Domain Summary


Dominant Races

Shifters, Fae, Vampires, few Mages

Domain Advantages

Archive - Under the mantle explorers and historians, the Archive has developed one of the most elaborate and expansive information networks in Dischordia. Little transpires within Dischordia that the Archive does not observe, document, and file away. Nobles in their service gain the background Information Network x 5.

Casablanca - Control of the Devil’s Triangle has fallen under the seat of Casablanca and the Wheel of Ptah. This portal, combined with the Balorian Transit Authority, has made Casablanca a vital transportation hub, not only for Dischordia, but for visiting dignitaries to the Court of Empires. The Devil’s Triangle Navy still sails through dimensions in search of loot and booty. Nobles under the command of the Ruler of the Seven Seas, or in service to the BTA, gain the background Trods x 5, which may traverse even the spirit realms, themselves.

Middle Kingdom - The Great Pyramids, wonders of the ancient world, still stand even after the Fall. Those responsible for these unsurpassed feats of engineering once again walk the sands of Egypt. The sheer manpower required to construct such edifices is staggering, a testament to the Middle Kingdom’s industrial acumen. Any noble in service to the architects of the Middle Kingdom gain access to a workforce of slaves in the form of Industry influence x 5.

Domain Disadvantage

Chimerical Magnet 5 point Flaw - Be they the strange mutated beasts of Aranta-Shadur, strange echoes of the Archived histories, or odd creatures bleeding through the interdimensional tears of the Devil’s Triangle, all nobles of the domain gain the 5 point Chimerical Magnet flaw.

Politics & NPCs


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Appalachian AllianceEmpyrean Dysambigua


Ordo TrismegistusSultanate of Glass

Costuming and Archetypes

Time Pirate, Futuristic Pilot, West African Trader

Kingdom Views

We're pretty great. Our strength is built upon the intertwining friendships and oaths of our Council, and the diversity of the domains that it represents. Vampire bent on change and creation, time pirates, spies, technophiles, shifters, fae, mages, demons, and a smattering of almost every other kind of creature, Aranta is rich in both culture and species. They have a might that is political, military, mercantile, industrial, magical, and bound in friendships, alliances, family, and/or love. Truly, we are a strong and inspiring people.


Appalachian Alliance - The relationship between Aranta and Appalachia is complicated. They are currently enemies, over Appalachia's loss and Aranta's gain of the Archive, though there remains deep ties between the two major family's, the Hatfields and the Winters-Roses. Where once stood an unshakable Alliance, is now uneasy animosity, held at bay by mutual hostages, once exchanged as symbols of the alliance. Despite the current political climate, there is still mutual respect between the two, even if either refuse to publicly acknowledge it.

Empyrean Dysambigua - The New Faith, under the wise & clever guidance of Calamity's personal and dearest friend,  Radu Bistri has always been the most loyal ally of the Archive, even when their respective Lords were enemies. ED itself is a diverse, political powerhouse, whose loyalty to their king and allies is unquestionable and whose wrath towards treachery and breaches in etiquette is unforgiving without true repentance. Aranta and ED as a whole have found themselves as thick as thieves, with both political and personal loyalties running deep, at every turn, they have one another backs.

Imperials - Aranta remains loyal, as always, to the Imperials, despite a turbulent...relationship between the leadership of the domain, and Maeve and her vassals. 

Nightmare Lands - New to Dischordia, the Nightmares have found a kindred spirit in Aranta, also a land of monsters and nightmarish creations. Though both children of House Balor, Calamity and the Nightmare Kingdom remain...competitive, sometimes bordering on antagonistic towards one another, as until recently the wounds of the Crimson Weaver War remained fresh. Their kinship, in both House and nature slowly draw them closer to one another, though both remain wary, but eager to learn about the other.

Ordo Trismegistus - There is no domain that Aranta, or it's sub-domains within holds greater animosity for than the Ordo. Stemming from their, now dead, Prince De'Angelo's antagonism of members of each individual domain under the Aranta banner and the nearly disastrous attempt at forcefully forging a Fera Nation under the thumb of the werewolves, a bonding hatred was born. Truly, in the eyes of many Arantans, their great library is the only thing of worth and note in the Ordo.

