Appalachia

Domain Summary

A wealthy steampunk-style domain of ruthless business, backwater mining, bootlegging, and superstition in the Appalachian mountains. Due to its rich resources and strong workforce, Appalachia is the frontrunner in innovative mining and manufacturing. Appalachia's capital, the Emerald City, is located in the heart of Blood Mountain. It is the jewel of Appalachia, showcasing it's finest in craftsmanship.

Life in the Domain

The lifestyle in Appalachia ranges from the depths of poverty to the height of wealth. Regardless of economic strata, Appalachia emphasizes a tight community; everyone is family. The peasantry are hard working, and cling to the belief that hard work yields rewards. No matter their beginnings, hard work and a bit of luck can elevate the most humble worker to nobility. There are two main side effects to this. The first is that the peasantry has a powerful work ethic. The second is that they exhibit an almost ruthless competitive streak.

Dominant Races

Fae, Vampires, some Shifters

Paradigm: Mages are rare in this domain. Those few who do exist tend to fall into a more rugged and survivalist paradigm. Dreamspeakers, Verbena, or Orphans would be most prevalent. Some Etherites might find themselves at home in the crafting spirit of the domain. 

Politics & NPCs

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Costuming and Archetypes

Steampunk Miner, Backwoods Hill Folk Bootlegger, Wild West Mercenary, Crafty Merchant

Umbral Realms

  • Low Umbra - Shroud 6
  • Middle Umbra - Gauntlet 6 (Scar - Gauntlet 4)
  • Dreaming - Mists 0 (Far Dreaming - Mists 3, Deep Dreaming - Mists 7) / Banality 4
  • High Umbra - Periphery 7 (Spires - Periphery 5)

Historical Information

When Balor returned from the Dreaming, at the time a mere Knight, Devil Anse Hatfield rode beside him as his Squire. With his return, Devil Anse was able to see his vision to fruition. Unimpeded by the McCoys, he reclaimed his mountains, which he knew better than any living soul.

Read more: (Shroud Fall) Return of Devil Anse

During the Founders Era, the Hatfields remained Balor’s staunchest allies. Alice MacGregor, Appalachia’s most prominent noble, elevated the domain to dominate the courts. With her leadership, and the King's backing, Appalachia became a political powerhouse.

Read more: (Foundation Era) Appalachia

Second City Joins Appalachia

Nobles of the Second City worked to establish a cross-continental railroad. They planned to use it as a means to spread their criminal empire into every domain in the kingdom. Yet others saw far more business potential in their plan.

Read more: (Foundation) Second City Joins Appalachia

Plague of Nightmares

An enemy, the Crimson Weaver, spread a plague of nightmares throughout Dischordia. The domains of Dischordia came together to combat this powerful threat.

Read more: (Foundation Era) Plague of Nightmares

The War of Nightmares

Four Dischordian armies, each led by one of Balor's lords, marched against the Nightmare Lands of Greenland. They were met on the field of battle by Aitu, the Crimson Weaver, and his own cadre of generals.

Read more: (Foundation Era) War of Nightmares

Archive Joins Appalachia

The harsh and forbidding nature of life in the mountains attracted few nobles to the Archive. Despite their many allies, the domain could not sustain on its own. Both Appalachia and the New Faith approached their allies with invitations to merge. The Praenomen, opened negotiations with Radu Bistri of the New Faith. After weeks of deliberation, the Archive agreed to join under the New Faith's banner. Yet, when it came time to sign the agreement, the Praenomen snubbed the New Faith.

Read more: (Foundation) Archive Joins Appalachia

Surveyor's Court

During the Surveyor’s Court, Appalachia conquered very little territory. They focused inward, and relied on the reputation of their predecessors. Yet they lost much of the courtly favor they had accumulated during the Founder's Era. Many of their courtiers lacked the political finesse of their predecessors. They provoked war over minor disagreements, and offended enemies and strained alliances.

