Ordo Trismegistus

Domain Summary

Once one of the most formidable domains in Dischordia, the Ordo Trismegistus has fallen onto hard times. The departure of the Wolves of the North, the loss of Constantinople to the Sultanate, and the (temporary) disappearance of the Domain Lord Damien Vryce has left the domain vulnerable to its many enemies. Even with such setbacks, however, the nobles and territories of the Ordo hold great pride in their accomplishments and perseverance. 

Dominant Races

Vampires and Mages

Costuming and Archetypes

Modern Military Mage, Ancient Wizard, Modern Businessman, Roman Gladiator, Greek King, Special Forces Agent, Modern Middle Eastern Nobility, Professional Hitman, Wasteland Biker

Domain Advantages

Ordo Trismegistus - Magical experimentation and generations of arcane study have infused the Society on their path to power. Time and focus on bettering the nature of humans over the past 250 years have made Deus magically unmatched. Any noble of the Ordo Trismegistus may gain Occult influence x 5 for free.

Society of Deus - Still the bastion of great learning it always was, under the leadership of Menelaus, serving as the Crown Prince, the libraries of Deus have continued to collect artifacts and lores over the years. Each character choosing to represent a character from Deus proper, joins their faction of militarized nobles. This grants the user private access to the libraries of the Society of Deus. You may gain Library background x5 for free.

The Great Pyramid - Founded on the principles of the great Hermes Trismegistus, thrice-great Hermes, the traditions of the Ordo follows the teachings of the House and Clan Tremere, and the Order of Hermes - namely, the taking of apprentices. Upon reaching a rank of nobility, an individual is encouraged to accept apprentices for training. Such apprentices are indebted to their teacher and will serve as Retainers and aid their mentor in that capacity. Should you choose to serve as a teacher, you gain Retainers x 5 for free.

Domain Disadvantage

Geas 5-point Flaw - Bound into noble servitude. Each Noble has the 5pt. Flaw, Geas. Characters from the Twin Cities each have a Seven Sided by Seven Sided Ruby with the soul of a Djinn or Eastern Demon bound by their sister city. Cunning and Vile, these demons seek freedom by any measure, through knowledge, power, and temptation. Every noble in the Society must bear this burden to resist temptation and imprison these spirits lest they be released and wage war once again. Characters from the refugees of Constantinople each each have a set of golden rings that that wind together as a snake eating itself. It contains a powerful Nephwrack or Wraith from the War of the Dead to prevent from returning to it's masters. It does all it can to call upon it's brothers and seek freedom, or worse, Oblivion. 

Politics & NPCs

Though the Society of Deus is the largest and most significant holding of the Ordo, the former Domain Lord, Damien Vryce, has placed the Methuselah, Menelaus, in charge of the domain for the time being. Whispers claim that Menelaus is merely a figurehead, with Vryce still pulling his strings. The lords of each individual territory, Adam of Rome representing New Constantinople, and Damien Vryce of the Society of Deus. 

---Loading Oaths---


Appalachian AllianceEmpyrean Dysambigua


Bermuda, Wolves of the North

Kingdom Views

"What a piece of work is a man! How noble in reason, how infinite in faculty! In form and moving how express and admirable! In action how like an Angel! In apprehension how like a god!" As above, and so below - the magi of the world know this simple statement to be truth. It is through the will of mankind that the heavens are shaped. It is from the power granted unto them from the heavens that they shape it. All the creatures of myth, and gods of the pantheons are created by humanity and given form, power, and truth. From a child’s dream to a scientist’s greatest invention, the act of creation is a distinctly divine act. One which only a human soul can perform. Divinity sleeps within mankind, we seek to awaken the god in all who have the will to grasp it. 


Appalachian Alliance - We have not always seen eye-to-eye with the Appalachians, as our conflicts over the Second City can attest. Since the War of Aether, however, they have been our allies, and we will value them as such until it no longer benefits us to do so.

Empyrean Dysambigua - We share similar ideals with our valued allies. Bistri has been a welcome visitor to the Libraries of Deus since before the Fall, and values our contribution to knowledge and enlightenment. 

Imperials - The leadership the Imperials display is questionable. They are too unfocused and undisciplined. They work against one another more often than they work for the benefit of the kingdom. This is not the sort of thing an enlightened leader should tolerate...

Imperial Bermuda - Aranta-Shadur is responsible for much of the difficulty we have faced in the last few decades. Much has changed, for both domains, and so it is unclear if the animosity once shared between who we were, will persist between us in our new incarnations.

Nightmare Lands - The decision to invite them to join Dischordia was a poor one - just another in a series of poor decisions. They should have been obliterated after the Nightmare War, while they were weak. 

Sultanate of Glass - Once we were close allies, but Al-Ashrad seems to have forgotten how we came to their aid when Lazarus was on their doorstep. He has broken his Oaths to us, and the Sultan has taken that which is rightfully ours. When the code of solomon expires, and the seals open, they will plead with us for our aid, but it will be far too late.

