Domain Summary

The domain of Vancouver is defined by the tear in the fabric of reality, like a scar in the world, which opens into the Abyss. The land and sky are stained black by its presence, and the constant threat of abyssal incursion has hardened the populace and shaped their purpose. The Sept of Eternal Glory fights the dark things which emerge from the Abyss, while the Invictus Imperium amass power to keep the greatest threats subdued. The Order of the Bitter Ashe gathers and protects once-lost holy relics from within.

Dominant Races

Vampires and Shifters

Costuming Archetypes

Bitter Ashe Paladin, Modern Medieval Businessman, 1940’s Professor Cultist, Glorious Warrior

Politics & NPCs

Prince Siegfried has ruled over Vancouver since long before the Fall of the Shroud, and his hold over the territory is ironclad. The various factions in Vancouver each hold significant power within the domain, but none challenge Siegfried’s rule. Alphonse, Silver Fang Ahroun Legend, leads the Sept of Eternal Glory as their Alpha. Cardinal David Adeline oversees the Order of the Bitter Ashe and, though not sworn to Siegfried directly, represents the New Faith in Vancouver. Xavier Hood leads the Invictus Imperium. 

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Invitcus Imperium

The Covenant was started in the Conclave of Unification by the Ventrue and Lasombra ambassadors. Members of the Imperium are skilled diplomats, visiting other domains to secure business and trade. No deal is too poor, no influence is unimportant, no favor left uncalled. Their purpose is an all out war against the Abyss and its agents: Lasombra, Abyss Mystics, cultists, etc.
The head of Invictus is Xavier Hood, Paladin to Cardinal David. His power is rivaled by few in this world, but his only interest lies with the Invictus. It's true purpose is to amass power, so when the day comes that Hood slips on his watch at keeping the ancient Lasombra at bay, the Invictus will be strong enough to kill him. In a few hundred years they might have to kill a god.

Sept of Eternal Glory

The Sept of Eternal Glory fights for Glory, Honor, and Duty. They are Vancouver’s front-line against the dark things that come from the scar, and their war has helped to balance the Triat. Through their Theurges’ forays into the scar, they were one of the Septs to free the Wyrm from the Weaver’s prison. The Sept lost many on that day, but their glory is immortalized. For their aid, Vampires are forbidden to feed upon their Kinfolk, and any errant leech caught doing so will be put to death.

Order of the Bitter Ashe

The Order of the Bitter Ashes gathers together vampiric knights who take up the burden of collecting and guarding holy relics and items of faith which serve as tangible evidence of God's presence in the world. For, although the curse of Caine cuts vampires off from the Sun, they need not be removed from the divine Light itself. Members of the Order of the Bitter Ashe are members of the New Faith. They answer to both the head of their order (Cardinal David Adaline), and to the local Lord of Vancouver (Siegfried)
Searchers are members of the order with talents in disguise who infiltrate societies around the world to gather and maintain information about potential signs of holy artifacts. Gatherers are charged with going forth and liberating the artifacts and reclaiming them back home. Any method from friendly diplomacy, to sneaking in at night, to outright murder have been used over the generations. Regardless of the role in the Order, Grail Knights are charged with three primary duties:

  • The Order protects holy relics, recovering them from wicked custodians and preserving them for sacred use.
  • The Order assists vampires who seek release from the world, through inspiring courage to greet Final Death, through contact with relics that destroy vampiric flesh and vitae, or granting access to other means of leaving the world and entering the realm of the divine.
  • The Order fights monsters of all sorts, all beings who consciously serve evil powers.

Character Information

Grail Knights are are not embraced, but rather changed by the Holy Grail. To be a Grail Knight you must have all virtues at 4, a path rating of Chivalry, Heaven, Honorable Accord, or Redemption of 9, and a max willpower score. It is possible to recruit another vampire, but they usually die in the process. Malcolm Belacosi is the only Knight within the past 500 years to survive the process.


