Domain Summary

The Empyrean Unification is comprised of individual city-states scattered along the East Coast. Though often at odds with Dischordia’s chaotic tendencies, due to its somewhat oppressive focus on structure and order, they protect the last bastion of pure humanity on the continent. Contrary to their rigid facade, however, those of the Unification are dedicated to developing a unified magical theory transcending the divisions of paradigm, as well as species.

Dominant Races

Mages and Vampires, some Wraiths

Costuming Archetypes

Academic, Business Cultist, Man In Black, Judge Dredd, SpecOps Soldier

Politics & NPCs

The feudal oaths of the Unification are largely a formality, as the domain operates primarily on the basis of a meritocracy: Those who demonstrate an ability to lead are given great leeway and autonomy in running their personal domains however they see fit. Despite this individual freedom, the domain is heavily organized and bureaucratic, with hierarchical oversight within the capital of Neuropolis.

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Umbral Realms

  • Low Umbra - Shroud 6 (In Philadelphia - Shroud 3, In Neuropolis - Shroud 8)
  • Middle Umbra - Gauntlet 8 (CyberRealm - Gauntlet 3, Pattern Web - Gauntlet 1, Digital Web - Gauntlet 2)
  • Dreaming - Mists 2 (Far Dreaming - Mists 6, Deep Dreaming - Mists 9) / Banality 8 (Neuropolis - Banality 6)
  • High Umbra - Periphery 4

Historical Information

Contract of Unification

During the war of the dead, Children of Lilith met in a secret conclave, in a place kept hidden to this day. Each Clan, formerly the get of Caine, sent their ambassadors to create a new government and turn the tide in both the growing global chaos, and the losing of territory to the armies from the east. Upon the end of the summit, the Treaty of Unification was created, binding many Vampire lords and Cities under its banner through ancient pacts. While the ambassadors gave their lives to fuel the magic, through their sacrifice brought the end of strife between these cities and allowed for civilization to be born anew.

In the first years of the New Age and the breakout of the third World War, those who would become the Unification Proclamation knew that mankind teetered on the brink of extinction. Believing that mankind’s own volatile natures could simply no longer be risked, they created a new arm of the law: The Sanctum; whose sole task was to seek out and eradicate the true source of man's inhumanity to man - his ability to feel. Through their findings, they took upon themselves the burden of not feeling, or influenced by emotion. They developed Ecloll. Touted as the great nepenthe, the glue of their great societies, Salve and Salvation, it delivered humanity from pathos, from sorrow, the deepest chasms of melancholy and hate. With it, they anesthetized grief, annihilated jealousy, and obliterated rage.

Fueled by Elcoll and supported by the Contract of Unification, the culture of the Unification Proclamation was one built on civility and restraint, law and order. It held itself as a last bastion of order in the kingdom of Dischordia, focused on the preservation of mankind and their greater united purpose. It diminished the role of the individual and subdued human emotions to preserve their sanity in the seventh age. The Sanctum’s unfeeling judges, juries, and executioners, ruthlessly enforced the laws of the Treaty and Unification cities.

The Unification Reputation

Unification had the dubious distinction of being one of the most hated domains in Dischordia. Led by the Demon of War, Hal Morgan, and represented at court by a group of questionable nobles, others in Dischordia found many reasons to distrust this domain and their loyalties. Counted among their numbers was Nada, an Abyssal Nosferatu, Valdric Ivanov, a Baali infernalist, and the Grand Mourn, a member of the ruthless and authoritarian Sanctum who executed its citizens for any minor infraction. The Unification as a whole was bound to the will of Lazarus’ Council of the Stars by the mysterious Contract of Unification. The most noteworthy landmark of their domain’s capital of Miami, was a spiral portal into the Abyss of Hell, itself. Only the efforts of their fourth representative, Alan Wake, kept Unification from being wholly despised.

The Sanctum was widely feared and despised for their ruthless enforcement of the laws of the Unification Proclamation. Even minor transgressions were punished with death by incineration. Many questioned the place for such rigid and unwavering order within the chaotic kingdom of Dischordia, but the Sanctum and the Unification persisted.

