Domain Summary
Based out of the flooded city of New York, the Imperial Families serve greater Dischordia, working to guarantee a strong and functioning Kingdom. The Imperials consider themselves the elite nobles of Dischordia, above the nobles of other Domains and their petty squabbles. The truth, however, is that many find themselves embroiled in the same petty competition as Domain nobles.
Dominant Races
Fae
Domain Advantages
Imperial Courtier - Members from this Domain or those in direct service to the King add their personal rank in Title into all challenges. i.e. An Imperial Baron would add +3 to all challenges. This advantage may be bestowed to another acting in your stead at the cost of you losing it, temporarily.
Imperial Sanctum - As the Imperial Magistrates, they may rely on the support of other Sanctum Magistrates and utilize Magistrates x 5 influence in any domain once per month.
The Nameless Order of Silence - This mysterious organization possesses an unparalleled spy network. Once per month, an agent can access Spies x 5 influence in any domain once per month
Domain Disadvantage
Obligation 5 point flaw - All Imperials of Balor's Domain also suffer from a 5 point Obligation. You are sworn to protect the citizens of Discordia from outside threats with action. You must hear the claims of any with Title in your lands and find resolution to their problems when dealing outside invaders or threats. Of course, they can war among each other until their heart’s content, but no matter how much in disfavor one is, if the Giovanni or some force of Astral Realm invaders starts harassing their domain, the Imperials must hear them, and work with them to find a resolution as long as they have Title and Lands within their kingdom.
Politics & NPCs
The Imperial families consist of the Noble Sidhe Houses and their direct vassals. Though each of the Houses serve the High King, competition and backstabbing is common... and expected.
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Allies
None
Enemies
None
Kingdom Views
Dischordia
Appalachian Alliance - The home of the Imperial Treasury and the first of Balor’s followers... unfortunately, it is also the home of upstart commoners most likely to rebel against the rightful Sidhe rule.
Empyrean Dysambigua - They have insinuated themselves into nearly every domain, and control much of the political future of Dischordia. High Pontiff Bistri professes loyalty, but he is a follower of power and will not hesitate to unseat Balor if the opportunity presents itself. Watch them closely.
Imperial Bermuda - Home to the Voice of Balor and a commoner High Queen of House Balor... Their loyalty has been proven time and again, but their capacity for betrayal has been proven as well.
Nightmare Lands - Though they were once enemies of our Kingdom, they were quick to join us. Rumors persist that the Shadow Court within Dischordia was behind the spread of the plague... What could they be plotting this time?
Ordo Trismegistus - Only the Worthy Shall Inherit. Few took these words to heart as deeply as the nobles of Ordo. They reveled in their strength and pushed their boundaries, as true Dischordians, but their unchecked aggression led to their enemies uniting against them.
Sultanate of Glass - Once our closest allies, brought into the fold through bonds of marriage. They are a curious mixture of nightmarish djinn and the stifling, banal magic that keeps the djinn subdued. Legends say the Djinn Emperor Kayeel is destined to emerge... I, for one, cannot wait to see the festivities of his return.
Wolves of the North - Odin’s warriors are second to none in Dischordia, and they have proven loyal... or at least pliable... to the wishes of our kingdom. They are eager for battle and readily take up the front lines... who are we to discourage cannon fodder?
Other Kingdoms
Aether - Some among the old Shadow Court only wished to return the world to balance, restoring the cyclic rule of the Seelie and Unseelie. Others, however, seek to bring about the end of the story. The Aether, the antithesis of dreams, shares their goal.
Aztlan - Our neighbors to the south have been a constant irritation. Too weak to present a true challenge, and too strong to eradicate completely. They will kneel, eventually... and by force, if necessary.
Diamond Congo - Their warlike mentality and 'strongest survive' philosophy would fit so well with the "Worthy Shall Inherit" espoused by Dischordia, and they certainly follow the precepts of "Change is Good," seeing how they can’t seem to keep a leader long enough to make anything of themselves.
