This is an NPC only Kingdom

Kingdom Summary

Jukurrpa is a tribal kingdom of Australia and neighboring islands that exists within the terrestrial manifestation of the aboriginal Dreamtime. Untamable wilds, and unique flora and fauna that defy description, have overrun the islands, which exist in a wild and chaotic balance between the creation of the Wild and the destruction of the Wyrm.

Dominant Races

Shifters, Mages, Fae

Politics & NPCs

Jukurrpa is led by a council of tribal elders, who meet at the sacred Uluru to discuss matters of importance to the collective tribes, rather than bowing to a single ruler. Though the elders are all presumably equal in status, they all tend to defer to Eingana, the Dreamtime Snake, who is said to have birthed the world.

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Dischordia, Jade Empire, Ukhu Amarumaya


Kingdom of Aether

Kingdom Views

Yesterday and today and tomorrow are not an arrow that shoots from past to present to future; rather all tenses, and sleeping and waking, mix and cohabit beyond clocks and calendars. The world began long ago when the Ancestors sang in Dreamtime the cosmic rhythms that give shape to the things we see, and it is the beginning right now, when a living Tiwi sings the Dream songs that continue, or are, the world. In the dreamtime, I have seen a great wave. It wasn't a tidal wave, but a spiritual wave. I believe that the Dreamtime is going to be that, the revival is going to start in Jukurrpa. You see, that's really what's going to happen to the earth. We're going to have tidal waves of darkness, the earth will shake itself apart. That's coming because we don't consider this land as our Mother. We've taken away the balance, and we're not putting it back.

Aether - We are all visitors to this time, this place. We are just passing through. Our purpose here is to observe, to learn, to grow, to love... and then we return home. Those who lose dreamtime are lost, cannot return home. The darkness hunts at the edge of the dreamtime, to conceal the silver path and make us lost.

Aztlan - Distance divides us, not only physically, but spiritually. They lack balance.

Dischordia - A kingdom of nightmares and dreams of conquest. They are not balanced, but they strive to correct their own failings. Despite their shortcomings, they are strong friends aware of their own dreaming. They have aided us time and again. They do so only to further the glory of their king, but we are grateful.

Jade Empire - Our friends of the Green Courts and the Beast Courts of the Hengeyokai are honorable and proud warriors. Though they cannot fully appreciate the Dreamtime, they are steadfast and loyal to their word. Were it not for their aid, we may not have survived. We owe them much.

Lazarus’ Empire - They hold little regard for those who do not hold to their beliefs. Though they claim to fight the darkness, their dreams of conquest and subjugation are not ones that we share.

Kingdom of the Iron Lotus - They embrace the death of this age. Do they, as the Jade claim, worship death for death’s sake? Or will they embrace the rebirth in kind?

Ukhu Amarumaya - The followers of Bat have returned to us as well as them, and Gaia’s messengers have reconnected us with our distant cousins. Our allies, like we, honor the old ways and the new.

Umbral Realms

Low Umbra - Shroud 6 (Karta - Shroud 2)
Middle Umbra - Gauntlet 0

  • Pangea - Gauntlet 0
  • Erebus, Wolfhome, Summer Country - Gauntlet 4
  • Flux, Hy-Brasil, Legendary Realm - Gauntlet 5
  • Atrocity Realm - Gauntlet 8
  • Cyber Realm, Scar, Pattern Web - Gauntlet 9
  • Malfeas - Gauntlet 10

Dreaming - Mists 0 (Far Dreaming - Mists 2, Deep Dreaming - Mists 4)
High Umbra - Periphery 5 (Elemental Courts of Orient and Occident - Periphery 4)

Historical Information

It is known that the black sun first rose over Australia, but few know what happened in the years that followed. Rumors spread, by way of Umbral spirits, that cities were overrun by the wyld as the aboriginal Dreamtime manifested on Earth. With the manifestation of their sacred beliefs, the aboriginal tribes reclaimed their land. Outside of the tribal settlements, the land had become even more wild and dangerous as beasts and bygones roam the savage lands.

The first sign of the Cataclysm was the haze on the horizon. Blood-red and fire-orange, it was visible even in kingdoms across oceans and hemispheres. Storms of fire raged across the European continent. Those who survived the strikes saw clouds of dust and fire, and felt the ground shake from the impact. The reverberation of the catastrophe could be felt all around the world. Tsunamis, floods, and hail storms devastated the Jade and Iron Lotus. Earthquakes rumbled and volcanoes erupted in Ukhu Amarumaya and Aztlan. Sinkholes opened in Jukurrpa swallowing stretches of land. Heat waves ravaged the Diamond Congo, withering the jungles. Great sandstorms blasted across the African deserts. The Antarctic Aether grew even colder as it’s blizzards raged. Across the globe, maelstroms tore their way through the kingdoms of the world.

Treaty of Maelstrom's Rebuke

The war ended one year, to the day, after the events which marked its beginning. Delegates from Dischordia and Lazarus met to solidify a treaty and bring the war to a close. Every kingdom sent diplomats to witness the signing, but each had ulterior motives. Each hoped to see their kingdom's goals reflected in the final document. The Treaty detailed terms of ceasefire, such as returning prisoners and withdrawing troops. Yet it also contained several initiatives which advanced specific agendas.

Shifters from every domain celebrated the Treaty. The kingdoms of Jukurrpa, Ukhu, and the Diamond each supported a single agenda. Through their efforts, shifters of all breeds were bound in the pursuit of balance. To achieve this, they would all resume the hunt against the taint of the Corruptor.

The Treaty established a stronghold - an International court for all Shifter kind. The Sept of the Mended Spirit, dedicated to Bat, on the Jukurrpan island of Papua New Guinea. There, shifters from all over the world would be welcome to gather and seek wisdom from others.

Most Shifters were relieved at having a purpose once again, but some had concerns. Some shared concerns about the Sept in Jukurrpa. The Wyrm, the very corruption they committed to fight, had once driven Bat to madness. The Treaty had accepted the Kingdom of Aether into Reality. They knew that the force of destruction they represented was part of the Balance they sought. But they too represented corruption and devastation of the Wyrm's influence.