This is an NPC only Kingdom

Kingdom Summary

Jukurrpa is a tribal kingdom of Australia and neighboring islands that exists within the terrestrial manifestation of the aboriginal Dreamtime. Untamable wilds, and unique flora and fauna that defy description, have overrun the islands, which exist in a wild and chaotic balance between the creation of the Wild and the destruction of the Wyrm.

Dominant Races

Shifters, Mages, Fae

Politics & NPCs

Jukurrpa is led by a council of tribal elders, who meet at the sacred Uluru to discuss matters of importance to the collective tribes, rather than bowing to a single ruler. Though the elders are all presumably equal in status, they all tend to defer to Eingana, the Dreamtime Snake, who is said to have birthed the world.

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Dischordia, Jade Empire, Ukhu Amarumaya


Kingdom of Aether

Kingdom Views

Yesterday and today and tomorrow are not an arrow that shoots from past to present to future; rather all tenses, and sleeping and waking, mix and cohabit beyond clocks and calendars. The world began long ago when the Ancestors sang in Dreamtime the cosmic rhythms that give shape to the things we see, and it is the beginning right now, when a living Tiwi sings the Dream songs that continue, or are, the world. In the dreamtime, I have seen a great wave. It wasn't a tidal wave, but a spiritual wave. I believe that the Dreamtime is going to be that, the revival is going to start in Jukurrpa. You see, that's really what's going to happen to the earth. We're going to have tidal waves of darkness, the earth will shake itself apart. That's coming because we don't consider this land as our Mother. We've taken away the balance, and we're not putting it back.

Aether - We are all visitors to this time, this place. We are just passing through. Our purpose here is to observe, to learn, to grow, to love... and then we return home. Those who lose dreamtime are lost, cannot return home. The darkness hunts at the edge of the dreamtime, to conceal the silver path and make us lost.

Aztlan - Distance divides us, not only physically, but spiritually. They lack balance.

Dischordia - A kingdom of nightmares and dreams of conquest. They are not balanced, but they strive to correct their own failings. Despite their shortcomings, they are strong friends aware of their own dreaming. They have aided us time and again. They do so only to further the glory of their king, but we are grateful.

Jade Empire - Our friends of the Green Courts and the Beast Courts of the Hengeyokai are honorable and proud warriors. Though they cannot fully appreciate the Dreamtime, they are steadfast and loyal to their word. Were it not for their aid, we may not have survived. We owe them much.

Lazarus’ Empire - They hold little regard for those who do not hold to their beliefs. Though they claim to fight the darkness, their dreams of conquest and subjugation are not ones that we share.

Kingdom of the Iron Lotus - They embrace the death of this age. Do they, as the Jade claim, worship death for death’s sake? Or will they embrace the rebirth in kind?

Ukhu Amarumaya - The followers of Bat have returned to us as well as them, and Gaia’s messengers have reconnected us with our distant cousins. Our allies, like we, honor the old ways and the new.

Umbral Realms

Low Umbra - Shroud 6 (Karta - Shroud 2)
Middle Umbra - Gauntlet 0

  • Pangea - Gauntlet 0
  • Erebus, Wolfhome, Summer Country - Gauntlet 4
  • Flux, Hy-Brasil, Legendary Realm - Gauntlet 5
  • Atrocity Realm - Gauntlet 8
  • Cyber Realm, Scar, Pattern Web - Gauntlet 9
  • Malfeas - Gauntlet 10

Dreaming - Mists 0 (Far Dreaming - Mists 2, Deep Dreaming - Mists 4)
High Umbra - Periphery 5 (Elemental Courts of Orient and Occident - Periphery 4)

Historical Information

Awakening of the Dreamtime

It is common knowledge that the black sun first rose over Australia. Yet few know what transpired there in the years that followed. As communications failed, the island was completely isolated from the rest of the world. Umbral spirits spoke of rumors that cities were overrun by the wyld. That the aboriginal Dreamtime manifested on Earth. With the manifestation of their sacred beliefs, the aboriginal tribes reclaimed their land. Outside of the tribal settlements, the land had become wild and dangerous. Beasts and bygones roamed the unsettled lands.

Court of Empires

Early relations between the Court of Empires and Jukurrpa were uncertain. Their ambassador felt Dischordia lacked balance. They showed too much destruction and not enough creation. Yet the first Hierophant, Elyon, swayed their opinion when he planted a sacred Kudzu seed. The seed grew, even in the barren soil, and returned life to the Dischordian wastelands. Yet, as it grew out of control, many Dischordians became concerned. Jukurrpa agreed to control its growth, in exchange for control over the land it occupied.

Read more: (Court of Empires)

Court of (Criminal) Empires

Second City crime lords, O’Neil and Torrio, saw the Court of Empires as an opportunity. Where politics goes, crime follows. The Court of Empires offered them a means to expand their business into every kingdom. By inviting criminals from every kingdom to a gathering in the Second City, they sought to establish a criminal network that spanned the globe... with themselves, of course, at the center.

Read more: (Court of Criminal Empires)

The Sublime Cataclysm

As two powerful kingdoms waged their war, the other kingdoms watched and waited. No matter who would be victorious, their victory would alter the political landscape. Few could have suspected the true cost of the end of the war, or the impact it would have on their own kingdoms. In the war's final months, Lazarus' Legion marched on Dischordia and laid waste to their domains. In response, the Dischordian lords enacted a plan of unsurpassed devastation. None outside of Dischordia witnessed the ritual, but kingdoms the world over felt the impact.

Read more: (Sublime Cataclysm)

Treaty of Maelstrom's Rebuke

The war ended one year, to the day, after the events which marked its beginning. Delegates from Dischordia and Lazarus met to solidify a treaty and bring the war to a close. Every kingdom sent diplomats to witness the signing, but each had ulterior motives. Each hoped to see their kingdom's goals reflected in the final document. The Treaty detailed terms of ceasefire, such as returning prisoners and withdrawing troops. Yet it also contained several initiatives which advanced specific agendas.

Read more: (Treaty of Maelstrom's Rebuke)