Jade Empire - Once our strongest enemies, they became our strongest allies. We will enjoy their friendship as long as it lasts, but our kingdoms are too different. The peace between us will not survive to the end of the age. When it shatters, along with the Sun they cling to, we will need to be prepared.
Jukurrpa - The tribes embrace the Dreaming - though they insist that their “Dreamtime” is distinct. They are not one of the major powers. Only the worthy shall inherit... and those that do not have the will or drive to make themselves strong will be consumed by those who do. Jukurrpa will be consumed, the only questions are who will consume them, and when.
Kingdom of the Iron Lotus - Their passion has a purpose, but their zealotry for it is problematic. Their allies are our enemies, and their enemies our allies. We seem destined to be at odds.
Lazarus' Empire - Lazarus is the antithesis of everything we hold dear. His is a stifling religious order that seeks to stamp out magic and wonder in the world, to make it a safe, padded, hermetically sealed cell for the fragile-headed human children to play in without danger, and without growth.
Ukhu Amarumaya - It's hard to believe that a culture built on the back of human sacrifice could be so boring and so... banal. As far as we can tell, they’re just a cut-rate Aztlan...
Umbral Realms
- Low Umbra - Shroud 5
- Middle Umbra - Gauntlet 5
- Dreaming - Mists 0 (Far Dreaming - Mists 1, Deep Dreaming - Mists 4) / Banality 1
- High Umbra - Periphery 5
Historical Information
Fall of the Shroud
The War of the Dead was catastrophic for many. Giovanni and Cappadocian Necromancers unleashed a fury that had built for a thousand years. Though it was powerful enough to crush and bring Europe to heel, greed proved their downfall. The armies of the dead spread thin over all continents. Balor's armies led the disparate domains of Dischordia to victory. As the war waged, Balor's armies grew more powerful with each banner behind them. In the final battle, legend says, that Balor only needed to blink and an entire legion disappeared. After the War of the Dead, Balor called his debts due. The alliances forged through the domains under his banner came together for the first time. He created the Kingdom of Dischordia upon the wreckage of North America.
Read more: Foundation: Imperial
King Balor's domain and Imperial armies captured and took over most of Montana. King Balor himself took over House Balor upon his return, without contest. The legends of Balor are, of course, all true. A half-born Fae, half-born Fomorian hero in the wars between the Tuatha and the Fomorians. He can command all creatures of the dreaming. He did personally track down High King David to end him for his crimes against the world. Sure he's got a flair for the glowing green, and his domain doesn't sustain nor support actual life. That's what everyone else is for.
Voice and Whispers
As Dischordia's domains assembled, the Voice of Balor represented the Imperial houses. His Whispers accompanied him, Lady Maelien and Lord Helchon of House Balor. Nobles expressed surprise at Balor's absence at court, but quickly learned why.
Read more: (Founder's Era) Voice & Whispers
So great was his glory that mere squires and knights could not withstand his presence for long. Mere sight of the High King would strike them blind and the sound of his voice would strike them deaf.
The other Imperial houses were those affiliated with the Shadow Court. The de Medici and Merovingian families of House Ailil were prominent. So, too, were the Onassis of House Leanhaun. Those with a flair for conspiracy suspected that the Shadow Court continued to plot against the throne. They uncovered ties between them and Aitu, the Crimson Weaver, who spreading a plague of nightmares throughout the kingdom.
Princes of Dischordia
Two prominent Imperial Sidhe princes oversaw the Surveyor's Court. Princes Ailil and Synthas Leanhaun each lent their expertise to the court's administration. Prince Ailil was a master of political intrigue, and Prince Leanhaun a master of arcane secrets.
