Street

Ignored and spat upon on by their “betters,” those in the dark alleys and slums, where plague and pestilence scurries along by the gutter, have created their own culture to deal with life and any outsiders who might come calling. When calling on Street Influence, you use your connections on the underside of the city to find the lepers, thieves of all sorts, ruffians, petty criminals, prostitutes, residents of the cheap side of towns, actors and fringe elements of so-called “deviant” cultures.

    • Open an ear for the word on the street (Gain 1 temp. Contact to watch a Street action)
    • Identify most gang turfs and habits (Gain 1 temp. Streetwise ability)
    • Know minor slumlords and gang leaders (Trace someone with low-level Street influence)
    • Have dumpster divers try to find something for you (Gain 1 temp. Scrounge ability)
    • Live mostly without fear on the underside of the city (Gain 2 temp. Streetwise ability)
    • Keep a contact or two in most aspects of street life (Gain 2 temp. Contacts to watch Street actions)
    • Pay some bums to keep their eyes and ears open (Gain 2 temp. Info Net to investigate Street actions)
    • Scavenge small-time weaponry or stolen goods (Gain 2 temp. Scrounge ability)
    • Get insight into other areas of Influence (Gain 2 temp. Contacts to watch any influence)
    • Arrange some services from street people or ruffians (Gain 1 temp. Allies)
    • Encourage street artists and performers (Boost population morale a small amount)
    • Find a place to “lay low” (Conceal any action with 2 temp. Alt. Ident)
    • Mobilize groups of peasants or homeless (Grow 1 Domain into Contacts)
    • Beg or hold a “collection” (Gain 1 temp. Resources: Coin)
    • Gain respect of one gang or bandit group (Gain 1 temp. Domain Security)
    • Hear peasant rumors (Gain 1 temp. Information Network)
    • Control a medium-sized gang of thieves and ruffians (Grow 1 Domain into Domain Security)
    • Arrange protests by peasants (Block a Political or Magistrates 3 or lower action)
    • Gather a group of urchins to be your eyes and ears (Grow 1 Domain into Information Network)
    • Obtain a questionable supply of weapons (Gain 1 perm. Arsenal)
    • Find the location of a cache of contraband (Gain 2 temp. Resources at random)
    • Dominate all aspects of a housing project or slum (Grow 1 Domain into Street Influence)
    • Have someone harassed or detained by peasants (Block any Influence action at level 3 or lower)
    • Host a street festival or block party (Boost population morale)
    • Arrange an “accident” or assault (Attack 1 of any Influence or Background)
    • Bribe local magistrates to ignore minor criminal activity (Boost a level 6 or lower Street or Larceny action)
    • Start a minor riot or turf war (Attack up to 2 Street influence)
    • Locate or open a den of iniquity (Gain 5 temp. Larceny influence)
    • Completely dominate a neighborhood (Attempt to grow 1 perm. Domain)
    • Control a large gang (Grow 2 Domain into Domain Security)
    • Do a favor for a corrupt Magistrate (Gain 5 temp. Magistrates influence)
    • Establish a street crime ring (Guns, Gambling, Drugs) (Gain 1 perm. Resource: Coin)
    • Locate unique or customized weaponry (Gain a unique weapon)
    • Incite a major turf war (Attack 3 Street influence)
    • Arrange a street hit (Attempt to have a target killed. You set the bounty)
    • Arrange an elaborate street carnival (Significantly boost population morale)
    • Completely dominate the downtown of a major city (Attempt to grow 2 perm. Domain)
    • Start a major peasant revolt (Attack up to 3 Population Background or Influence)
    • Run your urchin empire beneath the notice of others (Conceal your actions with 10 temp. Alt. Ident)
    • Stay well-informed about various peasant movements (Learn all Street actions taken this month)