Empyrean Dysambigua

Domain Summary

Empyrean Dysambigua is a collection of multiple, like-minded domains, joined together on the precepts of the guidance of faith and enlightenment. Each of the domains that make up the Empyrean Dysambigua, the New Faith, Unification, Valley of the King, and Vancouver, pursue their own goals of Enlightenment, Ascension, and Godhood.

Dominant Races

Vampires, Mages, Shifters, a few Mummies and Fae

Domain Advantages

New Faith - Being a priest in service to the New Faith carries a level of enlightenment and understanding that others will find truly spectacular. Their abilities to help enhance the magic of others has been something of legendary repute. They gain five levels of the Ritual ability which, when casting with any other supernatural, you may enhance the effect by one trait per level of Ritual expended. A blood trait spent may act as 2, a Bunk trait gained would count as two, the Arete of spell may be raised, etc. This Advantage is an action taken and is the ONLY action you can take during the use of it. Once you do anything else, such as defend yourself or use magic, your intended target loses the benefit. As a result, you may not use it on yourself.

Empyrean Dysambigua - The Empyrean Dysambigua was founded on a principle of faith. Churches and priests of the New Faith are present in many domains throughout Dischordia. The holy order of the Ashen Knights of Vancouver gathers and protect holy relics. King Pascal has long sought to elevate himself to a deity in the Dischordian pantheon. The Empyrean Unification grew strong on a backbone of faith. The churches of the Empyrean Dysambigua are prevalent throughout Balor's kingdom, and many of its nobles remain faithful to that ideal and may choose to begin with Church influence x 5 for free.

Court of Empires - As the victors of the Surveyor's challenge under the leadership of master politician, High Pontiff Radu Bistri, the domain of Empyrean Dysambigua was rewarded with the creation of the Court of Empires within their lands. Though still an Imperial holding, Empyrean Dysambigua gained great prestige and political clout. As a result, Empyrean Dysambigua nobles may choose to take Politics influence x 5 for free.

Domain Disadvantage

Echoes 5 Point Flaw - Dealing so heavily in beliefs and faith, those of the Empyrean Dysambigua are more subject to the superstitions and beliefs of the masses than most. They find in these times of Enlightenment and Ascension that they are more susceptible than any others to the backlash of supernatural folklore. Each New Faith member must choose up to 5 points in the Echoes Flaw.

Politics & NPCs

The Empyrean Dysambigua is led by High Pontiff Bistri who is, in turn, served and advised by lords of the various domains that make up the Empyrean: Sigfreid of Vancouver, Pascal of Valley of the King, and Dietrich Mercer of the Empyrean Unification.

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Ordo TrismegistusSultanate of Glass


Appalachian AllianceWolves of the North

Kingdom Views

Empyrean Dysambigua, the Canton of the Changing Heavens, is a kingdom built upon faith. Each of the domains that we encompass believes in the enlightenment of all, and understands that faith and belief are powerful things in and of themselves. We are seekers, pilgrims and teachers on the paths of enlightenment, and holy warriors in defense of the faithful. 


Appalachian Alliance - They have chosen to put more faith in the material rather than the spiritual. A poor choice. Their obsession with wealth and material gain stands in the way of their enlightenment. They would put profit before the well-being of Dischordia, or even their own people. They are little better than criminals, and, rather than contrition for such a reputation, they embrace it.

Imperials - Those who serve Balor directly are truly blessed.

Imperial Bermuda - As misplaced as their devotion is to those who have come before, the pirate Bartholomew Roberts and the unholy abomination that was the Praenomen, their faith is nonetheless admirable, as is their dedication to the game of politics. They are strong allies, who have proven themselves time and time again.

Nightmare Lands - Once responsible for a plague upon our kingdom, and our rituals, the hope provided by our faith, saved Dischordia from the horrors they unleashed upon us. Their sins have been so easily forgotten by the other domains, so it is once again our calling to protect the people of this kingdom from that which threatens to corrupt it.

Ordo Trismegistus - Our oft-misunderstood allies are hated by many for past mistakes, but what few realize is that the ire they raised was calculated to distract from their true machinations. Through all of their thirst for power, the Ordo Trismegistus only pursued the same goals as we - that of an enlightened mankind having reached its fullest potential. Though we may not agree with all of their methods, they do understand the power of the spirit and I have hope for them despite their past failings.

