Domain Summary
From legitimate mining, crafting, and construction businesses in Appalachia proper, to shady criminal dealings of the Second City, the Appalachian Alliance is a domain founded on the entrepreneurial spirit. Pursuing their ideals of industrialism and criminal enterprise has led to the Appalachian Alliance becoming one of the wealthiest and most prosperous domains in Dischordia, recognized even by High King Balor in naming them the Imperial Treasury.
Dominant Races
Fae, Vampires, Wraiths, few Shifters and Mages
Domain Advantages
Emerald City - Devil Anse Hatfield maintains one of the most profitable and important businesses of mining for minerals that store magical energy. Those who work for Devil Anse find that they have access to the kingdom's wealth of raw materials. Characters who choose this advantage begin the game with the Hoard background at 5.
Imperial Treasury - The machinations of the Boggan Princess, Alice Hatfield (MacGregor), earned her the title of Imperial Treasurer. Appalachia itself gained considerable wealth as a result, which it reinvests in the business ventures of its various nobles. Characters who choose this advantage gain the Resources background at 5.
Second City - A haven for organized crime, the Second City boasts a truly impressive criminal underworld network, unmatched by any other domain in Dischordia. Those in service to one of the Second City’s crime bosses find the seedy underbelly of crime open to them. Characters who choose this advantage begin the game with Larcenous influence at 5, which may be in any Dischordian domain (chosen at character creation)
Domain Disadvantage
Light Sensitive 5 Point Flaw - Be it from spending too much time in the Emerald City mines, or the gritty underworld of the Second City, all nobles of the Appalachian Alliance develop a particular sensitivity to light. Even the faint light given off by the black sun is overwhelming to them and enough to trigger their sensitivity. Each member of Appalachia begins the game with the 5 point Light Sensitive flaw
Politics & NPCs
Prior to the Court of Empires, the Hatfields were the undisputed lords of Appalachia. After the War of Aether left Devil Anse Hatfield severely injured, Syler Veselov, the last McCoy, saw an opportunity to seize power from the rival Hatfields. Though his coup was bloodless, with Devil Anse allowing Syler to take the Domain Lord seat, not all of Devil Anse’s followers have accepted the transition willingly. Following Sylar's assassination during a brief war with Imperial Bermuda, Devil Anse Hatfield has reclaimed his seat as Domain Lord.
Allies
Enemies
Empyrean Dysambigua, Sultanate of Glass
Kingdom Views
Appalachia’s my land, its people my family. We keep well enough to ourselves, but you mean to interfere in our business, or do harm to my family, we will rain hell upon you ‘till our last breath. I will not give one more drop of this family’s blood or one more ounce of our gold from our mountains. - ‘Devil Anse’ Hatfield
Dischordia
Bermuda - Appalacha has had a complicated relationship with Aranta-Shadur, Archive, and the Devil's Triangle. They have, at times, been our staunchest allies and most troublesome enemies. The Winters-Rose have been loyal friends throughout, and with their rise as the new ruling family, our domains are allied once again. - Alice Hatfield
Empyrean Dysambigua - They got theyselves all up in arms again’ us, but Bistri an’ his ilk ain’t got no idea whats ‘at mean. Hatfields an’ McCoys been feudin’ fer generations. Famous fer killin’ t’other. Wrongs compoundin’ wrongs, ‘till both sides git filled with the righteous spirit o’ war. It’s in the blood o’ th’ Appalachian people, an’ they ain’t prepared fer what’s in store fer ‘em if I catch ‘em in my crosshairs. An’ wut a stupid name. - ‘Cap’ Hatfield
Imperials - Devil Anse rode alongside Balor as his squire, and the High King will know no more loyal vassals than the Hatfields and Appalachia. None understand the coming Winter better than a Redcap, and his vassals. - Alice Hatfield
Ordo Trismegistus - As a domain that has built itself on a foundation of arcane pursuits, the Ordo is always in need of magical components... which the mines of Appalachia are always more than happy to provide at a fair and reasonable price. - Alice Hatfield
Sultanate of Glass - The blades they bring to bear in combating the darkness are formidable weapons. The smiths of Appalachia would pay handsomely for the secret to crafting such weapons, but the Riders of the Wind refuse to negotiate. - Alice Hatfield
Wolves of the North - At one time, our two domains could have easily become enemies. Despite our differences, we were united by common purpose against threats, both internal and external. Now, our smiths provide them blades, and they provide Appalachia with materials of bygone origin. - Valravn of Ravensholt
Other Kingdoms
Aether - The threat of Endless Winter pales in comparison to the dangers of the Abyss. Winter giving way to spring and summer, a return of the cycle of balance, is our only hope for the future of Dreams. - Syler Veselov
Avalon - Ain’ nothin’ worse than a Sidhe, ‘cept a Sidhe who thinks he’s better’n all t'other Sidhe. House Danann fancies 'emselves ruler of the Sidhe, but th’ gates of Arcadia fell ‘fore us, an’ we laid it t’ waste. It won't be long afore he gets hisself in a tizzy an’ comes a callin’ on Dischordia for revenge. - Devil Anse
Aztlan - We protect our own, treat ‘em like family. Them south o’ th’ border cut out th’ hearts o’ their own people. They hold a grudge ag’inst Pascal of Empyrean, but th’ enemy o’ my enemy most definitely ain’t my friend. We took one o’ their cities a while back, Juarez, stripped it bare. I reckon they might be lookin’ fer payback. - ‘Cap’ Hatfield
Diamond Congo - The wealth of raw materials they possess - both in gems and lumber - interests us. Rumors that their gems are cursed just means we shouldn’t use them ourselves, but doesn’t change the value they may represent to others... - Alice Hatfield
German Free States - Them free states may not seem like much now, but Dischordia started th’ same way a few hundred years ago, an’ now th’ most powerful empire. Keep a watch on them fellas... ‘Devil Anse’
Iron Lotus - Them bastards callin’ ‘emselves thieves, an’ sayin’ magic needs t’ be released an’ not trapped in items o’ power. Sayin’ it’s necessary t’ spin some fuckin’ wheel an’ shit. What a load o’ horseshit. They ain’t got th’ first clue ‘bout winter. Worse‘n Empyrean Dysambigua, them fellas.
Jade Empire - The first Voice of Balor brought our two kingdoms together as unlikely allies, and enforced the importance of etiquette among our courts. His influence has shaped Dischordia more than some would care to admit, and, in recognition of that impact, we respect the alliance he forged. - Alice Hatfield
Jukurrpa - All ‘at growth, an’ no industry to log it, an’ I reckon some mighty fine ore t’ be found ‘round them parts. It’d be mighty profitable fer Appalachia if’n we could get us’selves ahold of it. Don’t care much ‘bout th’ land, but th’ industry rights an’ some workers... - ‘Devil Anse’ Hatfield
Stygian Alliance - Lazarus done built his kingdom on th’ house an’ legacy of a dead god, an’ rode that horse all th’ way t’ becoming a god hisself. Ain’t that just beat all... All manner o’ gods come back this age, an’ he done bought into his own hype. But when th’ age turns ag’in, ain’t no speck o’ belief in that god gonna survive. - ‘Devil Anse’ Hatfield
Ukhu Amarumaya - There’s profit t’be had, from them mighty fine mines and forests down yonder... but’n we’d have t’ deal with ‘em savages what don’t deal in money, an’ they don’t seem t’ like Dischordia much right now. ‘Cap’ Hatfield
Vechnyy Uzhas - The Nightmare Lands have a long and sordid history with Dischordia, as does their lord, Rasputin. Only time will tell what opportunities they will present to us - Alice Hatfield