Appalachian Alliance

Domain Summary

From legitimate mining, crafting, and construction businesses in Appalachia proper, to shady criminal dealings of the Second City, the Appalachian Alliance is a domain founded on the entrepreneurial spirit. Pursuing their ideals of industrialism and criminal enterprise has led to the Appalachian Alliance becoming one of the wealthiest and most prosperous domains in Dischordia, recognized even by High King Balor in naming them the Imperial Treasury.

Dominant Races

Fae, Vampires, Wraiths, few Shifters and Mages

Domain Advantages

Emerald City - Devil Anse Hatfield maintains one of the most profitable and important businesses of mining for minerals that store magical energy. Those who work for Devil Anse find that they have access to the kingdom's wealth of raw materials. Characters who choose this advantage begin the game with the Hoard background at 5. 

Imperial Treasury - The machinations of the Boggan Princess, Alice Hatfield (MacGregor), earned her the title of Imperial Treasurer. Appalachia itself gained considerable wealth as a result, which it reinvests in the business ventures of its various nobles. Characters who choose this advantage begin the game with the Resources background at 5.

Second City - A haven for organized crime, the Second City boasts a truly impressive criminal underworld network, unmatched by any other domain in Dischordia. Those in service to one of the Second City’s crime bosses find the seedy underbelly of crime open to them. Characters who choose this advantage begin the game with Larcenous influence at 5, which may be in any Dischordian domain (chosen at character creation)

Domain Disadvantage

Light Sensitive 5 Point Flaw - Be it from spending too much time in the Emerald City mines, or the gritty underworld of the Second City, all nobles of the Appalachian Alliance develop a particular sensitivity to light. Even the faint light given off by the black sun is overwhelming to them and enough to trigger their sensitivity. Each member of Appalachia begins the game with the 5 point Light Sensitive flaw

Politics & NPCs

Prior to the Court of Empires, the Hatfields were the undisputed lords of Appalachia. After the War of Aether left Devil Anse Hatfield severely injured, Syler Veselov, the last McCoy, saw an opportunity to seize power from the rival Hatfields. Though his coup was bloodless, with Devil Anse allowing Syler to take the Domain Lord seat, not all of Devil Anse’s followers have accepted the transition willingly. Following Sylar's assassination during a brief war with Imperial Bermuda, Devil Anse Hatfield has reclaimed his seat as Domain Lord.

---Loading Oaths---


Bermuda, Wolves of the North


Empyrean DysambiguaSultanate of Glass

Kingdom Views

Appalachia’s my land, its people my family. We keep well enough to ourselves, but you mean to interfere in our business, or do harm to my family, we will rain hell upon you ‘till our last breath. I will not give one more drop of this family’s blood or one more ounce of our gold from our mountains. - ‘Devil Anse’ Hatfield


Empyrean Dysambigua - They got theyselves all up in arms again’ us, but Bistri an’ his ilk ain’t got no idea whats ‘at mean. Hatfields an’ McCoys been feudin’ fer generations. Famous fer killin’ t’other. Wrongs compoundin’ wrongs, ‘till both sides git filled with the righteous spirit o’ war. It’s in the blood o’ th’ Appalachian people, an’ they ain’t prepared fer what’s in store fer ‘em if I catch ‘em in my crosshairs. An’ wut a stupid name.  - ‘Cap’ Hatfield

Imperials - Devil Anse rode alongside Balor as his squire, and the High King will know no more loyal vassals than the Hatfields and Appalachia. None understand the coming Winter better than a Redcap, and his vassals. - Alice Hatfield

Imperial Bermuda - The nobles of Aranta-Shadur were once our staunchest allies and greatest friends, but the Hatfields had little tolerance for their betrayals and exploitation of our good nature. Their actions have directly led to the loss of Hatfield land and title, and contributed to Devil Anse’s displacement as Domain Lord. What will come of their recent rebranding as Imperial Bermuda remains to be seen. - Alice Hatfield

Nightmare Lands - Once enemies of Dischordia, against whom we all fought. Though they have joined under Balor’s banner, they cannot expect others to forgive them so easily. Still, their plague provided a profitable market for Dream Catchers, for a while... - Alice Hatfield