Wolves of the North - Ignorant savages led by an ignorant savage. Odin claims wisdom, but is so convinced of his own strength that he believes they can stand alone as an island in a sea of enemies. We have saved them from drowning twice... there will not be a third.

Other Kingdoms

Aether - The so-called 'Dark Ages' were a euphemistic metaphor that evoked ignorance and a cultural deterioration. This new Dark Age is, sadly, less metaphorical. We will not abide the darkness of ignorance to claim the world, so long as the spark of our enlightenment can keep it at bay.

Aztlan - Willing pawns of Lazarus and the Unification... if they only knew that their beliefs would be wiped clean and subjugated along with the rest...

Diamond Congo - A kingdom which clings to might makes right, and yet their leaders have been proven weak time and again. Let me know when one is able to hold power for longer than a year.

Jade Empire - The Emperor and his people were well-prepared for the Fall, having never forgotten the old stories told by their ancestors. Even before the fall, the people honored their ancestors and feared the Yokai.

Jukurrpa - They are... insignificant. They will accomplish nothing on their own, and they will serve no purpose but to strengthen another kingdom.

Kingdom of the Iron Lotus - Dischordia seems to pay them little heed, but underestimating them is a dire mistake. They claim Nul is afraid of Kali, but I wonder what the truth is...

Lazarus' Empire - Lazarus seeks to shepherd humanity... a noble ideal, until you realize that a shepherd leads flocks of sheep. If Lazarus had his way, humanity would blindly follow his word, remain ignorant ignorant of the wondrous world. Faith in him would blind mankind to magic and legend, snuffing it out.

Ukhu Amarumaya - The Lord of Suicide once called this kingdom his, and owed his fealty to the Unification. The rise of Supay and their hatred of Lazarus is encouraging, if they did not also hate Dischordia with equal passion. 

Umbral Realms

  • Low Umbra - Shroud 5
  • Middle Umbra - Gauntlet 8
  • Dreaming - Mists 0 (Far Dreaming - Mists 6, Deep Dreaming - Mists 9) / Banality 8
  • High Umbra - Periphery 4 (Vulgate - Periphery 3, Fortress of Government - Periphery 5,Elemental Courts of Occident - Periphery 6)

Historical Information

How to Win Friends and Influence People

In the Foundation Era, the Society of Deus was a force to be reckoned with. In spite of their power, or perhaps because of it, many domains counted Deus among their enemies. Much of that enmity was directed at the brash Crown Prince of Deus, Gabriel De’Angelo, and his sire, the Lich Lord, Damien Vryce. Their aggressive pursuit of power with little regard for consequences, earned them more enemies than allies. De’Angelo was appointed the Imperial Magistrate of Dischordia, due to his investigative prowess, and he attempted to establish an organization among all other domains that would report to him. But, as few other domains trusted him, questions were raised about his loyalty to Dischordia, and he was ultimately stripped of his position by the Voice of Balor. 

However, by the end of the era Michael Dragosani, Baron and Sage of Deus, had been named “Champion of the People” by High King Balor for his ability to garner allies in the Wastelands, and Donovan Raid was invited to join the Sage Council of the Society. With Odin’s departure after the Nightmare War, the Wolves of the North found themselves under Michael Verkonis, former Sage of Deus, who rejoined his allies with the goal of strengthening both domains.

Constantinople Joins Dischordia

Tensions remained high between Lazarus and Dischordia throughout the Foundation Era. When Constantinople found itself threatened by Lazarus, Al-Ashrad sent a representative, C.J., to seek aid from Dischordia, and the Society of Deus in particular. Dischordia sent one noble from each domain to negotiate with Lazarean diplomats. Lazarus agreed to relinquish his claim on Constantinople; in exchange, Dischordia pledged non-interference in Lazarus’ dealings with Xibalba. The tense peace continued, and Constantinople joined under Deus’ banner, claiming St Louis as its North American stronghold. The close ties between their two Domain Lords, Al-Ashrad of Constantinople and Damien Vryce of the Society of Deus, led to the two joining together. While Dischordia gained new territory, Lazarus forged an alliance with Xibalba.

Constantinople claimed the city of St Louis after CJ, an Assamite of ill repute from Constantinople, and Gemini, a Deus stooge in Second City, along with Sylar Veselov of Appalachia and Doc of Devil’s Triangle went there to close a gate opened through the arch that was pouring out bygones and chimerical monsters that the denizens of the ruined St. Louis were cutting their teeth on. Constantinople kept the city as those found there swore under CJ, Sylar kept the gate, the St. Louis Arch, to watch over the trods connected to it, and Doc kept the malfunctioning device that held the gate open permanently.

Surveyor's Court

Though the Ordo had many triumphs in this era, their representatives continued their aggressive stance towards the other domains which emboldened enemies and alienated allies. Premier among those was the domain of Aranta-Shadur, with whom they shared a bitter rivalry.