Sultanate of Glass - Few sorcerers or magicians are as revered as their legendary King Solomon the Wise, or Sultan Suleiman. Much of what is known of the worlds beyond is a credit to his wisdom and magical prowess. His people's’ faith in him is truly impressive, and well-placed, and we are proud to be considered among his allies.

Wolves of the North - I never understood the wolves's hatred of us. We have approved their paths of enlightenment for inclusion among our own, and Odin is a god in the faith's pantheon. And yet, they rebuffed our efforts to aid them in their time of strife, accusing us of threatening them and their way of life. Surrounded as they are by enemies of their own making, they are incapable of recognizing a hand of friendship. Instead, they answer us with violence and betrayal.

Other Kingdoms

Aether - The destructive part of the cycle allows for room for rebirth an renewal. They would take and destroy permanently. Nul is a cunning foe, and one not to be underestimated. The abyss corrupts those who know the heretical magic that it allows. They would destroy all, and our only hope of salvation is to destroy them. Fortunately, none know how to fight the Abyss like the Invictus Imperium.

Aztlan - We remember when Aztlan marched into our lands without invitation. We remember when we decided that wasn't acceptable and we fought them to show that we would not let them trample all over us. We remember them slaughtering our civilians to pull then into their dark god's service and we remember Sir James Einsbrook. Their sins are many and not easily forgiven.

Diamond Congo - They have proven far too distracted by their own lust for violence and power to focus on the path of enlightenment. They look inward, but to conquer not themselves, but their rivals. Power without enlightenment is as hollow as their jungles will be, once all rivals are extinguished.

Jade Empire - Though the kingdom of the Jade Empire believe in the lie that is honor, they are good people and we are proud to have them as Dischordia's allies. They are trustworthy and dependable. They recognize the strength of belief, and, as a culture, hold true to the faith of their ancestors, and pay proper reverence to their god-Emperor, the Son of Heaven. 

Jukurrpa - Though we do not fully understand their beliefs, they understand the importance of faith, and have been open to hearing our message of enlightenment for all. They are a good people, and we are happy to have aided them in their struggle against the Aether. We hope to welcome them into Dischordia, soon.

Kingdom of the Iron Lotus - We haven't had sufficient interaction with the people of the Iron Lotus to truly understand them, but I have heard that Kali is very powerful. The people of her kingdom have boundless faith in her, and faith alone is a powerful thing, indeed. If she is a powerful ally or dangerous adversary remains to be seen.

Lazarus' Empire - Lazarus’ followers worship dead and false Gods, clinging to the past, and unable to move into the future. The unholy faith of the Council of Stars and their tainted followers have corrupted holy sites from long past, and their worship of such things marks them as our dire enemies. 

Ukhu Amarumaya - The people of Ukhu have boundless faith in their King Supay, their God of Death, that they would consider it a privilige to give their lives in sacrifice to him. Such devotion is admirable, and powerful, but, as long as they hold hostility in their hearts for King Pascal, we can be nothing but enemies.


Historical Information

A Western Coalition

At the dawn of Dischordia, Empyrean Dysambigua's composite domains each existed independently. What would later become the Empyrean Dysambigua began as a joint effort of the New Faith, Vancouver, and Archive, to bring Pascal into Dischordia and form a strong alliance dominating the western half of Dischordia. Strengthening ties between the New Faith and the lords of Vancouver, it was not long before the two domains merged, with Bistri retaining the seat of Domain Lord, and the Empyrean Dysambigua was formed. As the Archive began to falter, Bistri saw another opportunity to expand his power and bring the Western Coalition to fruition. In the end, however, the enigmatic Praenomen chose to snub Bistri's offers and swear under the banner of Devil Anse Hatfield of Appalachia. This insult sparked a centuries-long feud between them and an animosity between Empyrean Dysambigua and the Appalachian Alliance that constantly teetered on the brink of war. Though the Valley of the King remained closely aligned with the new Empyrean Dysambigua, they did not yet join Dischordia, instead absorbing the Sept of the Black Sun and shielding it from aggressive Dischordian domains, for a time.