Ordo Trismegistus - As a domain that has built itself on a foundation of arcane pursuits, the Ordo is always in need of magical components... which the mines of Appalachia are always more than happy to provide at a fair and reasonable price. - Alice Hatfield

Sultanate of Glass - A valued addition to the courts of Dischordia, the blades they bring to bear in combatting the darkness are formidable weapons. The secret to crafting such weapons, no doubt, is something for which the smiths of Appalachia would pay handsomely. - Sylar Veselov

Wolves of the North - At one time, our two domains could have easily become enemies. Despite our differences, we were united by common purpose against threats, both internal and external. Now, our smiths provide them blades, and they provide Appalachia with materials of bygone origin. - Valravn of Ravensholt

Other Kingdoms

Aether - The threat of Endless Winter pales in comparison to the dangers of the Abyss. Winter giving way to spring and summer, a return of the cycle of balance, is our only hope for the future of Dreams. - Syler Veselov

Aztlan - We protect our own, treat ‘em like family. Them south o’ th’ border cut out th’ hearts o’ their own people. They hold a grudge ag’inst Pascal of Empyrean, but th’ enemy o’ my enemy most definitely ain’t my friend. We took one o’ their cities a while back, Juarez, stripped it bare. I reckon they might be lookin’ fer payback. - ‘Cap’ Hatfield

Diamond Congo - The wealth of raw materials they possess - both in gems and lumber - interests us. Rumors that their gems are cursed just means we shouldn’t use them ourselves, but doesn’t change the value they may represent to others... - Alice Hatfield

Jade Empire - The first Voice of Balor brought our two kingdoms together as unlikely allies, and enforced the importance of etiquette among our courts. His influence has shaped Dischordia more than some would care to admit, and, in recognition of that impact, we respect the alliance he forged. - Alice Hatfield

Jukurrpa - All ‘at growth, an’ no industry to log it, an’ I reckon some mighty fine ore t’ be found ‘round them parts. It’d be mighty profitable fer Appalachia if’n we could get us’selves ahold of it. Don’t care much ‘bout th’ land, but th’ industry rights an’ some workers... - ‘Devil Anse’ Hatfield

Kingdom of the Iron Lotus - Them bastards callin’ ‘emselves thieves, an’ sayin’ magic needs t’ be released an’ not trapped in items o’ power. Sayin’ it’s necessary t’ spin some fuckin’ wheel an’ shit. What a load o’ horseshit. They ain’t got th’ first clue ‘bout winter. Worse‘n Empyrean Dysambigua, them fellas, an’ they gotta crimp so far up their ass ‘ts bleedin’! I’d love t’ plug it wit’ somethin’ magical for ‘em!

Lazarus' Empire - Lazarus done built his kingdom on th’ house an’ legacy of a dead god, an’ he thinks that makes him th’ one true God? Ain’t that just beat all... All manner o’ gods come back this age, an’ he done bought into his own hype. When th’ age turns ag’in, ain’t no speck o’ belief in that god gonna survive. - ‘Devil Anse’ Hatfield

Ukhu Amarumaya - There’s profit t’be had, from them mighty fine mines and forests down yonder... but’n we’d have t’ deal with ‘em savages what don’t deal in money, an’ they don’t seem t’ like Dischordia much right now. ‘Cap’ Hatfield


Historical Information

Devil Anse Hatfield returned and was able to see his vision to fruition, unimpeded by the McCoys. Knowing the Appalachian territory better than any living soul, he discovered that his mountains compressed much of the coal in the region into hard precious stones and metals, due to geographical shifts or the merging of a horizon realm. His territory of Blood Mountain was the richest. Producing coin, metal, and jewels is a far step up from a simple logger.

A cunning and ruthless businessman, Hatfield built Appalachia in his own image. He expanded his labor force, discovering that wild vampires could still be brought in line by a Redcap and made to work, and courted investors. Nockers, Boggans, Ogres, Gremlins, and all manner of contacts he had from the Industrial Revolution also returned. For 5 years they dug into the mountain, building and creating custom equipment and space to live. Boggan craftiness was integral for meeting the harsh deadlines, and 15 years of construction was completed in only 5 short years. The mines, once in full production, had the one customer they cared about: King Balor.