  • You do not need to feed. You regenerate 1/5th your blood pool each day.
  • You can no longer drink vampire blood. Every blood trait from any vampire other than another Grail Knight causes 1 level of aggravated damage per trait.
  • You do not take aggravated damage from anything other than magic.
  • You are immune to Rotschreck and the effects of True Faith and Unholy Blight.

Should your path rating ever fall to 8 for any reason you instantly turn into a pile of ash. Additionally, your character cannot cast any magic, whatsoever. This includes anything and everything from Sabbat rituals to Thaumaturgy, Obtenebration, Necromancy or Sorcery. Magic is cheating the creation of the Divine Light. Sacred Miracles are one thing. You taking on the aspect of the magician is another.


Umbral Realms

  • Low Umbra - Shroud 3 (Oblivion - Shroud 1)
  • Middle Umbra - Gauntlet 5 (Scar - Gauntlet 3, Abyss - Gauntlet 0)
  • Dreaming - Mists 4 (Far Dreaming - Mists 7, Deep Dreaming - Mists 10) / Banality 9
  • High Umbra - Periphery 6

Historical Information

A Bulwark Against the Darkness

With the Fall of the Shroud, Caine returned and the Antediluvians arose. No longer able to deny the truth of Gehenna or maintain any semblance of the Masquerade, the Camarilla collapsed. Rafael De Corazon, a Lasombra Abyss Mystic, signaled another end and plunged the domain of Vancouver into eternal darkness. Through the adversity, Siegfried found a confidant in Cardinal David Adeline and a skilled tactician, leader, and ferocious warrior in Alphonse and his people. They defeated De Corazon and beat back the Abyss from this world. Through Xavier Hood and his Invictus Imperium, the dark god that was thrown back into the scar is kept at bay. Pray his vigil never wavers.

Foundation Era

Vancouver’s introduction to the courts of Dischordia was their nobles hunting a traitorous Nuwisha who had stolen a Shard of Helios from their treasury. Shortly after the incident with the coyote was resolved, Exitus, a Shadow Lord Noble of the Sept of Eternal Glory, attempted to assassinate Alphonse, which lead to the death of their rite master instead. He was branded a traitor and hunted, but he absconded with a Shard of Luna and merged with it, becoming an avatar of Luna.

A Western Coalition

At the dawn of Dischordia, Empyrean Dysambigua's composite domains each existed independently. What would later become the Empyrean Dysambigua began as a joint effort of the New Faith, Vancouver, and Archive, to bring Pascal into Dischordia and form a strong alliance dominating the western half of Dischordia. Strengthening ties between the New Faith and the lords of Vancouver, it was not long before the two domains merged, with Bistri retaining the seat of Domain Lord, and the Empyrean Dysambigua was formed. As the Archive began to falter, Bistri saw another opportunity to expand his power and bring the Western Coalition to fruition. In the end, however, the enigmatic Praenomen chose to snub Bistri's offers and swear under the banner of Devil Anse Hatfield of Appalachia. This insult sparked a centuries-long feud between them and an animosity between Empyrean Dysambigua and the Appalachian Alliance that constantly teetered on the brink of war. Though the Valley of the King remained closely aligned with the new Empyrean Dysambigua, they did not yet join Dischordia, instead absorbing the Sept of the Black Sun and shielding it from aggressive Dischordian domains, for a time.

War It Is

During the court of Vancouver in the Founder's Era, an unexpected guest arrived. Nul, the King of Aether, came to the court of Dischordia, seeking the return of the items Vancouver had been taking from his domain for years, and to reclaim an item in the possession of Elaina Williams, an Oracle of the Iron Legion under the Ashen Lady of the Domain of the Dead. Throughout the night, Nul, Siegfried, and Prince Ailil discussed the topic. It became so heated that Nul threatened war should Dischordia not comply. With the last breath of court, the Domain of the Dead presented the item before Nul, only to take it away from him to slight the darkness. Prince Ailil laughed, but Siegfried knew better than to be amused by this trick. Elaina’s refusal to return the item, combined with her condescending lack of diplomacy, led to Nul's final words to the court, “War it is,” before he vanished in shadow. The court was silent, awaiting attack from the shadows, but that war did not come... yet.