Surveyor's Court

Empyrean Dysambigua grew considerably in power during the Surveyor's Court. As Valley of the King faltered in their role as Surveyor’s, it folded into Empyrean Dysambigua. Near the end of the Surveyor’s Court, Unification Proclamation settled it's internal power struggles and Dietrich Mercer’s successful coup severed his new domain from Lazarus’ influence. After considerable negotiation with Empyrean Dysambigua and Aranta-Shadur, Mercer decided to join Empyrean, feeling that their ideals more closely matched his own domain’s. This merger, a political advantage for both sides of the deal, ensured several concessions for the Prince of Unification, and secured Empyrean Dysambigua’s victory in the Surveyor’s Court

Economic Warfare

Empyrean Dysambigua accumulated significant political clout among the Imperials. The devoted this influence, along with much of the vast wealth of the Valley of the King, to cripple the economic stranglehold Appalachia had established, further weakening their already struggling enemies.

An Alliance is Formed

Towards the end of the Surveyor's Court, Aranta almost took the Unification Proclamation, but Empyrean Dysambigua walked away with the prize. When the Praenomen, Lord of Archive, was assassinated during a coup, Archive's ties to Appalachia fell with him. Emboldened by his newfound title of High King, and fueled by the insult paid to him by the Archive centuries earlier, Bistri saw another opportunity to claim the Archive. Aranta-Shadur, having only recently lost the negotiations for Unification, sought to prevent Empyrean Dysambigua from absorbing yet another domain. The Aranta-Shadur council voted to go to war and laid siege to the nearest Empyrean domain: the former Unification Proclamation. Hal Morgan, Demon of War, Warlord of Aranta-Shadur, and former Domain Lord of the Unification Proclamation, launched a campaign against his former domain. Prince Mercer of Unification was able to persuate the Aranta council to negotiate. Following tense negotiations between the council and representatives of Empyrean Dysambigua, Bistri withdrew any claim to Archive and Calamity, the new Praenomen of Archive, took a seat on the Aranta council. This, and Calamity’s Oath of Friendship with Bistri, cemented an alliance between the two domains, but angered Aranta’s long-time allies in Appalachia.

War of Aether

Surveyor’s Court closed with the first strikes from the Kingdom of Aether. Nul's attack delivered a great blow to Empyrean, re-opening the scar in Vancouver and returning the portal to the Abyss in that domain. Over the course of the war, entire cities of the Empyrean Unification were destroyed. Bistri, Pascal, Uzumati, Mercer, and Siegfried fought for the survival of their people. Vancouver, used to fighting against their enemy, proved vital to their success.

Odin Returns

During the War of Aether, Odin returned to the Wolves of the North, after two and a half centuries of wandering, and sought to break from the control of the Society of Deus. Heimdall was the first to foresee Odin's return, and when word of this reached Verkonis, he was gripped with awe, disbelief, and fear. As Odin rode down from the sky on Sleipnir, all present fell to one knee as he passed walking to the long house where Verkonis sat on Odin’s throne. Odin did not give Verkonis the chance to utter a single word, and ended him with a single lightning-quick blow to the heart with his spear. The Wolves knew their time as subordinates was over, and quickly set to their rebellion with a wave of Odin’s hand.

High Pontiff Bistri of Empyrean Dysambigua saw an opportunity to expand his power and hold over the combined faith of Dischordia. As the Wolves split from Ordo Trismegistus, he sent emissaries offering hands of friendship to the Wolves, inviting Odin to merge his pantheon with that of the Faithful. Uzumati, lord of the Sept of Black Sun, saw such efforts as an act of subjugation rather than benevolence, warning the the Wolves that Bistri only sought spread his own power. Refusing to allow Bistri to oppress another wyld domain, Uzumati broke his oaths to Pascal, and the greater domain of Empyrean and fought alongside the Wolves in their rebellion. Though the battle ended in stalemate, the Sept had rekindled a strong alliance with the Wolves, and aided them in achieving their independence. Floki extended a hand of friendship to Uzumati and the Sept of Black Sun joined with the Wolves of the North. Uzumati also earned the ire of King Bistri and King Pascal, as well as the lords of the Ordo Trismegistus. Not one to allow such insults to go unanswered, Bistri declared the Wolves of the North and Sept of the Black Sun to be enemies of Empyrean Dysambigua, and demanding Uzumati’s corpse as a stuffed trophy. He wouldn’t turn down Odin’s other eye, either. Losing the Sept of the Black Sun to Odin and the Wolves displeased Pascal. Uzumati, one that Pascal had aided in the past, was shown to be an oathbreaker. Disappointed, yet resolute, Pascal closed his borders to the Wolves while he pondered how to deal with Uzumati. The Imperial Divide became contentious territory between the Wolves of the North and Empyrean Dysambigua.

