apron strings of their celestial mother, ignoring the fact that their mother is a corpse. They believe they have won, when the battle has scarcely begun. When they finally open their eyes, it may be too late for them and their people.
Jukurrpa - The seed of the wyld grows within Jukurrpa, offering the promise of life after the cycle of death. The promise of balance and the continuation of the cycle lies within our allies.
Kingdom of the Iron Lotus - Despite a difficult start between our kingdoms, relations have been soothed as both of our kingdoms recognize the cycle and embrace the necessity of death.
Lazarus' Empire - Little has changed in Europe since the days of the conquistadores who first destroyed our empire for our gold. Like his predecessors, Lazarus seeks to spread his control over every corner of the Earth, not for riches, but for ideology and to cement his claims of divinity.
Middle Kingdom - We share much in common with their Undying, but know too little of their Pharoah, Set. Legends tell that Set is a being of chaos, rather than balance. If this is so, then the Undying in his service have betrayed the very essence of their souls, and we weep for their loss of Balance.
Umbral Realms
- Low Umbra - Shroud 2 (Lands of Gold (Andes) - Shroud 0)
- Middle Umbra - Gauntlet 3 (Pangea (Amazonas) - Gauntlet 0)
- Dreaming - Mists 8
- High Umbra - Periphery 8 (Afterworlds - Periphery 4)
Historical Information
Court of Empires
Strained diplomacy marred the relationship between Ukhu Amarumaya and Dischordia. Dischordia's hostility with Aztlan, Ukhu's closest allies, complicated matters.
Read more: (Court of Empires)
This diplomatic difficulty grew into overt hostility throughout the first year. A former Imperial noble, Marco, was sacrificed during the celebration of Carnivale. Shortly following this, two Shadow Lords, Selene and Ravi, were appointed as the Voices of Balor. Though matters of internal Dischordian politics, the two events had unintended international consequences.
It was later discovered that Marco was the brother of King Supay of Ukhu, who took news of his death personally. Likewise, the Camazotz of Ukhu could not forgive the Shadow Lord's genocide of their people, and viewed Selene and Ravi's appointment as the Voices of Balor as a deeply personal offense.
Selene and Ravi took it upon themselves to improve diplomatic relations with Ukhu, and to assuage the spirits by repairing some of the damage their forebearers had wrought. After Dischordia assisted Jukurrpa in cleansing a caern on Papua New Guinea, they persuaded the elders of Jukurrpa to dedicate the Caern to Bat, and establish it as an international court for shifters. With such a prestigious sept dedicated to it, Bat's name grew in importance.
Pascal, God of Sacrifice
The kingdoms of Aztlan and Ukhu Amarumaya were quite hostile towards Dischordia. As with the Xibalba War centuries earlier, Pascal was the focus of much of their animosity. The ambassadors levied accusations against him of theft and treason against their kingdoms. Dischordia’s courtiers could not find a diplomatic solution to their grievances. They insisted that only Pascal returning to face judgement could ease the discontent.
Read more: (War of Maelstrom's Rebuke) Pascal, God of Sacrifice
During the War of Maelstrom's Rebuke, many grew concerned that Aztlan would join the conflict on behalf of their ally. The Imperials hoped to avoid a war on many fronts. They tried to persuade Pascal to sacrifice himself for the good of Dischordia. Pascal agreed, but put his own plans into motion. He would use his sacrifice to complete his ascension to godhood. He prepared a ritual, empowered the sacrifice of tens of thousands of his loyal followers. Using their faith him, and his own death, Pascal succeeded in becoming the God of Sacrifice.
Though delivered into Aztlan’s hands, Pascal's ascension robbed them of their vengeance. They honored their part of the agreement, and remained out of the war, but their animosity did not abate. They blamed Dischordia for denying their long-sought vengeance, which they would not forgive.
The Sublime Cataclysm
As two powerful kingdoms waged their war, the other kingdoms watched and waited. No matter who would be victorious, their victory would alter the political landscape. Few could have suspected the true cost of the end of the war, or the impact it would have on their own kingdoms. In the war's final months, Lazarus' Legion marched on Dischordia and laid waste to their domains. In response, the Dischordian lords enacted a plan of unsurpassed devastation. None outside of Dischordia witnessed the ritual, but kingdoms the world over felt the impact.
Read more: (Sublime Cataclysm)
The first sign of the Cataclysm was the haze on the horizon. Blood-red and fire-orange, it was visible even in kingdoms across oceans and hemispheres. Storms of fire raged across the European continent. Those who survived the strikes saw clouds of dust and fire, and felt the ground shake from the impact. The reverberation of the catastrophe could be felt all around the world. Tsunamis, floods, and hail storms devastated the Jade and Iron Lotus. Earthquakes rumbled and volcanoes erupted in Ukhu Amarumaya and Aztlan. Sinkholes opened in Jukurrpa swallowing stretches of land. Heat waves ravaged the Diamond Congo, withering the jungles. Great sandstorms blasted across the African deserts. The Antarctic Aether grew even colder as it’s blizzards raged. Across the globe, maelstroms tore their way through the kingdoms of the world.
Treaty of Maelstrom's Rebuke
The war ended one year, to the day, after the events which marked its beginning. Delegates from Dischordia and Lazarus met to solidify a treaty and bring the war to a close. Every kingdom sent diplomats to witness the signing, but each had ulterior motives. Each hoped to see their kingdom's goals reflected in the final document. The Treaty detailed terms of ceasefire, such as returning prisoners and withdrawing troops. Yet it also contained several initiatives which advanced specific agendas.
Read more: (Treaty of Maelstrom's Rebuke; Ukhu)
Although Ukhu Amarumaya had very little at stake in the War of Maelstrom's Rebuke, the Treaty proved to be a great victory in their eyes. Lazarus' Kingdom, a long time enemy of Ukhu Amarymaya, had fractured. Though the disparate domains maintained close ties, none were as powerful as they had been when united.
Shifters from every domain celebrated the Treaty. The kingdoms of Jukurrpa, Ukhu, and the Diamond each supported a single agenda. Through their efforts, shifters of all breeds were bound in the pursuit of balance. To achieve this, they would all resume the hunt against the taint of the Corruptor.
The Treaty established a stronghold - an International court for all Shifter kind. The Sept of the Mended Spirit, dedicated to Bat, on the Jukurrpan island of Papua New Guinea. There, shifters from all over the world would be welcome to gather and seek wisdom from others.
Most Shifters were relieved at having a purpose once again, but some had concerns. Some shared concerns about the Sept in Jukurrpa. The Wyrm, the very corruption they committed to fight, had once driven Bat to madness. The Treaty had accepted the Kingdom of Aether into Reality. They knew that the force of destruction they represented was part of the Balance they sought. But they too represented corruption and devastation of the Wyrm's influence.