When Balor returned from the Dreaming, at the time a mere Knight, Devil Anse Hatfield rode alongside him as his Squire. With the founding of Dischordia, the Hatfields remained Balor’s staunchest allies. During the Founders Era which followed, Appalachia became a political powerhouse. Alice MacGregor, Devil Anse’s Boggan herald and Appalachia’s most prominent noble, elevated Appalachia into a dominant position within the courts of Dischordia, winning the patronage of the Voice of Balor and the prosperous position of Imperial Treasurer. Her political acumen secured the Second City as a vassal domain to Appalachia, and her marriage to Devil Anse's own son, Cap Hatfield, secured the couple as governors of the territory. Lennox, founder of Nosogon, a northern border city of both domains, was responsible for keeping Appalachia and Aranta-Shadur allied through this time period. Due to his time spent with the Fae of Appalachia, Lennox was the first vampire to embrace Glamour and show a truly creative spirit. Sylar, a McCoy Sluagh, was instrumental in containing a volatile portal in St. Louis and closing this dangerous trod, for which he was granted the title Master of Trods.

Second City Joins Appalachia

Early in court, the nobles of the Second City sought to establish a cross-continental railroad as a means to spread their criminal empire into every domain in Dischordia. However, the figurehead domain lord, Adam of Rome and the council of elder vampires beneath him managed to squander one opportunity after another, planting a seed of unrest between himself and the the crime bosses who were the true power of the domain. Aided by her prophetic arts and political savvy, Alice MacGregor of Appalachia saw the Second City begin to falter and moved swiftly to annex it, but she was not alone. One of the Second City’s nobles, Gemini, was, in actuality, a willing pawn for Gabriel De’Angelo and the Society of Deus. With Gemini’s aid, De’Angelo was able to abduct and imprison Capone. Gabriel dominated Al Capone to gain information and a foothold in the Second City. Torrio, one of the foremost crime lords and a long-time friend of Capone, was furious, and chose to join with Appalachia both for the profit and power they represented, and as a rejection towards De’Angelo. Cap Hatfield, Devil Anse’s son, was put in place to govern the Second City on behalf of Appalachia and, following his marriage to Alice, they both claim it as their own.

Plague of Nightmares

During the first year of Balor's Court, Dischordia caught a glimpse of the chthonic, primordial horror of the Nightmare Lands. Aitu, the Crimson Weaver, spread a plague of nightmares throughout Dischordia, infecting gentry and nobles alike. As the plague progressed, the infected turned into tentacled horrors and raced towards the waters of the icy north. Spreading originally from the Wolves of the North, many blamed Solomon Greyheart of House Scathach for sending couriers infected with the plague to the other domains, though some believe the responsibility lay with Floki of House Aesin. It threatened to devastate the populations of Dischordia, until the New Faith, whose priests had been placed into many domains in Dischordia and were keenly aware of the spreading nightmares, came to court prepared with a solution: the hope that faith provides. The ritual the New Faith devised, combined with a tangible symbol of hope in the form of Appalachian gems, proved to be a panacea against the fear spread by the Nightmare Plague. The two domains formed a partnership to craft dreamcatchers designed to protect Dischordia from the nightmares which spread the plague. Though they prevented Dischordia from being overrun by horrors from the darkest dreams, the dreamcatchers were little better than bandaids empowered by raw belief in their effectiveness. With the plague under control, Dischordia mounted a full-scale war against the Crimson Weaver's stronghold in Greenland to destroy Aitu and his generals. Though victorious in that war, the nightmares were never truly defeated. In a world that inspires such terror, ruled by monsters and death, the Nightmare Lands proved far more resilient.

Archive Joins Appalachia

Despite their many allies, the harsh and forbidding nature of life in the mountains attracted few nobles to the Archive, and the domain could not sustain on its own. Both Appalachia and the New Faith approached their allies with invitations to merge. The Praenomen, Domain Lord of Archive, opened negotiations with Radu Bistri of the New Faith. After weeks of negotiation and deliberation, the Archive agreed to join under the New Faith's banner. When it came time to sign the agreement, however, the enigmatic Praenomen, snubbed Bistri and joined instead under Devil Anse Hatfield of Appalachia at the last minute. This single act sparked an animosity between Bistri and the Hatfields that would last for centuries, constantly teetering on the brink of war.