Read more: (Surveyor's Era) Princes of Dischordia
They encouraged competition between the domains present at court, and against one another. Leveraging their own titles, they exchanged favors with other nobles to advance their own agendas. Many of these favors ended in their favor, expanding their own personal power. Nobles came to distrust the two princes. Yet they continued to strike deals with them out of necessity.
The princes' rivalry led many nobles to investigate one or the other on behalf of a deal struck. Prince Ailil's decadent lifestyle was responsible for the bankruptcy and downfall of the Medici family. Prince Synthas had a hand in the ritual which brought down the Shroud which led to Balor's return. It was widely known that each were part of the Shadow Court before the fall. Rumor spread that their affiliation with that faction persisted. Many suspected that Prince Ailil plotted against Balor. It was no secret that he believed that House Ailil should rule rather than House Balor. Yet such suspicions were never proven. Likewise, many kenw that Synthas sought to bring about Endless Winter and the death of all things.
Founding of the Arcane Academy
Several willworkers established a place dedicated to the study of magic and the pursuit of arcane knowledge. The Imperials saw the merit in such an institution. Prince Synthas Leanhaun, himself a student of the Arcane, sponsored this budding Academy. The Voice of Balor offered to house it in his personal domain, the former territory of the Lost Angels. Archmages of many different domains aided in building the Academy Chantry. Mages from all across the kingdom flocked to it to share their knowledge and to learn from one another. Transcending domains and factions, it would remain unhindered by politics. As part of Imperial lands, it would be open to any student who sought such knowledge.
War of Aether
Balor ruled Dischordia from Montana for centuries. In the earliest days of the war, Nul attacked and destroyed the Imperial City. Nul's attempt to snuff out the High King’s life, and the heart of Dischordia, failed. Nul found the Imperial City evacuated of all nobility, and he razed the the city and very ground it stood upon. The entire territory disappeared into nothingness. Nul leveled the Imperial City, but the lives lost were only a token defensive force. His true target eluded him.
Read more: (War of Aether)
Following the warnings of his Imperial Oracle, Balor knew the threat that approached. The High King had already begun construction of his next city, and Nul did not know where to find it. The Imperials reclaimed the ruined city of New York. Over the span of a century, they built the new Imperial City in secret, aided by their most trusted vassals. As Nul struck at Montana, Balor laughed as the ruins of New York breathed new life.
The skyscrapers jutting from the flooded city lit up as beacons of hope. Yet the central feature of the New Imperial City, was the High King's own Freehold. Forged by the Master of Ravaging, Calamity, the Freehold was awesome and monstrous. Built of Cold Iron, the tower's foreboding black facade was a fitting home to the High King. Forged by one the most skilled craftsman in the world, the freehold is an awe-inspiring sight. The tower is asymmetrical and jagged, as if walking through nightmare itself. In the highest most jagged spire of the freehold is the High King's throne room.
Court of Empires Convenes
High King Balor and Dischordia weathered the War of Aether better than most. In its aftermath, they began the Court of Empires. By opening diplomacy with other kingdoms, Dischordia hoped to completely defeat the Aether
Read more: (Court of Empires) Convenes
Throughout the first year of these diplomatic efforts, the Aether remained ominously silent. Finally, they made their first overt move since the end of the war. Attacking the kingdom of Jukurrpa, the Aether seized New Zealand and Papua New Guinea. With aid of Dischordia and the Jade Empire, Jukurrpa reclaimed the islands. Though driven from the islands, the Aether's corrosive touch remained, staining it black. Many wondered if the Aether's attack foretold a resurgence of open warfare. Others suspected it to be misdirection for a greater attack to come.
New Voices Are Heard
Following the death of the Voice of Balor, Balor needed to choose a new Voice. At the start of the Court of Empires, the Imperials chose Doc of Casablanca to serve in this capacity. He continued in this role until his marriage to Calamity the following year. As he left, he passed the reins of court to the Shadowlord twins, Selene and Ravi. Some expressed displeasure at this development. The twins endured constant accusations surrounding treason and genocide committed by their ancestors. A year later, he revealed this to be an elaborate prank, on both them and the courts of Dischordia. As he reclaimed his title, the twins were relieved of their position in every sense of the word.