Appalachia Claims Juarez

Existing hostilities with Aztlan were further provoked during the Surveyor's Court. Appalachian seized the city of Juarez, not knowing that it belonged to Xibalba. Their nobles took the city by force, killing thousands. They seized a Node powered by the hearts and blood of Xibalban citizens. In doing so, they severed the flow of sacrificial power to Xipe Totec, one of Aztlan's Death Gods. Though weakened by these defeats, Aztlan remained quite dangerous. They were more certain than ever that Balor and his kingdom were their enemy.

Archive's Coup

Growing unrest among the Archive’s nobles, and waning faith in the Praenomen, culminated in a coup. At the end of the surveyor's era, nobles of Archive and the Devil's Triangle conspired in rebellion. Calamity of Archive and Doc of Casablanca, ambushed and killed the Praenomen. Taking the mask that held his power and his soul, they shattered it. Calamity gifted the broken mask to Radu Bistri, to end the hostility between the two domains.

Read more: (Surveyor's Court) Archive's Coup

War of Aether

When the Kingdom of Aether attacked, many battles took place upon Appalachia's doorstep. Countless Fae were unwoven by abyssal banality during the siege of the Emerald City. It was in this battle that Devil Anse Hatfield lost his jaw while attempting to devour Nul's general. The Imperial Smith replaced it with a new jaw crafted of cold iron, the Aether showed that none were safe.

Read more: (War of Aether; Appalachia)

Hatfields & McCoys

During the early months of the Court of Empires, Appalachia's representation dwindled. Many wondered what had befallen the once-great domain. Some sized it up for conquest, as Appalachia themselves had done in years past.

Read more: (Court of Empires) Hatfields & McCoys

The Real McCoy

Persistent disagreements between nobles aggravated tensions between Appalachia and Bermuda. The final straw took place when Conchobhra Mac Carthaigh summoned help from beyond. He struck a deal with Nul which would have threatened Bermudan territory. In response to this, Bermuda declared war on Appalachia. Within minutes, Doc had slain their domain lord, Syler Veselov, and declared the war concluded. In the aftermath, Devil Anse Hatfield reclaimed the Domain Lord's seat of Appalachia. Each side considered the other's debts repaid.

War of Maelstrom's Rebuke

During the Court of Empires, diplomatic relations between Dischordia and Lazarus' Kingdom failed. Dischordian nobles learned of a dark ritual planned by the Prince Alyosha Buljiev. In response, Dischordia launched a coordinated attack on Buljiev's domain of Carpathia. Their attack, seen by Lazarus' Empire as unprovoked, precipitated the conflict. The hostility between the two kingdoms erupted into the War of Maelstrom's Rebuke.

Read more: (War of Maelstroms Rebuke)

Reclaiming of Juarez

When Lazarus declared war on Dischordia, Aztlan saw their chance to strike. Their city of Juarez, taken by Appalachia during the Surveyor’s Court, was not guarded. Appalachia cared little for the city, and had already stripped anything of value from it. With their enemy distracted, Aztlan attacked and reclaimed it. One of Appalachia's nobles, Conchobhra Mac Carthaigh, retaliated.

Read more: (War of Maelstrom's Rebuke) Reclaiming of Juarez

The Sublime Cataclysm

The tides of the war began to turn to their enemy’s favor. The Dischordian lords of prepared a spectacular attack to bring a swift end to the conflict. Sultan Suleiman, a master of spirit magic, led the largest ritual the kingdom had ever seen. New Faith ritualists, students of the Arcane Academy, and a million occultists gathered from all domains aided him. The sky itself bled with the power they summoned. Chunks torn from the spirit realms themselves bombarded Lazarus’ Empire. As each realm struck, it laid waste to thousands of miles of Lazarus' territory. Millions perished in an instant, as the realms destroyed immense swaths of land.

Read more: (Sublime Cataclysm)

Treaty of Maelstrom's Rebuke

The war ended one year, to the day, after the events which marked its beginning. Delegates from Dischordia and Lazarus met to solidify a treaty and bring the war to a close. Every kingdom sent diplomats to witness the signing, but each had ulterior motives. Each hoped to see their kingdom's goals reflected in the final document. The Treaty detailed terms of ceasefire, such as returning prisoners and withdrawing troops. Yet it also contained several initiatives which advanced specific agendas.