Influences


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In the Seventh Age, the Church has considerable control over temporal society, and its policies exert considerable influence over the direction of politics and communities. Knowing the appropriate people allows insight into the mainstream faiths of Dischordia. When you exercise Church Influence, you can change religious policy, affect the assignment or clergy and access a variety of lore and resources. Contacts and Allies affected by Church Influence would include priests, bishops, shaman, and enlightened members of the New Faith, church-sponsored inquisitors, holy orders, and various attendees and assistants.

    • Identify local adherent of a given faith (Trace someone with low-level Church influence)
    • Pass as a member of the clergy (Conceal a Church action with 1 temp. Alt. Identity)
    • Peruse general church records (marriage, burial, etc.) (Investigate a Church action with 1 temp. Info Net)
    • Have someone you lead you in meditation or prayer (Gain 1 temp. Meditation ability)
    • Identify a celebrant of a given faith (Trace someone with high-level Church influence)
    • Track regular church members (Watch Church actions with 1 temp. Contacts)
    • Suspend lay members (Block a Church 2 or lower action)
    • Hold a minor religious service (Boost population morale or faith-based magic by 1)
    • Open a single small church or shrine (Grow 1 Domain into Church influence)
    • Access private information and archives of a church (Investigate a Church action with 2 temp. Info Net)
    • Dip into the collection plate or store rooms (Gain 1 temp. random Resource)
    • Host a soup kitchen or provide alms to the poor (Gain 2 temp. Street Influence)
    • Discredit a celebrant or desecrate a holy place (Attack 1 Church influence)
    • Manipulate regional branches of the church (Boost or Block a Church 3 or lower action)
    • Have a small number of weapons anointed (Boost 1 Arsenal)
    • Arrange a major religious ritual or celebration (Boost population morale or faith-based magic by 2)
    • Access ancient church lore, knowledge, or prophecy (Gain 1 temp Library, Lore Ability, or piece of prophecy)
    • Borrow or access church relics or sacred items (Gain a temp. Artifact or Arcane Resource at random)
    • Gain rumors of heretical activity (Gain 2 temp. Contacts or Info. Net Backgrounds)
    • Stage a "miraculous" event (Boost population morale significantly)
    • Identify a fanatical true believer among your followers (Trace a PC or NPC with Faith)
    • Build a holy site for your followers (Gain or expand a Sanctum)
    • Launch a witch-hunt or inquisition (Attack 1 of any Influence or population Background)
    • Send missionaries to convert followers (Attempt to grow 1 perm. Domain)
    • Excommunicate a church member, defile holy ground (Attack 2 Church influence)
    • Have a medium cache of weapons consecrated (Boost 2 Arsenal)
    • Nominate a member of clergy for elevation (Gain 1 perm. Mentor)
    • Arrange an extended ritual or ceremony (Boost faith-based magic by 4)
    • Pose as a major religious figure (Gain 1 perm. Alt. Ident. Background)
    • Stage an officially recognized “miracle” (Improve morale & attract domain pop.)
    • Exert minor influence over church policy and liturgy (Boost or Block a Church 6 or lower action)
    • Investigate suspected or accused heretics (Gain 3 temp. Info Net Background, or 1 Secrets)
    • Open a cathedral/temple dedicated to your faith (Grow up to 3 Domain into Church Influence)
    • Excommunicate a member of the clergy (Attack up to 3 Church influence)
    • Send missionaries to convert another's followers (Attempt to steal 1 Domain or Church Influence)
    • Arrange an monumental ritual in your deity's name (Boost faith magic by 5)
    • Exert major influence over church policy and dogma (Boost or Block a Church 8 or lower action)
    • Seek a blessing from a high priest of your faith (Attempt to gain a temp. Totem or Blessing)
    • Arrange a legendary ritual to honor your deity (Attempt to open a Font of Power)
    • Instigate a holy war or crusade in your deity's name (Attack 4 Church influence)

Your ties lead one way or another, by blood, marriage, coercion, wealth or talent to the elite over the unwashed masses. You don’t necessarily have a direct link to nobility, but with the Court Influence you might find yourself invited to revels where such nobility can be present. Court Influence also has effects or means to lobby the nobility within the domain and create or destroy nobles careers.