A Marriage of Two Kingdoms
An imperial wedding solidified an alliance between Dischordia and the Sultanate of Glass. The Sultanate joined Dischordia as a new domain.
Read more: (Court of Empires) Marriage of Two Kingdoms
Through a cunning whisper in the right ears, Lady Calamity Bambi Rose of Archive planted the seed for Princess Maeve to wed the Ambassador from the Sultanate of Glass. Maeve, eager to be the first to bring another kingdom into Dischordia, lept at the opportunity. After months of careful negotiations, she married Ambassador Fadil of the Sultanate. The event was almost marred, however, by the duplicity of the Vizier of Wind, who plotted to assassinate Fadil, a rival for his position, on his wedding day.
The event was almost marred by the duplicity of the Vizier of Wind. The Vizier plotted to assassinate Fadil, a rival for his position, on his wedding day.
Princess Maeve's marriage to Fadil cemented the alliance between the two kingdoms. With Fadil’s promotion to Vizier of Wind, the couple rose to the title of King and Queen.
Court of Nightmares
Centuries earlier, Shokar, the Immolator of Pompeii, was captured during the Nightmare War. When he escaped, the Nightmare Plague began to spread once again. In a desperate gamble for diplomacy, Appalachia invited the Nightmare Lands to court. The gamble paid off, as the Nightmare Lands joined Dischordia.
Read more: (Court of Empires) Court of Nightmares
For centuries, Shokar, the Immolator of Pompeii, remained imprisoned. Following his capture during the War of Nightmares, he was bound within the Society of Deus. Despite their best efforts to cure him, Shokar's burning curse yet remained.
When the Kingdom of Aether attacked, Shokar's prison weakened. Two decades of war chipped away at the wards which held him. Finally, as the war came to an end, the wards failed. No longer magically bound, Shokar escaped his prison and made his way home. A trail of fire and destruction followed in his wake.
His escape marked a resurgence of the Nightmare Plague. Those who remembered the first outbreak turned to the Dream Catchers once again. To their dismay, the hope which once fueled them had weakened, and they failed to contain it. Many domains resorted to purging the infected, but a few held hope that they would find a new cure.
Nobles of Appalachia tried an unorthodox gambit. They invited the Nightmare Lands to send an ambassador to one of their courts. Others questioned the wisdom of inviting one of their greatest enemies to court. Their fears were soon validated. The Nightmare Ambassador promised the plague would spread, and claim thousands more lives. Yet, very soon after he made that threat, the Nightmare Lands became a domain of Dischordia. On the Unseelie holiday of Samhain, Aitu, lord of the Nightmare Lands, swore fealty to High King Balor.
A Shattered Peace
Dischordia, in attempting to thwart a threat to the world, inadvertently broke the delicate truce. Lazarus, Balor's long-time enemy and the ruler of Europe, declared war upon Dischordia in retaliation. This war, which would rage for a year, would come to be known as the War of Maelstrom's Rebuke.
Read more: (Court of Empires) A Shattered Peace
Confronted by a common enemy, Balor and Lazarus agreed to put aside their differences. For the two decades of the War of Aether, the two kingdoms put significant effort into diplomacy. They began to resolve centuries of turmoil, until a series of incidents drew them back into chaos. Alyosha Buljiev, the Tzimisce Prince of Carpathia, stood at the center of these plots.
Dischordia's Ambassador, Dorian Osbourne, uncovered rumors of a dark ritual Buljiev was planning. He investigated the matter with the aid of the Hierophant, Zachariah Baldric. They discovered legends that the ritual would end the world, and informed their lord. High Pontiff Radu Bistri saw a chance to prevent the ritual, dispose of a rival, and reclaim his homeland.