Dischordia's First War

Aiden Shaw, a True Brujah Sage of Deus, and Nada, an Abyssal Nosferatu of the Unification Proclamation, fought constantly at court. From their personal hatred, the two domains went to war. Hal Morgan, the Demon of War and Domain Lord of Unification Proclamation, was only too eager to fuel this fire. Hal Morgan, the Demon of War and domain lord of Unification Proclamation, was the first to declare war, gleefully leading his soldiers to their deaths against his enemies in the Society of Deus. For each soldier that fell, on either side of the conflict, contributed to his legend and his power. Nada’s true loyalties emerged when he broke his oaths to Dischordia to join with Nul and the Kingdom of Aether.

Departure of Hal Morgan

As the Unification Proclamation began to falter, drawing the attention of the Imperial Assassin and his agents, Hal Morgan abandoned the Unification and sought his fortune among the Aranta-Shadur armed forces. Hal made a deal to free Aranta’s Warlord, Bartholomew “Black Bart” Roberts. He fulfilled this bargain by killing Bart, and claimed his position as Warlord of Aranta-Shadur, breaking from his role as Domain Lord of Unification in the process. Hal’s rapid departure left a power vacuum, which several factions struggled to fill during the Surveyor's Era.

A New Unification, A New Sanctum

Throughout the Surveyor’s Era, the Unification Proclamation was wrought with internal struggles over the seat of power left vacant by Hal Morgan’s departure. Rife with infighting, backstabbing, and spies from Lazarus’ Empire, and still suffering it's poor reputation from the Foundation Era, many other domains began sizing up Unification as a target for conquest. One faction within the domain, led by Dorian Osbourne and his lord, Dietrich Mercer, discovered that the power binding the Unification Proclamation together was backed by Baali infernalist magic. Dorian Osbourne, a Sanctum magistrate in service to one of the contenders, gained the support of the Absence for his lord, and brought to bear the full strength of the law to gain advantage over their rivals. Through sabotaging their rivals and allying with both the Sanctum and the Inquisition of the Empyrean Dysambigua, their coup was successful. They were able to destroy the Contract of Unification and released the nobles of Unification from their ties to Lazarus’ Council of the Stars, and throwing Lazarus’ Empire into chaos.

However, occupied as they were with internal struggles, Unification was unable to fulfill their responsibility as surveyors. Although forced to fold into another domain as a result, they were in a position to decide the victor of the Surveyor’s challenge. In a close race between Aranta-Shadur and Empyrean Dysambigua, whichever domain gained the Unification would gain the advantage. Ultimately, after extensive negotiations, Mercer choose to join under the Empyrean Dysambigua. Together they rid the two kingdoms of demonic influence and forged a new path of enlightenment, reason and the last safe haven of humanity, free from the demonic influence which had pervaded it since its inception.

This struggle reshaped not only that domain, but the Sanctum as well. In recognition for their aid, Dorian utilized the political clout that Empyrean Dysambigua had gained during the Surveyor’s Court to convince the Voice of Balor to elevate the Sanctum to the position of Imperial Magistrates, to serve the entirety of the kingdom of Dischordia. As ruthless as they were, their efficiency could not be denied.

War of Aether

Although Miami was no longer a Unification city, since the departure of Hal Morgan, its loss during the early days of the War of Aether would come to haunt them greatly. The Abyssal Portal there poured forth untold darkness, which soon spread to Orlando and much of the Unification territory in Florida. Without Hal Morgan to look after it, the lower peninsula was swallowed in darkness. Some of the most brutal battles were fought in these territories due to the proximity of the Abyssal portal, and detailed knowledge of the domain possessed by the traitorous Nosferatu, Nada. Aether was repelled largely thanks to the aid of warriors from Vancouver, who spilled much of their blood to protect the newly gained territories. Though they succeeded in preventing the entire southeast from being lost, Aether gained a victory against Dischordia with the fall of Miami and Orlando. It is said that their general, Nada, continues to watch over these territories.

With the destruction of the Contract of Unification at the end of the Surveyor’s court, Lazarus’ Kingdom fell into a period of chaos. Nul capitalized on this opportunity, striking against Europe as he had against Dischordia. Many of Lazarus’ wraiths fell before they were able to rally their hell-divers and castigators to bolster their forces against their own darker halves. Giovanni and Cappadocian necromancers stemmed the tide of Nul’s Spectres, Lasombra Abyss Mystics twisted the darkness to their own ends. Despite heavy losses, the Kingdom of Lazarus was able to fight to a stalemate.