Surveyor's Court

Over the year of Surveyor’s Court, the Appalachian Alliance lost favor as they conquered very little territory, instead focusing inward and relying on the reputation of their predecessors. Some of their courtiers lacked the finesse of their founder’s era predecessors, nearly provoking war over minor disagreements, offending enemies and straining alliances in the process. Archive and their allies were able to claim some minor territories during this time, but they were outmatched by their long-time enemies, Empyrean Dysambigua, who proved vastly more effective at the task of surveying.

Appalachia Claims Juarez

Existing hostilities with Aztlan were further provoked when the Appalachian Alliance seized Juarez, a city across the border into Mexico. Nobles of Appalachia captured a Node, powered by the hearts and life’s blood of Aztlan citizens, severing the flow of sacrificial power to one of their Death Gods, Xipe Totec. Though weakened by these defeats, Aztlan remained quite dangerous, and was more certain than ever that Balor was their enemy.

Economic Warfare

Empyrean Dysambigua accumulated significant political clout among the Imperials. The devoted this influence, along with much of the vast wealth of the Valley of the King, to cripple the economic stranglehold Appalachia had established, further weakening their already struggling enemies.

Archive's Coup

Growing unrest among the Archive’s nobles culmniated in a coup. Towards the end of the Surveyor’s court, Calamity, Duchess of Archive and Doc, Prince of Casablanca, ambushed and killed the Praenomen, destroying the mask that held his power and his soul. Calamity then gifted the shattered mask to Radu Bistri to end the hostility between Empyrean Dysambigua and Appalachia. However, the death of the Praenomen severed the Archive’s oaths to Devil Anse Hatfield of Appalachia, inflicting a significant loss of title upon him. Learning that their allies in Aranta-Shadur had aided in Archive’s rebellion proved to be the breaking point of an alliance that had been strained throughout Surveyor’s court. Rather than re-swear oaths to Appalachia, Calamity, the new Praenomen of Archive, chose instead to join Aranta-Shadur. This further strained the centuries-old alliance to the point of breaking. The hostilities between Appalachia and Empyrean Dysambigua persisted, as Appalachia considered them directly responsible for Calamity’s betrayal.

War of Aether

When Aether attacked, Appalachia suffered considerable loss, but was also pivotal in defense of Dischordia. Many battles took place upon their doorstep, and even the Emerald City itself was sieged. It was in this battle that Devil Anse Hatfield, the redcap king himself, lost his jaw attempting to devour one of their servitors who had taken Nul’s role on the battlefield later in the war. Though the Imperial Smith was able to replace it with a new jaw, crafted of cold iron, Nul showed that he could strike even at those closest to High King Balor. Syler Veselov, the Ravager of Roads, lost many of his trods leading out of Dischordia, those that remained within were essential to the movement of armies across Dischordia. Without him to guide the domains along the quickest path to where they were needed, Dischordia would have fallen in the first year. When Appalachian gems proved to be a necessary and effective weapon against Nul and his shadows, they were called on to contribute a vast majority of their national treasure to the war effort. Though the loss hurt their bottom line, weakening Appalachia’s economic hold, Imperial Treasurer Alice Hatfield ensured the gems never stopped flowing. This earned goodwill from Ordo and Wolves, who used the gems with great effectiveness in the war.

After the opening volleys of the War of Aether, the Praenomen was dead, Devil Anse had been stripped of his jaw, and the Ravager of Roads, Sylar Veselov’s, network of Trods had been crippled. Many Wraiths of the Second City fell to their Shadows, and many Fae of Appalachia were unwoven by the Banality of the Abyss. Despite these hardships and setbacks, the Appalachian Alliance proved vital to Dischordia’s success in the wars. Alice Hatfield funded much of the war effort, through the Imperial treasury and gems from Appalachia’s mines, supplying them to all of Dischordia’s defenders at great personal cost. Alongside Alice, Valravn of Odinsholt, once a traitor to Wolves of the North, aided in forging an alliance between Appalachia and Wolves of the North, putting Appalachian gems in the hands of Dischordia’s most stalwart warriors. Syler Veselov used what trods remained to aid Dischordian forces - even those among enemy domains - to move swiftly across the kingdom, to wherever Aether’s forces arose.