Bistri coordinated several domains in a three-pronged attack to achieve his goals. On the eve of the Samhain holiday, Bistri himself invaded Odessa. Though he claimed it was to draw Buljiev's army from defense of the ritual, he hoped to gain a foothold in Carpathia. The Hierophant led an arcane counterspell, to unweave the magic of the ritual. Finally, a covert team infiltrated Buljiev's castle with the mission of assassinating him.
Bistri's attack was successful, and he laid claim to Odessa. The Hierophant's counter-ritual succeeded in thwarting Buljiev's ritual. But the covert team failed in their task. His ritual in tatters, Buljiev escaped the attempt on his life. A formidable abomination known as Gangir nearly destroyed the would-be assassins. Lazarus declared war on Dischordia in response to this unprovoked attack. In retaliation for their aggression, Lazarus' response was swift and devastating. He launched a crippling nuclear strike against several Dischordian domains. Each target chosen would be a threat in the conflict to come.
Victories and Setbacks
When the Court of Empires convened, the Imperials experienced both victories and setbacks.
Read more: (Court of Empires) Victories and Setbacks
The union of Princess Maeve to Ambassador Fadil brought the Sultanate of Glass into the fold. The Sultan promoted Fadil to Vizier of Wind, and Maeve became a Queen. Maeve bore the Last Son of Gwydion. Near the end of the War of Maelstrom's Rebuke, an agent of Baba Yaga abducted the child from its nursury.
Great Grand Craftsman Julius Artok III, esquire, Herald to King Balor challenged the Imperial Smith Valravn, to a duel for the title. He claimed to have developed a technique to forge the souls of an enemy into an item. This technique offered a means to finally put an end to enemies that they could not kill. He proved his new technique by forging an abyssal spirit, and claimed the title of Imperial Smith. The Hierophant, concerned the technique was dangerous, restricted teaching it to others.
War of Maelstrom’s Rebuke
After Lazarus declared war on Dischordia, the conflict raged over the next year. Each kingdom captured both territory and notable prisoners.
Read more: (Court of Empires) War of Maelstrom's Rebuke
Aranta-Shadur had lost its domain lord, and the main port for their navy. Lazarus' Kingdom seized the opportunity to grow their hold over the oceans. Many Dischordian domains fought on the front lines in Carpathia. They struck a noteworthy victory in Kiev, but faced repeated defeats in Bucharest. The Wolves of the North focused their attacks in the territories of Germany. Others researched the means to try and kill the immortal warlock Rasputin.
Meanwhile, Lazarus’ Empire launched numerous coordinated strikes against Dischordian domains. The Grim Legion’s ghost fleet assaulted the Imperial City of Dischordia and conquered many Empyrean cities along the east coast as well as a few islands of Imperial Bermuda. Russia was able to bring the Nightmare Lands to its knees, and Rasputin slew the Crimson Weaver, Aitu, in personal combat. As the Legion marched on Dischordia with impunity, no domain could muster a strong defense to turn aside their assaults. The chances of Lazarus’ victory grew.
The Last Child of Gwydion
Nearly a year after their marriage, Maeve and Fadil were expecting their first child. Despite their best efforts to keep this secret, word spread of the heir of House Gwydion. With it, so too did rumors of the groups who sought to obtain the child for their own nefarious ends. Occultists whispered of the arcane power the child's blood would hold.
Read more: (War of Maelstrom's Rebuke) The Last Child of Gwydion
The Shadow Court desired the child to complete the ritual of Endless Winter. The Russian witch, Baba Yaga, sought the child for some nightmarish purpose. Some claimed the Silence too had an interest, but their motives remained mysterious. Maeve and Fadil refused to risk the safety of their child. They responded to these alarming rumors with increased security. Yet their precautions proved insufficient. An unknown agent abducted the child from its nursery during the final months of the war.
