Domain Summary
Ceoris is a territory of unparalleled occult practices and arcane power. Vienna has long been one of the bastions of House Tremere of the Order of Hermes. It remains their prime Chantry, Ceoris, which exists in a realm all its own.. Following the Fall, the Order of Hermes was welcomed back into the city. Now the once bitter enemies work together to maintain a city safe from the ravages of the Seventh Age.
Life in the Domain
Life in Ceoris is a mixture of freedom and oppression. The Council oversees all things in the domain, and little escapes their notice. Still, most nobles and apprentices are permitted great leeway in their studies. Magic pervades the domain, and dominates the lives (and unlives) of almost every individual who resides here.
Dominant Races
Vampires (Tremere, some Tzimisce) and Mages (Primarily Order of Hermes)
Paradigm: Almost exclusively Hermetic.
Costuming and Archetypes
Wizened Wizard, Sorcerer Scholar, Arcane Apprentice, Student of Forgotten Occult Lore
Politics & NPCs
Ceoris is overseen by a Council of Seven, to whom all nobles of Ceoris are ultimately sworn. The Council of Ceoris is comprised of seven vampires of extreme power, who, combined, oversee the worldly (and otherworldly) doings of the domain and the Tremere clan. The council comprises the canniest and oldest of surviving Tremere. The council itself is a fraternity of equals or near-equals, each with personal agendas and individual visions for the domain, who recruit supporters for their projects and disseminate important information, while at the same time making sure that problems threatening the domain face a unified opposition. Rarely does the council move directly against someone; instead, a councilor will let his vassals know what pleases him and what vexes him, and allow the subordinates to sort out the proper course of action for those who wish to remain in good stead. The council is often seen as having impeccable judgment and extremely far-sighted planning, so few individuals would dare to presume superior discretion.
Umbral Realms
- Low Umbra - Shroud 4
- Middle Umbra - Gauntlet 7
- Dreaming - Mists 7 / Banality 9
- High Umbra - Periphery 4 (Vulgate - Periphery 3, Elemental Courts of Occident - Periphery 5, Fortress of Government - Periphery 6)