Sultanate of Glass - They share a mutual disdain for the Ordo, as well as several deep interpersonal relationships born between various nobles. Calamity's eldest daughter has deep ties to the Glass, having served as an ambassador, her husband a long time personal friend to the Djinn, and Calamity herself was the catalyst to Maeve's marriage to Fidil. The strength of the Glass has been an undeniable asset to Dischord.

Wolves of the North - Where once there was bitterness and animosity between Archive and the Wolves, the mutual hatred the Wolves hold for the Ordo has built a sturdy alliance. Truly, the efforts of Floki to build something lasting with his political allies have born long lasting fruits. Though standing between their two allies, Wolves and ED, who are enemies to one another, can be tricky, both have avoided abusing their friendship to lash out at their rival. Aranta has tread that line carefully, treasuring both alliances with deliberate and measured actions.

Other Kingdoms

Aether - The darkness wages its unceasing war upon creation, life, and all reality. Their envy and madness drive them to lash out at all that is, for if they cannot be a part of reality, they shall destroy, much like a tantruming child. The nameless, the nothing, and the lost refuse to see their pathway to inclusion, instead, like the emo brats they are, rain darkness and destruction, under the guise of a cycle they insist they both serve, but are not a part of. They played grasshopper far too long, while the rest of reality played and, now they seek to take that which is not theirs during the coming winter.

Aztlan - Their blindness to Lazarus' intentions makes them weak, endangering not just themselves and their allies in Uhku, but also the whole hemisphere. They bow to the manipulations of the Undead King and hold Dischordia liable for their own weakness and inability retain the loyalties of their own nobles. They frequently antagonize Dischordia, and allow themselves to serve as stock to Europe. Such weakness cannot be abided.

Diamond Congo - Their philosophy of might makes right would have fit well in Dischordia, but their impatience has made them traitors to not only us, but their own people.

Jade Empire - The most loyal and enigmatic allies of Dischordia, none can compare to friendship these two Nations have forged. The Jade exemplify the meaning of honor, in stark contrast to Dischordia, and though vastly different, they find a unique compatibility that has built an unshakable union. In centuries neither has failed to support the other, even when differing opinions arose. They have great mutual respect and fascination for one another. They are the epitome of what traditions should mean in the world, bolstering their survival and accepting the changes the world has wrought, all the while using their histories to guide their future, not burden it.

Jukurrpa - Though a new Alliance, this wild nation has found kinship in Dischordia's chaotic nature. Even though the friendship is new, both have eagerly aided the other, intrigued by their new allies strengths.

Kingdom of the Iron Lotus - Enemy to our allies and allies to our enemy, the Lotus sadly met all expectations. Though their vampires, the Ravnos, have a touch of stolen fae magics in their blood, they are as banal and predictable as one expects from ancients who hold fast to tradition, rather than survival. They masquerade as beings of chaos, but the false facade lost its luster in Dischordia.

Lazarus' Empire - Banal and undead bores, with all the predictability one expects of nations built on relentless tradition, held in a stasis like existence by their unchanging vampiric rulers. They constantly underestimate their enemies and overestimate themselves, refusing to understand that their stagnation draws the darkness ever closer.

Ukhu Amarumaya - Though relations with them are tense, between a wayward and now dead former noble, and Aztlan between them, there is hope that something functional can be forged with them. They are not wrong about what Dischordia is, they merely have not seen the true strength in their purpose. Uhku could be a great ally and solidify the hemisphere against Lazarus' eventual invasion, but Aztlan's ties to the Undead King give both great pause.

Umbral Realms

  • Low Umbra - Shroud 7
  • Middle Umbra - Gauntlet 4
  • Dreaming - Mists 4 (Far Dreaming - Mists 5, Deep Dreaming Misst 6) / Banality 4
  • High Umbra - Periphery 5

Historical Information

With the loss of governments and technology in much of the world, there was little to police the actions of those who heard the call of the seas. Many fled to the sanctity of Poseidon, who offered a dangerous but fair life in his embrace. This gave rise to piracy like no other, with Bermuda as its source and Bartholomew Roberts at the center of it. With the key to the Bermuda Triangle at Black Bart’s disposal, his pirates sailed into the infamous gateway to the unknown, exploring every new horizon and seeking out new treasures.

