Sept of the Black Sun

Domain Summary

The Sept of the Black Sun occupies a sprawling area of dense forest which encompasses much of western Dischordia. These are forbidden lands, outsiders will be met with unbridled hostility from the wildlife, the residents, and the land itself. It is populated not only with predatory wildlife, but ravenous trees and vines which hunt prey just as surely as any animal. The Wyld energies of the Primal Umbra have made many of the native creatures undergo a form of rapid evolution, sometimes changing whole species between each generation to more adequately survive the extreme conditions of these lands and other animals.

Dominant Races

Shifters, Nunnehi Fae

Paradigm: Mages are rare in the Sept, and they embrace naturalistic paradigms: Dreamspeakers and Verbena.

Costuming and Archetypes

Native American Tribal, Modern native American, Tribal Wastelander, Native American Shaman

Politics & NPCs

The citizens of the Sept live simple lives away from most modern comforts, practicing the traditions of their ancestors in mostly nomadic whom follow seasonal herds throughout the lands. Most are kinfolk of one persuasion or another, or are dreamers for the nunnehi. Generally children follow the same trades as their parents, and men and women tend to have equal rights and are expected to provide equally. As each member of the Sept comes of age they go through a rite of passage signaling their entrance into adulthood in which they undergo ancient Gurahl rites of fertility and bear offspring, ensuring the Septs continuance.

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Umbral Realms

  • Low Umbra - Shroud 7
  • Middle Umbra - Gauntlet 0 (Pangaea, Legendary Realm - Gauntlet 2, Erebus, Wolfhome - Gauntlet 3, Atrocity Realm - Gauntlet 5)
  • Dreaming - Mists 0 (Far Dreaming - Mists 3, Deep Dreaming - Mists 6) / Banality 4
  • High Umbra - Periphery 8

Historical Information

A Black Sun Rises

After the shroud fell across the sky the lands of what would become the Sept of the Black Sun were thrust into chaos as the planes of the primal umbra ripped their way into the reality of our material plane. This catastrophic event changed the landscape dramatically, causing much of the land to become wildly overgrown and nigh impassable. For much of this time the Sept remained reclusive as the surviving tribes fought for dominance, those that left the lands sought trade. Many traded the natural foods, pelts, and medicine found here to neighboring settlements. However, this time of great strife in the world also rekindled the old spirits that guarded the lands.

According to the legends of the Sept of the Black Sun, the primordials chose this time to awaken her most beloved children, hundreds of Gurahl rose from their forgotten resting places for the first time in thousands of years, led by the Matae Uzumati, they sought to end the conflict of their brethren and bring about the glory of the Great Mother again. They quickly rose in power in the Sept and quickly became close advisors to then Chief White Wind, and through their guidance it was decided that a diplomacy with the Kingdom of Balor must move forward. As such they decided that with the blessing of their friends in Wolves of the North they would appear in his next court and make a lasting peace.

The Sept’s first introduction to court was interesting to say the least. Many of the ideas and beliefs held by his former tribe mates about the Kingdoms of Balor had been found to be true, some to a frightening degree. Dismissed and, in some instances, insulted by many of the nobles at court, solace was found mostly in the Imperials themselves as they seemed the most interest in the wild lands just outside the ivory lined walls of the Imperial City and in the Wolves of the North who admired the Septs prowess and traditional values. Some in Dischordia made frequent overtures to the tribal people, though such efforts were not always diplomatic. Appalachia, in their dominant economic position in Dischordia, saw Black Sun’s resource-rich region as something they could exploit, and threatened to invade to seize them. Uzumati swore an Oath of Clasped Hands with Floki of the Wolves of the North. Floki hoped such a bond of friendship would sway Uzumati to join his lands under the banner of the Wolves, but Uzumati found Dischordia as a whole to be unbearable and refused to join. Instead, he sought allies elsewhere, and joined the only other major domain on North America that had maintained its independence throughout the Foundation Era: Pascal and the Valley of the King.

Surveyor's Court

Early in the Surveyor Era, the Valley of the King came into the fold as one of the Kingdoms of Balor. The Sept of the Black Sun accompanied it. The imperials demanded that they follow the long standing laws of fealty. Pascal claimed the role of Domain Lord, and Uzumati served as his second, ruling over the Sept itself.

Read more: Surveyor’s Era: Valley of the King

Odin Returns

During the War, Odin returned to the Wolves of the North, After two and a half centuries of wandering. Upon his return, he sought to break from the control of the Society of Deus.

Read more: (War of Aether) Odin Returns

With the Sept, the Wolves became the largest domain by land mass, and the most naturally wyld place on the continent. Though many packs of Black Spiral Dancers were turned by the familiar corruptive influence of the darkness and dealt some damage to the Sept, the vibrant and rampant life overwhelmed the forces of Aether and drove them back. With the loss of Domain of the Dead in the earliest days of the war, they are now the only producers of fresh food. All domains have come to rely on their produce. Mostly insular, though, their allies in Appalachia have taken on the task of handling distribution (with only a modest percentage for their own coffers) and fairly compensate Sept with gems and other ritual components they needed.

Treaty of Maelstrom's Rebuke

The war ended one year, to the day, after the events which marked its beginning. Delegates from Dischordia and Lazarus met to solidify a treaty and bring the war to a close. Every kingdom sent diplomats to witness the signing, but each had ulterior motives. Each hoped to see their kingdom's goals reflected in the final document. The Treaty detailed terms of ceasefire, such as returning prisoners and withdrawing troops. Yet it also contained several initiatives which advanced specific agendas.

Shifters from every domain celebrated the Treaty. The kingdoms of Jukurrpa, Ukhu, and the Diamond each supported a single agenda. Through their efforts, shifters of all breeds were bound in the pursuit of balance. To achieve this, they would all resume the hunt against the taint of the Corruptor.

The Treaty established a stronghold - an International court for all Shifter kind. The Sept of the Mended Spirit, dedicated to Bat, on the Jukurrpan island of Papua New Guinea. There, shifters from all over the world would be welcome to gather and seek wisdom from others.

Most Shifters were relieved at having a purpose once again, but some had concerns. Some shared concerns about the Sept in Jukurrpa. The Wyrm, the very corruption they committed to fight, had once driven Bat to madness. The Treaty had accepted the Kingdom of Aether into Reality. They knew that the force of destruction they represented was part of the Balance they sought. But they too represented corruption and devastation of the Wyrm's influence.