Morningkill's Treason

Morningkill, and the pack of shifters who followed him, sought to create a new Fera Nation through threats and intimidation. In pursuit of this, Morningkill swore an Oath to put the Shards of Helios back together and return the sun to the sky. Aidan Shadowclaw, a Bastet in service to CJ and part of Morningkill’s pack, was one of the most aggressive recruiters for the new Fera Nation and, though he was not directly implicated in the treasonous oaths, his lack of diplomatic subtlety was partly responsible for many of the enemies the Ordo made during this era which ultimately led to their downfall. This treason was brought to light by nobles of Aranta-Shadur, followed shortly by an attempt on Morningkill's life, which sent him into hiding. Great scrutiny was placed upon Deus to root out all traitors there, including Duke DeAngelo. 

War of Aether

Nightfall in the Society of Deus was accompanied by a full assault by abyssal creatures as a scar was cut between worlds. Some of the mightiest heroes in Deus fell that night, and even the Amo A Deus armies and the many methuselahs were unprepared to face such a surprise assault. Finally, the Lich King, Damien Vryce, showed his face and made his way to the upper city to take on Nul personally. As Vryce unleashed all his cunning and might on Nul, his body mended itself, reforming in a different shadow each time. With a small grin, Nul ripped Vryce's shadow from him and, with it, his Avatar, before vanishing into the shadows once again.

After his defeat at Nul's hands, Damien Vryce returned to seclusion beneath the Society of Deus to plot his return to power and discover a way to recover his avatar a second time. None in the domain knew exactly what had transpired, but it became apparent that Vryce had lost much of what had made him powerful. The defeats Ordo suffered began mounting. Odin's return, followed by the Wolves' defection from Ordo Trismegistus was the first. Many of the northern territories broke away with the Wolves. When the Aether struck at Constantinople, Al-Ashrad called upon the Ordo for aid. Gabriel De'Angelo and his allies fought their way to the portals, in an effort to aid Constantinople against the darkness, only to discover the portals had been severed. None know for certain what happened in the chaos of battle, only that De'Angelo and those who accompanied him were never heard from again. The final straw was the society's army, the Amo A Deus, leaving their service and vanishing into the night for unknown destinations. This left Deus highly vulnerable and it was up to the Gargoyles lead by Onyx to defend the territory. Though Deus survived the war, the gargoyles did not.

The methuselahs of Deus grew restless, believing Vryce was no longer fit to lead. Deus nearly entered civil war as the power that had founded it was slowly unravelling. Due to his seclusion the various factions maneuvered against each other as much as they maneuvered against Aether. The council met as well as the Sages of Deus and, Vryce placed Menelaus in the position of Domain Lord to allow him to focus on regaining what he lost. All oaths to Vryce were released, and the Domain swore to Menelaus. Few are convinced, however, that the Primus of the Society of Deus would give up his power so easily, and many suspect that Vryce still pulls the strings behind the scenes.

War of Maelstrom's Rebuke

During the Court of Empires, diplomatic relations between Dischordia and Lazarus' Kingdom failed, and the longstanding hostility between those two kingdoms erupted into war. A coordinated attack by Dischordian nobles on the European domain of Carpathia and its lord, Alyosha Buljiev, precipitated the conflict, which would come to be called the War of Maelstrom's Rebuke.

The Sublime Cataclysm

With the tides of the war turning quickly to their enemy’s favor, the Dischordian domain lords prepared a spectacular attack certain to bring a swift end to the conflict. Sultan Suleiman, unsurpassed master of spirit magic, led the largest ritual Dischordia had ever seen. Aided by New Faith ritualists, the Arcane Academy, and a million occultists assembled from every domain, the sky itself bled with the power they summoned. Chunks torn from the spirit realms themselves bombarded Lazarus’ Empire. As each realm impacted, it laid waste to thousands of miles of Lazarus' territory, destroying immense swaths of land and destroying millions.

As Europe reeled from Dischordia's devastating attack, armies of Aether seized their chance to attack both of its weakened enemies. Territories which had fallen to darkness during the War of Aether now bled shadows like an open wound. Swarming forth from these tears in reality, the shrouded armies of Aether laid waste to surrounding areas. Shadow-eaten vampires, spectres, and darker things spead their chill touch, overrunning nearby cities and domains.

Treaty of Maelstrom's Rebuke

In the aftermath of the cataclysm which ended the war, exactly one year after the events which marked its beginning, representatives from Dischordia and Lazarus met in Vancouver to solidify a treaty to bring an end to the hostilities and negotiate terms for a lasting peace. Diplomats from every kingdom were sent to witness the treaty, but each hoped to see their own agenda reflected in the final document. The Treaty detailed the terms of the ceasefire, returning of prisoners of war and withdrawal of troops from occupied territories, but also contained several initiatives designed to further specific agenda.