Hatfields & McCoys

Early in the Court of Empires, Appalachia was largely absent, leaving many to wonder what had befallen the once-great domain, and others to size it up for conquest as Appalachia themselves had done in years past. After the War of Aether, Devil Anse was never quite the same. Princess Alice Hatfield managed the domain as she always had, but there were rumblings that Devil Anse was weak. These rumblings eventually erupted into a full-blown bloodless coup as the Sluagh Ravager of Roads, Sylar Veselov, of the McCoys, persuaded Devil Anse to step down as domain lord - for the good of the domain, and the good of his family. Devil Anse agreed to protect his family, and the McCoys returned to prominence under Prince Sylar. There is no doubt to anyone in Appalachia, though, that such a betrayal reignited the long-dormant feud. In the months that followed, several nobles appeared to represent the domain at court. Maverick of the Second City, Klutotekhnes and Conchobhra Mac Carthaigh of Ravensholt pulled Appalachia from relative obscurity.

The Real McCoy

The ongoing tension between Appalachia and Bermuda (what was Aranta-Shadur) was further aggravated by persistent disagreements between their nobles and Conchobhra. The final offense took place when Conchobhra admitted to calling for help from beyond, and striking a deal which would threaten their territory. In response to this offense, Bermuda declared war on Appalachia and immediately declared the war concluded after Doc swiftly killed Syler Veselov. In the aftermath, Devil Anse Hatfield reclaimed the Domain Lord's seat, and considered Bermuda's debt to Appalachia repaid.

Reclaiming of Juarez

Following Lazarus’ declaration of war against Dischordia, Aztlan seized the opportunity to attack and reclaim the city of Juarez, taken by Appalachia during the Surveyor’s Court. Appalachia, having stripped everything of value from the city, cared little for this holding. However, one of their nobles, Conchobhra Mac Carthaigh, took it upon himself to show Aztlan the error of attacking Dischordia, no matter how insignificant a holding it might be. In response, Aztlan’s ambassador threatened retribution and delivered an ultimatum: return Juarez, and Pascal the traitor, or Aztlan would join the war against Dischordia, with the full support of their South American allies. Deciding it unwise to provoke a war on another front, the Imperials decreed that Juarez be returned to Aztlan.

War of Maelstrom's Rebuke

During the Court of Empires, diplomatic relations between Dischordia and Lazarus' Kingdom failed, and the longstanding hostility between those two kingdoms erupted into war. A coordinated attack by Dischordian nobles on the European domain of Carpathia and its lord, Alyosha Buljiev, precipitated the conflict, which would come to be called the War of Maelstrom's Rebuke.

The Sublime Cataclysm

With the tides of the war turning quickly to their enemy’s favor, the Dischordian domain lords prepared a spectacular attack certain to bring a swift end to the conflict. Sultan Suleiman, unsurpassed master of spirit magic, led the largest ritual Dischordia had ever seen. Aided by New Faith ritualists, the Arcane Academy, and a million occultists assembled from every domain, the sky itself bled with the power they summoned. Chunks torn from the spirit realms themselves bombarded Lazarus’ Empire. As each realm impacted, it laid waste to thousands of miles of Lazarus' territory, destroying immense swaths of land and destroying millions.

As Europe reeled from Dischordia's devastating attack, armies of Aether seized their chance to attack both of its weakened enemies. Territories which had fallen to darkness during the War of Aether now bled shadows like an open wound. Swarming forth from these tears in reality, the shrouded armies of Aether laid waste to surrounding areas. Shadow-eaten vampires, spectres, and darker things spead their chill touch, overrunning nearby cities and domains.

Treaty of Maelstrom's Rebuke

In the aftermath of the cataclysm which ended the war, exactly one year after the events which marked its beginning, representatives from Dischordia and Lazarus met in Vancouver to solidify a treaty to bring an end to the hostilities and negotiate terms for a lasting peace. Diplomats from every kingdom were sent to witness the treaty, but each hoped to see their own agenda reflected in the final document. The Treaty detailed the terms of the ceasefire, returning of prisoners of war and withdrawal of troops from occupied territories, but also contained several initiatives designed to further specific agenda.