Dischordia

Kingdom Summary

After the fall of the shroud and the death of dreams, Balor and his host rode forth from the Dreaming, returning dreams to the world and turning the tide of the War of the Dead. Uniting the few surviving domains beneath his banner, Balor and his vassals forged the Unseelie Fae Kingdom of Dischordia upon the ruins of North America.

Dominant Races

Fae, Vampires, Mages, Shifters, few Mummies

Allies

Diamond CongoJade EmpireJukurrpaUkhu Amarumaya

Enemies

Aether, Avalon, Aztlan, Iron Lotus

Historical Information

Shroud Fall & War of the Dead

The world, as we know it, ended on December 21, 2012. The sun rose black and the shroud, the barrier which separated the lands of the living from the realm of the dead, fell. The world fell to chaos and the spirits of the dead launched a war against the living that would last for a decade.

Read more: (Shroud Fall) Years 1-6

Balor, the Fomorian of legend, rode from the realm of dreams and united the survivors of North America. Together, they drove back the legions of the dead and established the Kingdom of Dischordia with High King Balor upon the throne.

Read more: (Shroud Fall) Years 7-10, The Return of Dreams

Shards of the Gods

Shard of Helios

The spirits of the sun and moon, Helios and Luna, shattered when the shroud fell. Golden shards of the sun, and silver shards of the moon became highly sought treasures.

Read more: (Foundation Era) Shards of the Gods

Plague of Nightmares

An enemy, the Crimson Weaver, spread a plague of nightmares throughout Dischordia. The domains of Dischordia came together to combat this powerful threat.

Read more: (Foundation Era) Plague of Nightmares

War It Is

Nobles of Dischordia sparked an international incident, offending the Kingdom of Aether. Their king, Nul, responded with a declaration of war.

Read more: (Foundation Era) War It Is

Dischordia Goes to War

Alice MacGregor prophesized the Crimson Weaver's nightmares would bring the world to ruin. The New Faith received warnings that the kingdom of Xibalba would soon be marching to war. Dischordia had no alternative but to respond with force.

Read more: (Foundation Era) Dischordia Goes to War

250 Year Maelstroms

Maelstrom

Shortly after the wars, Maelstroms and Avatar Storms swept across the lands. They unleashed ash, acid rain, and spiritual energies that ripped souls asunder.

Read more: (Foundation Era) 250 Year Maelstroms

The Surveyors Court Convenes

For centuries, the maelstroms had cut the domains off from one another. When the maelstroms receded, travel became possible once again. Court reconvened for the first time in centuries.

Read more: (Surveyor’s Court) Convenes

Aether Strikes

After 250 years of silence from the Kingdom of Aether, many forgot the threat Nul levied that night so long ago. Then, in the span of a single night, Nul struck at every domain and kingdom. He inflicted crippling wounds against many domain lords, and few escaped unscathed.

Read more: (War of Aether) Aether Strikes

Aether Withdraws

During the War of Aether, the touch of the Abyss blackened cities in every kingdom. For twenty years the Abyss brought darkness and terror upon the world. Then, without warning, the tide of darkness receded.

Read more: (War of Aether) Aether Withdraws

Court of Empires Convenes

High King Balor and Dischordia weathered the War of Aether better than most. In its aftermath, they began the Court of Empires. By opening diplomacy with other kingdoms, Dischordia hoped to completely defeat the Aether

Read more: (Court of Empires) Convenes

A Marriage of Two Kingdoms

An imperial wedding solidified an alliance between Dischordia and the Sultanate of Glass. The Sultanate joined Dischordia as a new domain. 

Read more: (Court of Empires) Marriage of Two Kingdoms

Court of Nightmares

Centuries earlier, Shokar, the Immolator of Pompeii, was captured during the Nightmare War. When he escaped, the Nightmare Plague began to spread once again. In a desperate gamble for diplomacy, Appalachia invited the Nightmare Lands to court. The gamble paid off, as the Nightmare Lands joined Dischordia.