After war was declared, more treachery reared its head. Beric, a Kiyasid from Vancouver, diablerized a vampire into whom the darkness of Lasombra had been locked away. Nul, in league with Beric and the Abyssal Nosferatu known as Nada, attacked the Domain of the Dead and destroyed the Ashen Lady. When confronted with his crimes by the Invictus Imperium of Vancouver, Beric surrendered and was locked away like his predecessor.

War of Aether

Surveyor’s Court closed with the first strikes from the Kingdom of Aether. Nul's attack delivered a great blow to Empyrean, re-opening the scar in Vancouver and returning the portal to the Abyss in that domain. Over the course of the war, entire cities of the Empyrean Unification were destroyed. Bistri, Pascal, Uzumati, Mercer, and Siegfried fought for the survival of their people. Vancouver, used to fighting against their enemy, proved vital to their success.

At the start of the War of Aether, Nul removed the Mammoth Bone keeping the scar closed, and the Abyss flooded back into Vancouver with a vengeance. Though used to fighting the denizens of the Abyss, the domain was hit hard by the Abyssal spirits that flooded through the gaping wound to the Abyss in the bay. They proved the most effective troops in Dischordia to battle against Nul’s forces without the use of Appalachian gems, but suffered the greatest losses as they were called on more than any other domain to send aid to the front lines. The Sept of Eternal Glory, Ashen Knights, and Invictus all paid with their blood to protect the kingdom. However, it was discovered that The Collector, the Abyssal general sent to harrow Vancouver, was himself collected by Prince Leanhaun, which aided in turning the tide for Vancouver at home and allowed them to aid the rest of Dischordia when called upon.

Court of Empires

Vancouver experienced considerable turmoil in the first months of the Court of Empires, much of it internal as Emelion Kalderash antagonized many. He was accused of plotting to assassinate Maeve, the Imperial Queen of Courts, and antagonized Swain, a fellow Vancouver noble. The rivalry which erupted between Emelion and Swain culminated in an all-out civil war, leaving Emelion’s domain shattered and fleeing to asylum within the Wolves of the North and Swain capturing a significant portion of his population.

Swain’s population was at the center of another major scandal. Marco, the former noble of Empyrean Dysambigua who had joined the Imperials during the War of Aether, gave his entire population, the largest army in Dischordia, to Swain. Maeve, furious at the development, arranged for Marco to be sacrificed on Carnivale, and tasking her vassals with recovering her lost population. They encountered some difficulty, however, when Swain distributed the bulk of that population over several other Empyrean nobles.

War of Maelstrom's Rebuke

During the Court of Empires, diplomatic relations between Dischordia and Lazarus' Kingdom failed, and the longstanding hostility between those two kingdoms erupted into war. A coordinated attack by Dischordian nobles on the European domain of Carpathia and its lord, Alyosha Buljiev, precipitated the conflict, which would come to be called the War of Maelstrom's Rebuke.

The Sublime Cataclysm

With the tides of the war turning quickly to their enemy’s favor, the Dischordian domain lords prepared a spectacular attack certain to bring a swift end to the conflict. Sultan Suleiman, unsurpassed master of spirit magic, led the largest ritual Dischordia had ever seen. Aided by New Faith ritualists, the Arcane Academy, and a million occultists assembled from every domain, the sky itself bled with the power they summoned. Chunks torn from the spirit realms themselves bombarded Lazarus’ Empire. As each realm impacted, it laid waste to thousands of miles of Lazarus' territory, destroying immense swaths of land and destroying millions.

Treaty of Maelstrom's Rebuke

In the aftermath of the cataclysm which ended the war, exactly one year after the events which marked its beginning, representatives from Dischordia and Lazarus met in Vancouver to solidify a treaty to bring an end to the hostilities and negotiate terms for a lasting peace. Diplomats from every kingdom were sent to witness the treaty, but each hoped to see their own agenda reflected in the final document. The Treaty detailed the terms of the ceasefire, returning of prisoners of war and withdrawal of troops from occupied territories, but also contained several initiatives designed to further specific agenda.