Merits

Ability Aptitude (1 Pt. Mental Merit)

You have a natural aptitude for some Ability that goes beyond simple proficiency. With one non-combat capability (such as Computer or Drive) you gain a two-Trait resolution bonus. This can't apply to a combat skill or an exotic/esoteric Ability like Firearms or Vampire Lore.

Acute Sense (1 Pt. Physical Merit)

One or more of your senses are particularly sharp (must specify one of your five senses). You are two Traits up on all challenges involving this particular sense. You may have multiple acute senses, but you must purchase this Merit once for each sense.

Ambidextrous (1 Pt. Physical Merit)

You have a high degree of off-hand dexterity, and you can perform tasks with the "wrong" hand at no penalty. You must still use the rules for taking multiple actions, but you do not suffer a difficulty penalty if, say, you usc two weapons or are forced to use your off hand.

Animal Affinity (2 Pt. Merit; Fae Only)

You possess some of the legendary fae affinity for animals, and with a successful Social Challenge you may calm down a frightened or enraged animal, or befriend a neutral one. By spending two Social Traits, you may gain a rudimentary ability to understand the intentions of a particular animal, and even communicate with it in a way it understands well.

Busy Helper (5 Pt. Merit; Fae Only)

This Merit is identical to the boggan Birthright: Craftwork.
Boggans can perform any kind of task that requires hands-on craftswork in one-third normal time, as long as there are no witnesses and they are undisturbed. Other boggans may assist without imperiling the time bonus, however. In addition, to reflect their expertise at their chosen trades, boggans receive a free level of Crafts that can never be permanently lost.

Cat Senses (5 Pt. Merit; Fae Only)

This is identical to the sluagh Birthright: Heightened Senses, except you may not speak to wraiths, and you do not suffer the sluagh difficulties of Heightened Senses (susceptibility to light, etc.).

Sluagh have very keen senses, especially hearing and vision, and can act at no penalty in lightless or dimmed environments. 

Chimerical Craftsman (5 Pt. Merit; Fae Only)

This is identical to the Nocker Birthright: Forge Chimera
Forge Chimera: Nockers are the craftsmen and artisans of the fae, and with proper time and tools they can create chimerical objects of all kinds, weaving them out of pure Glamour and hard work. These objects cannot require radiation, electricity or active chemical reactions to function, however. Nockers receive either a free level of Crafts or Repair to demonstrate this affinity. Created items require a Static Mental Challenge with a Storyteller-assigned difficulty, and also an expenditure of Glamour based on the complexity of the item:
One Glamour - Hammer, door, business card
Two Glamour - Locks, candelabra, knife
Three Glamour - Sword, siege engine

Common Sense (1 Pt. Mental Merit)

This merit is free for new players.

Your have a significant amount of practical, everyday wisdom. Whenever you are about to do something contrary to common sense, the Narrator should alert you to how your potential action might violate practicality. This is an ideal Merit if you are a novice player; it allows you to receive advice from the Narrator concerning what you can and cannot do, and (even more importantly) what you should and should not do.

Jack-of-All-Trades (5 Pt. Merit)

You have a large pool of miscellaneous skills and knowledges obtained through your extensive travels, the jobs you’ve held, or just all-around know-how. You may automatically attempt any action even though you do not have the appropriate Ability, although you must risk an extra Trait to do so. However, if you lose this challenge, both Traits you bid are also gone. You can, of course, spend a Willpower Trait to avoid losing the Traits you just bid.

Natural Appreciation (5 Pt. Merit; Fae Only)

This is identical to the ghille dhu Birthright: Nature's Bounty.

Ghille dhu may harvest Glamour from beautiful natural scenes. Consider this process a form of Reverie, only it allows the ghille dhu to take the Dreamers Background as a favorite park or vista instead of a person. The time taken to gain Glamour is the same as usual, the ghille dhu must be relatively undisturbed and the scene pristine. A natural site may be Ravaged, by accident or design, rendering it useless for the purposes of a ghille dhu.

Spin the Wheel: Childling ghille dhu can retest any challenge, no matter what it may be and without cost, once per story.

Rose and Oak: Wilder ghille dhu receive free Gorgeous and Wiry Physical Traits, reflecting the splendor of their Summer forms.

Wisdom of the Ages: A grump ghille dhu can use her deep connection with the Dreaming and its cycles to get the answer to a single question. She must meditate in a natural setting (not with a potted plant at the mall!) for one hour, out of game, during which time she cannot communicate with anyone, and spend a Willpower and Glamour Trait. She may then ask a single question of the Storyteller, and make a Simple Test. If she wins, the answer the Storyteller provides will be mostly straightforward; if she ties, a more cryptic answer may be provided. If she loses, the question may not be asked again for at least a month. She may retest, but only at cost of another Glamour and Willpower Trait per retest. This Birthright, meant to be used once per
lunar cycle, can fail or even backfire with false information on the ghille dhu if used for trivial purposes. Those who use it too often may find themselves gone into the wilds for good one night...