A Prideful Famine

After the Sept of the Black Sun broke away and joined the Wolves of the North, Empyrean fell into a famine. Without the Sept's wealth of natural food, Empyrean needed to turn to alternative methods to feed their people. Through New Faith’s rituals, they were able to produce enough food with magic to feed their domain. It proved to be a difficult and costly endeavor, but Bistri refused to request aid from Sept of the Black Sun or Appalachia due to the tumultuous relations. He did not wish for either the bringers of the nightmare plague (Wolves) or the economic war machine (Appalachia) to poison the well of his domain by taking advantage of them in a time of need.

Court of Empires

Plagued early on by the poor etiquette and internal conflicts among its nobles Empyrean struggled in the early days of court which threatened the alliance between the two powerful domains of Empyrean and Aranta - something neither wanted to lose. Through the trickery of the Imperial Thief, Swain, Maeve’s Duke, Marco, l entire population found its way back to Empyrean Dysambigua. While this pleased Bistri, it earned the domain the ire of Queen Maeve. A simmering personal vendetta between Baron Emelion Kalderash and Duke Swain finally erupted, Swain managed to turn many of the Domain’s nobles against Emelion. His holdings were seized and divided among the domain. Emelion fled with his vassals to the Wolves of the North. The elevation of Zachariah Baldric as the Hierophant seems to have reintroduced some stability to the domain.

War of Maelstrom’s Rebuke

Having discovered that Alyosha Buljiev, the Tzimisce Prince of Carpathia, planned a dark ritual which threatened to end the world, Dischordia launched a three-pronged attack to thwart him on the eve of the first Samhain of the Court of Empires. Radu Bistri, seeing an opportunity to reclaim his homeland, led an army to take Odessa, while the Hierophant led a team of Occultists to counter the ritual, and a covert group attempted to assassinate Buljiev. Though the ritual was prevented, and Odessa taken, Buljiev escaped the attempt on his life. Lazarus swiftly declared war in response to this unprovoked attack, and launched a devastating nuclear strike against several Dischordian domains; Bermuda, the Sultanate, and Empyrean. The conflict raged over the next year, with each side capturing both territory and notable prisoners. Many domains fought on the front lines in Carpathia, while the Wolves of the North focused their attacks in the scattered territories of Germany.

The Sublime Cataclysm

With the tides of the war turning quickly to their enemy’s favor, the Dischordian domain lords prepared a spectacular attack certain to bring a swift end to the conflict. Sultan Suleiman, unsurpassed master of spirit magic, led the largest ritual Dischordia had ever seen. Aided by New Faith ritualists, the Arcane Academy, and a million occultists assembled from every domain, the sky itself bled with the power they summoned. Chunks torn from the spirit realms themselves bombarded Lazarus’ Empire. As each realm impacted, it laid waste to thousands of miles of Lazarus' territory, destroying immense swaths of land and destroying millions.

As Europe reeled from Dischordia's devastating attack, armies of Aether seized their chance to attack both of its weakened enemies. Territories which had fallen to darkness during the War of Aether now bled shadows like an open wound. Swarming forth from these tears in reality, the shrouded armies of Aether laid waste to surrounding areas. Shadow-eaten vampires, spectres, and darker things spead their chill touch, overrunning nearby cities and domains.

Treaty of Maelstrom's Rebuke

In the aftermath of the cataclysm which ended the war, exactly one year after the events which marked its beginning, representatives from Dischordia and Lazarus met in Vancouver to solidify a treaty to bring an end to the hostilities and negotiate terms for a lasting peace. Diplomats from every kingdom were sent to witness the treaty, but each hoped to see their own agenda reflected in the final document. The Treaty detailed the terms of the ceasefire, returning of prisoners of war and withdrawal of troops from occupied territories, but also contained several initiatives designed to further specific agenda.