During the War of Aether, Prince Mercer of the former Dischordian Unification sent diplomats to Lazarus’s court to negotiate a truce so each kingdom could fight against their common enemy. Though neither side fully trusts the other, an anonymous gift, the head of Gabriel Di’Angelo, was delivered to Queen Guil to ensure an agreement of neutrality. Not quite allies, but no longer actively hostile, the two kingdoms saw the benefit to working together against a common enemy, both during the war, and in its aftermath. This peace, however, would not last long.

Court of Empires

During the Court of Empires, Dorian Osbourne of the Unification served as Ambassador to Lazarus’ kingdom. Through significant effort, the Kingdoms of Lazarus and Dischordia were slowly beginning to resolve centuries of differences... until the actions of Alyosha Buljiev, Prince of Carpathia, threw the two kingdoms back into chaos. Buljiev’s machinations led to the abduction and brainwashing of Hisoka, a Whisper to the Voice of Balor at the time. Blame for the abduction was placed on Dischordia’s allies in the Sultanate of Glass, briefly driving a wedge between the two kingdoms, and Buljiev took credit for his rescue.

Months later, Dorian uncovered word that Buljiev was preparing a dark ritual that, according to legend, threatened to end the world. In response, Dischordia launched a three-pronged assault on Carpathia in a cooperative effort to prevent the ritual, seize a city in Carpathia and attempted to assassinate Buljiev. The ritual was prevented and the city of Odessa was seized, but Buljiev eluded their assassins. In retaliation for their aggression, Lazarus declared war on Dischordia. Neuropolis was one of four cities targeted in Lazarus’ opening nuclear strike, and it was wiped off the map, leaving only a radioactive crater where it had been.

A Shattered Peace

During the course of his duties as Ambassador to Lazarus' Kingdom, Dorian Osbourne of the Unification uncovered information that the Prince of Carpathia, Alyosha Buljiev, was plotting a dark ritual which, according to legend, would bring about the end of the world. He brought his concerns of this magical threat to the attention of the Hierophant, Zachariah Baldric, and his Domain Lord, High Pontiff Radu Bistri. Bistri saw an opportunity to not only prevent the ritual, but also retake his homeland and dispose of a rival. He cordinated several domains in a three-pronged attack to accomplish his goals. Bistri invaded Odessa, ostensibly to draw Buljiev's army away from the site of the ritual, though he also hoped to claim a foothold into Carpathia. While this attack was happening, a small covert team infiltrated Buljiev's castle to assassinate him and disrupt the ritual. Simultaneously, the Hierophant organized an arcane counterspell to prevent the ritual from taking effect. Bistri and Baldric were successful, respectively seizing Odessa and countering the ritual, but the covert team was unable to complete their mission. His ritual in tatters, Buljiev escaped the attempt on his life as his would-be assassins were delayed, and nearly killed, by a formidable abomination known as Gangir. In retaliation for their aggression, Lazarus declared war on Dischordia.

War of Maelstrom's Rebuke

During the Court of Empires, diplomatic relations between Dischordia and Lazarus' Kingdom failed, and the longstanding hostility between those two kingdoms erupted into war. A coordinated attack by Dischordian nobles on the European domain of Carpathia and its lord, Alyosha Buljiev, precipitated the conflict, which would come to be called the War of Maelstrom's Rebuke.

The Sublime Cataclysm

With the tides of the war turning quickly to their enemy’s favor, the Dischordian domain lords prepared a spectacular attack certain to bring a swift end to the conflict. Sultan Suleiman, unsurpassed master of spirit magic, led the largest ritual Dischordia had ever seen. Aided by New Faith ritualists, the Arcane Academy, and a million occultists assembled from every domain, the sky itself bled with the power they summoned. Chunks torn from the spirit realms themselves bombarded Lazarus’ Empire. As each realm impacted, it laid waste to thousands of miles of Lazarus' territory, destroying immense swaths of land and destroying millions.

Treaty of Maelstrom's Rebuke

In the aftermath of the cataclysm which ended the war, exactly one year after the events which marked its beginning, representatives from Dischordia and Lazarus met in Vancouver to solidify a treaty to bring an end to the hostilities and negotiate terms for a lasting peace. Diplomats from every kingdom were sent to witness the treaty, but each hoped to see their own agenda reflected in the final document. The Treaty detailed the terms of the ceasefire, returning of prisoners of war and withdrawal of troops from occupied territories, but also contained several initiatives designed to further specific agenda.