Water Baby (5 Pt. Merit; Fae Only)

This is identical to the selkie Birthright: Ocean’s Grace

All selkies automatically succeed at any non-combat or non-cantrip challenges or tests related to swimming in any form, and are two Traits up on any challenges made while in the water. However, selkies are one Trait down on all Physical Challenges made on dry land.

Merits for All Races

  • Berserker 3 pts (F&F, p. 137)
  • Bruiser 1 pt (Laws of the Night Camarilla Guide, p. 24)
  • Catlike Balance 1 pt (F&F, p. 134)
  • Celestial Attunement 1 pt (F&F, p.137)
  • Clear Sighted 5 pts (Laws of the Hunt, p. 154)
  • Code of Honor 2 pts (Laws of the Night Revised, p. 116)
  • Coldly Logical 1 pts (Laws of the Night Camarilla Guide, p. 25)
  • Common Sense 1 pt (F&F, p. 137)
  • Concentration 1 pt (F&F, p. 137)
  • Crusader 1 pt (F&F, p. 140)
  • Danger Sense 3 pts (F&F, p. 142)
  • Daredevil 3 pts (F&F, p. 134)
  • Debt of Gratitude/Favor 1-3 pts (F&F, p. 140)
  • Dual Nature 2 pts (The Long Night)
  • Eidetic Memory 2 pts (F&F, p. 137)
  • Enchanting Voice 2 pts (Laws of the Night Revised, p. 113)
  • Friendly Face 1 pt (Laws of the Night Camarilla Guide, p. 24)
  • Higher Purpose 1 pt (The Long Night)
  • Huge Size 4 pts (F&F, p. 134)
  • Insensible to Pain 5 pts (Laws of Ascension Companion, p. 68)
  • Iron Will 3 pts (F&F p. 138)
  • Lightning Calculator 1 pt (Laws of Ascension Companion, p. 75)
  • Lucky 3 pts (F&F, p. 142)
  • Magic Resistance 2 pts (F&F p. 141)
  • Medium 2pts (F&F, p. 141)
  • Misplaced Heart 2 pts (The Long Night)
  • Natural Leader 1 pt (F&F, p. 140)
  • Natural Linguist 2 pts (Laws of the Night Revised, p.116)
  • Nine Lives 6 pts (F&F, p. 142)
  • Oracular Ability 3 pts  (Laws of the Night Revised, p. 120)
  • Perfect Liar 3 pts (Laws of Ascension Companion, p. 94)
  • Pitiable 2 pts (F&F, p. 140)
  • Poker Face 2 pts (Laws of Ascension Companion, p. 93)
  • Prestigious Sire/Mentor 1 pt (F&F p. 140)
  • Sanctity 2 pt (Laws of the Night Sabbat Guide, p. 73)
  • Shivers 1 pt (Laws of the Hunt, p. 150)
  • Sorcerous Awareness 4 pts (Laws of the Hunt, p. 152)
  • True Love 4 pts (F&F, p. 142)
  • Unbondable 3 pts (Laws of the Night Revised, p. 120)

Fae

  • Mansion - 2 pts Appropriate for setting, +2 Holdings (goes above Trait Max)
  • Nightclub - 2 pts Appropriate for setting, +1 Holdings (goes above Trait Max), +1 temp Hoard/month
  • Fae Songs 1-5 pts (Shining Host, pg. 155 Shining Host Players Guide
  • Past Life 1-5 pts (Shining Host)
  • Mass Appeal 1-5 pts (Shining Host)
  • Poetic Heart 3 pts (Shining Host)
  • Iron Resistance 4 pts (Shining Host)
  • Immortal Passion 5 pts (Shining Host)
  • Regeneration 7 pts (Shining Host)
  • Winged 4 pts (Shining Host)
  • One Bad Dude 5 pts (Shining Host)
  • Loyal Heart 5 pts (Shining Host)

Vampires

  • Eat Food 1 pt (F&F, p. 134)
  • Blush of Health 2 pts
  • Efficient Digestion 3 pts
  • Light Sleeper 2 pts
  • Calm Heart 3 pts
  • Faerie Affinity 2 pts
  • Bright Aura 1 pt (Laws of the Night Camarilla Guide)
  • Healing Touch 1 pt (Laws of the Night Camarilla Guide)
  • Inoffensive to Animals 1 pt (Laws of the Night Camarilla Guide)
  • Early Riser 1 pt (Laws of the Night Sabbat Guide)