The Sublime Cataclysm
The tides of the war began to turn to their enemy’s favor. The Dischordian lords of prepared a spectacular attack to bring a swift end to the conflict. Sultan Suleiman, a master of spirit magic, led the largest ritual the kingdom had ever seen. New Faith ritualists, students of the Arcane Academy, and a million occultists gathered from all domains aided him. The sky itself bled with the power they summoned. Chunks torn from the spirit realms themselves bombarded Lazarus’ Empire. As each realm struck, it laid waste to thousands of miles of Lazarus' territory. Millions perished in an instant, as the realms destroyed immense swaths of land.
Treaty of Maelstrom's Rebuke
The war ended one year, to the day, after the events which marked its beginning. Delegates from Dischordia and Lazarus met to solidify a treaty and bring the war to a close. Every kingdom sent diplomats to witness the signing, but each had ulterior motives. Each hoped to see their kingdom's goals reflected in the final document. The Treaty detailed terms of ceasefire, such as returning prisoners and withdrawing troops. Yet it also contained several initiatives which advanced specific agendas.
Read more: (Treaty of Maelstrom's Rebuke)
To everyone's surprise, even the Kingdom of Aether sent representatives. Observing the intent of the gathering, they offered a chance at peace in their own conflict. Of course, they expected certain concessions in return. They demanded that the Court of Empires, formed to combat the Aether, abandon that mission. They further demanded that they be welcome at all gatherings of kingdoms. Though many questioned their obvious ploy, the Aether's diplomats were quite persuasive. Their delegates convinced many other kingdoms to support their agenda. Most agreed out of a desire to keep their enemies close, but the end result was the same. Aether would join the Court of Empires.
The Aether's offer of peace required a difficult choice for those assembled, and a high cost. The first option: accept the darkness into reality and restore the balance of creation and destruction. Or the second, deny them and accept reality's ultimate end. The steep cost of acceptance complicated this decision. Without a vessel to bind Ahriman, a powerful abyssal entity, it would consume the world. But, to bind it required the sacrifice of a child to contain the darkness.
Two children had been abducted from their parents for this purpose. The first, the Last Son of Gwydion, child of Imperial Queen Maeve. The second, the Last Daughter of Eve, child of Hierophant Zachariah Baldric. In the end, it was Queen Calamity of Archive who chose to sacrifice the Last Daughter of Eve. In doing so, she bound the darkness with a name, and ended the darkness' war on reality. The souls of all mankind would be safe from Oblivion. The sacrifice adjusted reality towards an age of enlightenment for mankind. If the path stays true, the next age promises to be an Age of Ascension.
Fading Glamour
Shortly after the signing of the Treaty, the Sidhe began to notice the fading of their House Boons. Commoner kith and other prodigals took perverse delight in the panic among the Sidhe. Speculation ran rampant about the cause.
Read more: (Aftermath) Fading Glamour
Some feared this was the first signs of Endless Winter and Banality claiming the world. Some blamed the Treaty for welcoming Aether into the world. Yet it started much longer ago, with the Queen of Carnival's decree that all were Prodigals.
A year after that decree, another Carnival saw another Queen, and another Decree. This decree reversed the former, stating that none are Prodigals. Still, the Boons did not immediately return, and many feared they would be gone forever.
Death of Nul
Following the Treaty, Nul once again attended court, this time as an invited guest (if not a welcome one).
Read more: (Aftermath) Death of Nul
Many nobles were hostile towards Nul, given the animosity between the two kingdoms. He was likewise antagonistic, not only to Dischordia, but to existence in general. As court came to a close, a clockwork angel appeared and cleansed Nul in a burst of blinding white light. The Angel, later identified as the Avatar form of the Oracle, Baldric, then vanished. An abyssal darkness followed in his wake, declaring Nul's usefulness at an end, and disintegrated him to ash. Dischordian nobles did not mourn Nul's death, but grew concerned about entities with the power to kill him so easily.