Read more: (Court of Empires) Court of Nightmares

A Shattered Peace

Dischordia, in attempting to thwart a threat to the world, inadvertently broke the delicate truce. Lazarus, Balor's long-time enemy and the ruler of Europe, declared war upon Dischordia in retaliation. This war, which would rage for a year, would come to be known as the War of Maelstrom's Rebuke. 

Read more: (Court of Empires) A Shattered Peace

War of Maelstrom’s Rebuke

After Lazarus declared war on Dischordia, the conflict raged over the next year. Each kingdom captured both territory and notable prisoners.

Read more: (Court of Empires) War of Maelstrom's Rebuke

The Aether's offer of peace required a difficult choice for those assembled, and a high cost. The first option: accept the darkness into reality and restore the balance of creation and destruction. Or the second, deny them and accept reality's ultimate end. The steep cost of acceptance complicated this decision. Without a vessel to bind Ahriman, a powerful abyssal entity, it would consume the world. But, to bind it required the sacrifice of a child to contain the darkness.

Two children had been abducted from their parents for this purpose. The first, the Last Son of Gwydion, child of Imperial Queen Maeve. The second, the Last Daughter of Eve, child of Hierophant Zachariah Baldric. In the end, it was Queen Calamity of Archive who chose to sacrifice the Last Daughter of Eve. In doing so, she bound the darkness with a name, and ended the darkness' war on reality. The souls of all mankind would be safe from Oblivion. The sacrifice adjusted reality towards an age of enlightenment for mankind. If the path stays true, the next age promises to be an Age of Ascension.

The War of Nightmares

Four Dischordian armies, each led by one of Balor's lords, marched against the Nightmare Lands of Greenland. They were met on the field of battle by Aitu, the Crimson Weaver, and his own cadre of generals.

Read more: (Foundation Era) War of Nightmares

The Sublime Cataclysm

The tides of the war began to turn to their enemy’s favor. The Dischordian lords of prepared a spectacular attack to bring a swift end to the conflict. Sultan Suleiman, a master of spirit magic, led the largest ritual the kingdom had ever seen. New Faith ritualists, students of the Arcane Academy, and a million occultists gathered from all domains aided him. The sky itself bled with the power they summoned. Chunks torn from the spirit realms themselves bombarded Lazarus’ Empire. As each realm struck, it laid waste to thousands of miles of Lazarus' territory. Millions perished in an instant, as the realms destroyed immense swaths of land.

Read more: (Sublime Cataclysm)

Treaty of Maelstrom's Rebuke

The war ended one year, to the day, after the events which marked its beginning. Delegates from Dischordia and Lazarus met to solidify a treaty and bring the war to a close. Every kingdom sent diplomats to witness the signing, but each had ulterior motives. Each hoped to see their kingdom's goals reflected in the final document. The Treaty detailed terms of ceasefire, such as returning prisoners and withdrawing troops. Yet it also contained several initiatives which advanced specific agendas.

Read more: (Treaty of Maelstrom's Rebuke)

Fading Glamour

Shortly after the signing of the Treaty, the Sidhe began to notice the fading of their House Boons. Commoner kith and other prodigals took perverse delight in the panic among the Sidhe. Speculation ran rampant about the cause.

Read more: (Aftermath) Fading Glamour

Death of Nul

Following the Treaty, Nul once again attended court, this time as an invited guest (if not a welcome one).

Read more: (Aftermath) Death of Nul

Maelstrom's Rebuke

Roughly a year after Dischordia's unthinkable attack, dropping entire realms on Europe, the full repercussions became apparent. Soothsayers and prophets around the world felt the stirring of the spirit realms months in advance. Warnings began circulating that another Great Maelstrom was brewing, and threatened to be greater than any previously witnessed. Every spirit realm, including the Dreaming, was in turmoil following Dischordia's attack. Every kingdom recalled the devastation of the last Great Maelstrom, which raged across the world for two and a half centuries, and each steeled itself against the encroaching devastation.

Read more: Malestrom's Rebuke (Dischordia)