Mages

  • Light Sleeper 1-3 pts  (Laws of Ascension Companion)
  • Conditional Magic 1-6 pts (Laws of Ascension Companion)
  • Green Thumb 1 pt (Laws of Ascension Companion)
  • Parlor Trick 1 pt (Laws of Ascension Companion)
  • Circumspect Avatar 2 pts (Laws of Ascension Companion)
  • Unaging 2 pts (Laws of Ascension Companion)
  • Cyclic Magic 3 pts (Laws of Ascension Companion)
  • Manifest Avatar 3 pts (Laws of Ascension Companion)
  • Natural Channel 3 pts (Laws of Ascension Companion)
  • Unbondable 3 or 6 pts  (Laws of Ascension Companion, Character Creation Only)
  • Fae Blood 4 pts (Laws of Ascension Companion)
  • Kinfolk 4 pts (Laws of the Hunt)
  • Twin Souls 4 pts (Laws of Ascension Companion)
  • Ghoul 5 pts (Laws of Ascension Companion)
  • Legendary Attribute 5 pts (Laws of Ascension Companion)
  • Shattered Avatar 5 pts (Laws of Ascension Companion)
  • Gnosis 5-7 pts (Laws of the Hunt)
  • Avatar Companion 7 pts (Laws of Ascension Companion)
  • Dual Tradition 7 pts (Laws of Ascension Companion)
  • Inner Knight 5 pts (Laws of Ascension Companion)
  • Physical Enhancement 3+ pts (Laws of Ascension Companion)
  • Personal Talisman 1 pt (Laws of Ascension Companion)
  • Resistant Pattern 7 pts (Laws of Ascension Companion)
  • Immunity 2-7 pts  (Laws of Ascension Companion, Must be approved by Storyteller)
  • Bardic Gift 1-5 pts (Fae Blood Merit) pg. 155 Shining Host Players Guide
  • Honored Birthrights 5 pts (Fae Blood Merit) pg. 158 Shining Host Players Guide
  • Riastradh 5 pts (Fae Blood Merit) pg. 159 Shining Host Players Guide

Shifters

  • Silver Tolerance 7 pts (Laws of the Wild West p.192 use silver rules form LWW)
  • Bad Taste 2 pts (Laws of the Wild)
  • Fair Glabro 2 pts  (Laws of the Wild)
  • Lack of Scent 2 pts  (Laws of the Wild)
  • Metamorph 6 pts (Laws of the Wild)
  • Moon-Bound (Lilith) 2 pts (Laws of the Wild)
  • Natural Channel 3 pts  (Laws of the Wild)
  • Resistant to Wyrm Emanations 6 pts (Laws of the Wild)

Nuwisha Only

  • Large 1pt (Changing Breeds 1)
  • Umbral Affinity 2 or 3 pts (Changing Breeds 1)
  • Favored by Coyote 6 pts (Changing Breeds 1)

Corax Only

  • Quick Learner 2 pts (Changing Breeds 1)
  • Double Draught 2 pts (Changing Breeds 1)
  • Guardianship 2 pts (Changing Breeds 1)
  • Birdseye 4 pts (Changing Breeds 1)
  • Strong Claws 4 pts (Changing Breeds 1)

Bastet Only

  • Graceful 2 pts (Changing Breeds 1)
  • Photographic Memory 3 pts (Changing Breeds 1)
  • Gift of Seline (Lilith) 5 pts (Changing Breeds 1)

Gurahl Only

  • Early Maturation 3 pts (Changing Breeds 2)
  • Umbral Affinity 3 pts (Changing Breeds 2)
  • Rip Van Winkle 3-6 pts (Changing Breeds 2)

Mokole Only

  • Manshape 1 pt  (Changing Breeds 2)
  • Mnesis of the Lost Ones 1 pt (Changing Breeds 2)
  • Terrible Footsteps 1 pt (Changing Breeds 2)
  • Yathamaya 1 pt (Changing Breeds 2)
  • Bite of the Monitor 1-5 pts (Changing Breeds 2)
  • Retain Eggs 2 pts (Changing Breeds 2)
  • Retain Seed 2 pts (Changing Breeds 2)
  • Temperature Control 2 pts (Changing Breeds 2)
  • Farm Ties 3 pts (Changing Breeds 2)
  • Sacred Crocodiles 3 pts (Changing Breeds 2)
  • Gold Tolerance 5 pts (Changing Breeds 2, use LWW page 192)
  • Eidetic Memory 5 pts (Mokole only)
  • Color Change 7 pts (Changing Breeds 2)
  • Step Sideways 7 pts (Changing Breeds 2)
  • Veiled to Garou 7 pts (Changing Breeds 2)

Ratkin Only

  • Caged Folk 3 pts (Changing Breeds 3)

Mummy

  • High Pain Tolerance 1 or 3 pts (Laws of the Resurrection)
  • Noble Bearing 1 pt (Laws of the Resurrection)
  • Fascinating Gaze 2 pts (Laws of the Resurrection)
  • Osiris’ Gift 1pt (Laws of the Resurrection)
  • Immune to Disease 3 pts (Laws of the Resurrection)
  • Immune to Poison 3 pts (Laws of the Resurrection)
  • Gift of Thoth 5 pts (Laws of the Resurrection)