Aranta-Shadur

Domain Summary

Overrun by wild and mutated creatures, bygone chimera, and mad science run amok. Much of the land is uninhabitable, driving most of the populace to the treetops and airships to live. Aranta has become the de-facto airforce and postal service for Dischordia, with outposts outside every major domain.

Life in the Domain

Life in Aranta-Shadur is hard. Nobles and peasants spend most of their lives aboard airships. What little time they spend on the ground is fighting back the unnatural wild growth. Most peasants who manage one of the domain's many outposts consider themselves fortunate.

Dominant Races

Vampires, Fae, a few Shifters and Mages

Paradigm: In this domain of science and nature have run amok, Etherites, Verbenae, and Dreamspeakers would find place here. Cultists of Ecstasy would not be out of place. 

Costuming Archetypes

Mutated Fireman, Big Game Hunter, Dirty Businessman, Frontier Fur Trader

Politics & NPCs

Since the upheaval following the death of the previous Domain Lord, Urchin, the former Aranta-Shadur Council has been dissolved. Barron, one of the last surviving members of the original Nosferatu Brood who founded Aranta-Shadur, has inherited the seat of his domain under Calamity of Archive. The A.S.F.D. is the law of the land. They bring the helping hand the people need once in awhile and stop the evils of the world from harming the citizens of Aranta-Shadur. The Order of Absimiliard keeps the wild things at bay. Keeping the Law. Fighting back the wild. Patrolling and protecting the skies as the Dischordian Air Force. Aranta trading outposts are scattered around Dischordia, present in or near every domain, and shipments and deliveries are constant and reliable, escorted by beasts of all size and manner, from condors to wyvern. 

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Umbral Realms

  • Low Umbra - Shroud 7
  • Middle Umbra - Gauntlet 5 (Pangaea - Gauntlet 2)
  • Dreaming - Mists 0 (Far Dreaming - Mists 2, Deep Dreaming - Mists 5) / Banality 3
  • High Umbra - Periphery 7

Historical Information

Fall of the Shroud

When the Shroud fell, supernaturals no longer saw any need to hide. A Nosferatu Brood emerged from the sewers, no longer content to live in filth. They brought their spawning pools and genetic experimentation with them to the surface. It did not take long for the vitae-fed flora and fauna to grow out of control. In short order, they came to dominate the land, forcing the inhabitants to flee to the treetops.

Founder's Era

Founded on the precepts of democracy, a council of 12 nobles ruled Aranta Shadur. Individual councilors were still nobles, backed by feudal Oaths. The Voice of Balor allowed the Council to rule Aranta instead of a single powerful Domain Lord. Many believed Aranta was weak without such a champion. Ambitious lords tested this arrangement throughout the centuries. Yet the council managed to achieved their goals without such a leader.

Read more: (Foundation) Aranta

The War of Nightmares

Four Dischordian armies, each led by one of Balor's lords, marched against the Nightmare Lands of Greenland. They were met on the field of battle by Aitu, the Crimson Weaver, and his own cadre of generals.

Read more: (Foundation Era) War of Nightmares

The Fall of Black Bart and the Rise of Hal Morgan

The Unification struggled to represent itself well at court, and began to falter. Its lord, Hal Morgan, drew attention of assassins and infiltrators seeking to usurp his failing domain. With the capture of Black Bart during the War of Nightmares, he saw an opportunity to evade his enemies.

Read more: (Foundation Era) Fall of Black Bart and the Rise of Hal Morgan

Surveyor's Era

Aranta proved to be a polarizing domain, attracting allies and embittering enemies. The Nuwisha Bahari, and his lord Khaalid, strengthened their ties with the Jade Empire. Meanwhile, Bermuda instigated further conflict with their enemies in the Ordo Trismegistus.

Read more: (Surveyor’s Court)

Arantan Dystopia

Dystopia struggled to find suitable nobles to represent their interests at court. Instead, Imperial Prince Lothar Merovingian brokered an agreement with Aranta-Shadur. Dystopian nobles would attend the Surveyor's Court under Aranta's banner. Yet this proved to be another ploy by Dystopia to usurp control of another domain. Through contracts and hollow promises, Dystopia sought to conquer Aranta from within.

Read more: (Surveyor’s Court) Arantan Dystopia

An Alliance is Formed

Aranta-Shadur and Empyrean Dysambigua competed to win the Imperials' surveyor challenge. Each conquered significant territory, and there was no clear winner between the two. The opportunity to tip the balance in their favor came as other domains faltered. Whoever swayed these struggling domains to their banner would be the victor.

Read more: (Surveyor’s Court) Archive / Empyrean Alliance

Arantan Unrest

The Devil's Triangle rose to great prominence in the domain, in part due to Urchin's role as Lord of Aranta. But, near the end of the Surveyor's Era, Urchin discovered a nefarious coup plot by the Arantan Council. They had put plans in place to kill Urchin should he attempt to overrule the Council's will. Doc and Calamity were the only council members with no part in the traitorous plot.

Read more: (War of Aether) Arantan Unrest

War of Maelstrom's Rebuke

During the Court of Empires, diplomatic relations between Dischordia and Lazarus' Kingdom failed. Dischordian nobles learned of a dark ritual planned by the Prince Alyosha Buljiev. In response, Dischordia launched a coordinated attack on Buljiev's domain of Carpathia. Their attack, seen by Lazarus' Empire as unprovoked, precipitated the conflict. The hostility between the two kingdoms erupted into the War of Maelstrom's Rebuke.

Read more: (War of Maelstrom's Rebuke)