In the early days of Dischordia, the bilge rats of the Devil's Triangle devoted themselves to the exploration of various realms and times. Bermuda was known to have travellers appear and disappear. Over time, the Society of Deus became interested in their affairs and sent Gabriel de Angelo to their courts. Unhappy with the outside interference, a coup began in the Triangle to rid those of Deus influence, sparking centuries of animosity between the two domains.

Iseabail Callaghan, a Bermudan Bastet, changed her name and fled to the Society of Deus, breaking her oaths to Black Bart in the process. Lacking in representation following her departure, the Devil’s Triangle found themselves forced to join with another, more stable domain. The Devil's Triangle chose Aranta-Shadur, merging the navy and airforce. Aranta-Shadur clung to their leadership council, refusing to take a knee to a domain lord. A compromise was reached in which Black Bart would assume the role of Warlord.

A Clashing of Domains

When nobles of the Devil’s Triangle learned that one of Archive’s nobles, Lulu Cooper, wished to leave the domain, several of them met with the Archive’s Domain Lord, the Praenomen, in an attempt to negotiate her release. This parlay became a catastrophic failure when one, Wiley Harris, drew his guns. The Praenomen banished the Bermudan nobles, exterminated all the spirits from the Archive to prevent them from leaking domain secrets, and cursed Lulu to find no solace in Bermuda. The ensuing animosity between the Praenomen and Doc would last for centuries.

Fall of Black Bart

During the Nightmare War, near the end of the Founder’s Era, “Black” Bart was captured by the Crimson Weaver's general, Mangora the Drowned Mage of Mu. Archive and Unification joined Aranta in an effort to rescue him, but to no avail. Hal Morgan, the demon Domain Lord of Unification offered to free Bart from his prison if they accept him as their warlord instead. Aranta chose to accept Hal Morgan’s deal, who freed Bart from his captivity... by killing him. After Bart was no more, Hal Morgan fled Unification and assumed his role as Warlord of Aranta-Shadur, putting the Demon of War in charge of the unofficial airforce and navy of Dischordia. The former nobles of the Devil's Triangle began to revere Bart as the God of the Sea, constructing churches along the coast in every domain they could reach.

Surveyor's Era

Through the Nuwisha Bahari, and his lord Khaalid, the Jade Empire strengthened their ties with Dischordia. It became known that the Sun and Moon still survived in East, and their supernaturals were blended with their society instead of fully ruling it. It seemed as though the spirit realms colliding with the Tellurian did little harm there. Bermuda discovered the traitorous actions of Jonathan Morningkill of Ordo Trismegistus. Through a whisper into the proper Imperial ears, they knew his death would be coming and retribution to other traitors among Ordo would follow.

Arantan Dystopia

Dystopia, struggling to find suitable nobles among their number to represent their interests at court, signed an agreement with Aranta-Shadur to send Dystopian nobles to court under their banner. This proved to be a ruse, however, as Dystopia sought to usurp control of Aranta from within, through contracts and hollow promises. This ultimately failed as the republic discovered their plot and turned it against them. When this was brought to light towards the end of the Surveyor's Court, Dystopia's two princes, Kiro Yamakaz and Bryant Vandergrift, were executed by the Imperials. In the end it was Dystopia that fell under the weight of their own hubris and what remained joined with Aranta-Shadur. As the domain underwent reorganization to integrate Dystopia into the fold, the Imperials demanded that Aranta abandon their council leadership in favor of a single domain lord. During the Oath restructuring which followed, Hal Morgan, the Warlord of Aranta-Shadur, was no longer tied to the domain. Capitalizing on the opportunity, Synthas used Hal’s True Name pressure him into his service, and leaving Aranta without a single leader. Urchin, Black Bart’s former first mate, was chosen as the new Domain Lord of Aranta-Shadur, but as a figurehead who still answered to the will of the Council.

An Alliance is Formed

Towards the end of the Surveyor's Court, Aranta almost took the Unification Proclamation, but Empyrean Dysambigua walked away with the prize. When the Praenomen, Lord of Archive, was assassinated during a coup, Archive's ties to Appalachia fell with him. Emboldened by his newfound title of High King, and fueled by the insult paid to him by the Archive centuries earlier, Bistri saw another opportunity to claim the Archive. Aranta-Shadur, having only recently lost the negotiations for Unification, sought to prevent Empyrean Dysambigua from absorbing yet another domain. The Aranta-Shadur council voted to go to war and laid siege to the nearest Empyrean domain: the former Unification Proclamation. Hal Morgan, Demon of War, Warlord of Aranta-Shadur, and former Domain Lord of the Unification Proclamation, launched a campaign against his former domain. Prince Mercer of Unification was able to persuate the Aranta council to negotiate. Following tense negotiations between the council and representatives of Empyrean Dysambigua, Bistri withdrew any claim to Archive and Calamity, the new Praenomen of Archive, took a seat on the Aranta council. This, and Calamity’s Oath of Friendship with Bistri, cemented an alliance between the two domains, but angered Aranta’s long-time allies in Appalachia.

War of Aether

After centuries of strained relations, Appalachia officially became enemies with Aranta over the break of Archive. Conversely, Empyrean’s gesture of goodwill towards Archive and Aranta, combined with their now-common enemy of Appalachia, led Aranta and Empyrean into a strong alliance. When Wolves of the North broke from Ordo, Aranta-Shadur supported them in every way they could, while Empyrean supported Ordo. This added fuel to centuries of animosity between Aranta and Ordo, who remained enemies.

With the ascension of Urchin to domain Lord of Aranta-Shadur, loyally backed by Doc and Casablanca, the domain of the Devil’s Triangle rose to great prominence in the domain. Near the end of the Surveyor’s Court, however, Urchin discovered a nefarious coup plot by the Aranta Council to kill him should he overrule the Council’s will. Urchin called them on a breach of their Oaths of the Long Road should they enact it. Once The Voice died at the start of the War of Aether and Aranta-Shadur lost their Imperial support as a Council-led Domain, Urchin officially became the Domain Lord... yet nothing changed. He didn't seize power. He was simply the one recognized by the Imperials as oathbound, and so he became the Domain Lord. Any who would defy Imperial will in challenging his position would have their lands and titles, as well as their heads, taken from them. At that time the War of Aether was at its apex, and Urchin knew Balor would handle treason harshly. Urchin remained loyal in his Oath of the Long Road to the Aranta Council.

The only council member that didn’t have a part in the traitorous plot was Doc. To the Council Members that planned the coup, Urchin issued this warning, "Do you want to remain Dischordian? Aid us in the fight against the nothing that destroys all, or die at either our hands as a traitor or the tentacles of Oblivion. At least by our hands, you will be remembered… if we do not introduce you to Oblivion first." All of them agreed to fight alongside him. The council became split with their own duties, and Urchin ruled from afar, only appearing when needed or called upon. The Nosferatu Brood receded into their own projects and ancient vampire grudges; mostly pointing their efforts at Ordo and finding some guy named O'Neil in Appalachia. Khaalid was appointed the ambassador to the Jade Kingdoms, and the Council voted to grant his Council seat to Calamity. The council became as it should have been: a group of nobles, meeting occasionally to report to their lord on the larger domain and the changing political climate in the outside world, busy with their own endeavors, and taking care of their personal domains. Urchin allowed the council to discuss, then followed the decision that the majority of the council supported, or that made the most sense if the council was blatantly foolish.

The war effort was everyone's main focus, but they were not without their losses. Their European territories were lost during the war, and Dystopia vanished almost overnight. The last refugees from that advanced domain are part of New Atlantis and now fully part of Aranta.

A New Voice is Heard

Following the death of the Voice of Balor, a new Voice needed to be chosen. During the first meeting of the Court of Empires, Doc was selected to serve in this capacity. He continued in this role until his marriage to Calamity the following year, when he passed the reins of court to the Shadowlord twins, Selene and Ravi. A year later, he would reveal this to be an elaborate prank, on both them and the courts of Dischordia, and reclaim his title.

Bermuda is Dead, Long Live Bermuda

Aranta achieved many gains, and a few significant setbacks during the Court of Empires. Doc’s elevation to the Voice of Balor was celebrated by Aranta, but even that paled in comparison to the epic conclusion to the centuries-long love story between Doc and Calamity.

However, tragedy struck at the end of the year. Shortly following Lazarus’ declaration of war upon Dischordia, Bermuda and Casablanca were both struck with relic nuclear warheads. Casablanca survived unscathed, thanks to a spirit shield which had been constructed during the 250 year maelstroms. Bermuda and Urchin, however, were not so fortunate. In the chaos which ensued from the domain lord’s death, several nobles tried to take the domain for their own. In the end, though, Doc seized control of the Domain Lord's seat, dissolving the Aranta-Shadur council, and killing any dissenters. Barron swore under Calamity of Archive after Crutch was unceremoniously executed.

Africa Fractured, Africa United

The Kingdom of Diamond and the Middle Kingdom were among the first guests of the Court of Empires. The most powerful of the Diamond's warlords, King Tore, sought to expand his kingdom, and his sight fell upon his closest neighbors: the Middle Kingdom of Egypt. In exchange for Dischordia supplying weapons and beasts to amplify their strength against their enemies, their ambassador promised hordes of magical gems, diamonds the color of blood. It was later learned that the Blood Diamonds held spirits of tribal ancestors, trapped in an endless nightmare of blood and death. Drawing magical energy from the gems destroyed the spirits within, offering power at a terrible price.

The Middle Kingdom of Egypt was enraged that Dischordia had armed it's enemies. To sooth the diplomatic incident, Dischordia offered to aid the Middle Kingdom as well. Tzeentch, the first Praetor, promised land and population to others in his domain if they assisted in the Middle Kingdom’s war efforts. However, he had made no such arrangements with the Middle Kingdom. During the conflict, the Middle Kingdom put the volunteered troops on the front line, while Set and his followers enacted a great ritual. At the conclusion of the ritual, many of the Blood Diamonds shattered, releasing the angry spirits bound within. In that instant, the spirits turned upon their captors, and the Kingdom of Diamond was thrown into upheaval. When the dust settled, the grateful spirits of the Diamond had joined with the Middle Kingdom, uniting Africa under Pharaoh Set, for a time.

A Bargain with Ptah

During their first visit to the Court of Empires, the Middle Kingdom identified a follower of Ptah, a member of their Pantheon, among the nobles of Bermuda, and sought to make a deal with him to return their people to the Umbral realm from which many of their number originated. Doc agreed to aid them, in exchange for their fealty. Before his half of the agreement could be fulfilled, however, the war against Lazarus embroiled them in the conflict. Doc was able to send many of them home, though many chose to remain. During this time of transition, however, the Kindgom of Diamond broke away once again, regaining its independence under a new King, Ogun, God of Iron.

The Real McCoy

The ongoing tension between Appalachia and Bermuda (what was Aranta-Shadur) was further aggravated by persistent disagreements between their nobles and Conchobhra. The final offense took place when Conchobhra admitted to calling for help from beyond, and striking a deal which would threaten their territory. In response to this offense, Bermuda declared war on Appalachia and immediately declared the war concluded after Doc swiftly killed Syler Veselov. In the aftermath, Devil Anse Hatfield reclaimed the Domain Lord's seat, and considered Bermuda's debt to Appalachia repaid.

War of Maelstrom's Rebuke

During the Court of Empires, diplomatic relations between Dischordia and Lazarus' Kingdom failed, and the longstanding hostility between those two kingdoms erupted into war. A coordinated attack by Dischordian nobles on the European domain of Carpathia and its lord, Alyosha Buljiev, precipitated the conflict, which would come to be called the War of Maelstrom's Rebuke.

The Sublime Cataclysm

With the tides of the war turning quickly to their enemy’s favor, the Dischordian domain lords prepared a spectacular attack certain to bring a swift end to the conflict. Sultan Suleiman, unsurpassed master of spirit magic, led the largest ritual Dischordia had ever seen. Aided by New Faith ritualists, the Arcane Academy, and a million occultists assembled from every domain, the sky itself bled with the power they summoned. Chunks torn from the spirit realms themselves bombarded Lazarus’ Empire. As each realm impacted, it laid waste to thousands of miles of Lazarus' territory, destroying immense swaths of land and destroying millions.

Treaty of Maelstrom's Rebuke

In the aftermath of the cataclysm which ended the war, exactly one year after the events which marked its beginning, representatives from Dischordia and Lazarus met in Vancouver to solidify a treaty to bring an end to the hostilities and negotiate terms for a lasting peace. Diplomats from every kingdom were sent to witness the treaty, but each hoped to see their own agenda reflected in the final document. The Treaty detailed the terms of the ceasefire, returning of prisoners of war and withdrawal of troops from occupied territories, but also contained several initiatives designed to further specific agenda.