    • Know whos who in the Court scene (Trace someone with low-level Court influence)
    • Arrange for modest entertainment at a courtly event (With 2x Performance or Expression ability)
    • Learn about celebrations in advance (Watch Court actions with 1 temp. Contacts)
    • Learn what is fashionable to avoid a minor faux pas (Gain 1 temp. Etiquette ability)
    • Know, and be known by, the local elite (Trace someone with high-level Court influence)
    • Borrow Idle money from local nobles (Gain 1 temp. Coin Resource )
    • Track most celebrities and luminaries (Gain 1 temp. Info Net to investigate a Court action)
    • Spread damning gossip (Block a level 2 or lower Court action)
    • Hobnob well above your station (Grow 1 Domain into Court influence)
    • Crush promising courtier careers (Attack 1 Court influence )
    • Hear juicy court gossip (Gain 2 temp. Contacts to watch Court actions)
    • Host a small intimate gathering of society elite (Gain 1 temp. Allies)
    • Gain minor celebrity status (Boost a Court 4 or lower action)
    • Throw a small party or celebration for the commoners (Boost population morale by 1)
    • Hear a piece of juicy gossip about an individual (Gain 1 temp. Info Net)
    • Serve as a patron to a skilled artist (Gain 1 temp. Luxury Resource at random)
    • Ruin a club, gallery, festival or other posh gathering (Attack 2 Court influence)
    • Obtain invitations to important and royal celebrations (Gain 1 temp. Standing for a month)
    • Receive gifts from wealthy courtiers (Gain 2 temp. Luxury Resource at random)
    • Arrange for someone to receive positive publicity (Gain 3 temp. Newspaper influence this month)
    • Open a small but influential theater or gallery (Grow up to 2 Domain into Court influence)
    • Make a good impression with visiting nobles (Gain 1 temp. Patron)
    • Cause a scandal to publicly humiliate a courter (Block a Court 5 or lower action)
    • Arrange for a masterful performance (With 5x Performance or Expression ability)
    • Establish your territory as a hub of art and culture (Attempt to grow 1 perm. Domain)
    • Destroy the career of a minor established courtier (Attack 3 Court influence or Destroy 1 Standing)
    • Gain introduction into the city’s elite social circles (Gain 2 temp. Standing for a month)
    • Throw a high-society fundraiser for a politician (Gain 5 temp. Political influence this month)
    • Arrange a significant festival or celebration (Improve morale & attract domain pop.)
    • Make someone a minor celebrity (Create 1 perm. Standing for yourself or another)
    • Become a major celebrity (Boost a Court 6 or lower action)
    • Open a large gallery or theater in the city (Grow up to 3 Domain to Allies or Court influence)
    • Make someone a major celebrity (Create 2 perm. Standing for yourself or another)
    • Impress visiting high-status or imperial nobility (Gain or grant 1 perm. (npc) Patron)
    • Attract a crowd of sycophants (Gain 3 temp. Allies, or 1 perm. Allies)
    • Find an artistically charged font of power (Attempt to locate a Font of Power)
    • Be well-informed about gossip of note in the courts (Learn every Court action taken this month)
    • Create a major scandal among the courts (Block a Court 8 or lower action)
    • Destroy a major courtier's career (Attack up to 4 Court influence or Destroy 2 Standing)
    • Host a domain-wide celebration or festival (Improve morale in all territories)

Healthcare in Dischordia differs upon what kingdom you are from. Depending on your religious or personal medical preference, you might end up with the black plague, legless from gangrene or dead with leeches draining cold blood out of your body. Common types of healers in various kingdoms include herbalists, witches, midwives and wise men/women, though some still boast physicians & nurses.

    • Identify local apothecaries or herbalists (Trace someone with low-level Health influence)
    • Access a single Blood trait (Gain one blood trait)
    • Access the services of village healers (Gain temp. access to Medicine or Poisons ability x 1)
    • Falsify medical records (Conceal a Health action with 1 temp. Alt. Identity)
    • Access health records (Watch a Health action with 1 temp. Contacts)
    • Identify a medical specialist (Trace someone with high-level Health influence)
    • Access medical records (Gain 1 temp. Info Net to investigate a Health action)
    • Access healers able to treat limited mundane ailments (Gain temp. access to Medicine ability x 2)
    • Instigate minor quarrantines (Block any target influence action at level 1)
    • Have minor lab work done (Boost health / life magic by 1)
    • Corrupt or alter medical records or test results (Conceal a Health action with 2 temp. Alt. Idententity)
    • Access herbs, minor drugs, or non-fatal poisons (Gain 1 temp. Pharmaceutical Resource)
    • Access skilled healers to treat mundane ailments (Gain 1 temp. Allies with the Medicine ability x 3)
    • Open a small apothecary or herbalist shop (Grow 1 Domain into Health Influence)
    • Provide veterinary healthcare for livestock (Gain 3 Industry influence this month)
    • Acquire a cadaver (Gain 1 temp. Arcane Reagents Resource)
    • Rewrite medical records (Gain 1 perm. Alt. Ident.)
    • Have minor medical research performed (Gain temp. Research ability or boost health / life magic x2)
    • Institute large-scale quarantines (Block any target influence action at level 3 or lower)
    • Access master healers able to treat mundane ailments (Gain temp. Allies with with the Medicine ability x 5)
    • "Lose" a supply of drugs (medicinal or recreational) (Gain 3 Larceny or Street influence this month)
    • Open a small medical clinic (Grow 2 Domain into Health Influence)
    • Prevent emergency personnel from responding to disaster (Block a Health 5 or lower action)
    • Experiment on a subject to alter or enhance them (Gain or grant up to 2 temp. Enhancements)
    • Access a supply of fatal poisons or major drugs (Gain 2 temp. Pharmaceutical Resource)
    • See to the general well-being and health of a population (Boost morale or health / life magic by 3)
    • Arrange the theft of large quantities of drugs (Gain 4 Larceny or Street influence this month)
    • Access healers to treat some supernatural ailments (Trace a PC or NPC with low-level healing magic)
    • Collaborate with other doctors and medical professionals (Boost a Health 5 or lower action)
    • Access a supply of genetically modified food (Gain 3 temp. Food Resource at random)
    • Locate samples of infectious diseases (Attack up to 2 of any population background)
    • Open a hospital or medical center (Grow 3 Domain into Health Influence)
    • Cause a major shortage of medicine (Block a Health 7 or lower action)
    • Perform major or illegal experimentation (Gain temp. Research ability or boost health / life magic x4)
    • Make lasting alterations to a subject's form (Gain or grant up to 1 perm. Enhancement)
    • Locate a place of significant life energy (Attempt to find a Font of Power)
    • Access healers to treat most supernatural ailments (Trace a PC or NPC with high-level healing magic)
    • Spread a dangerous illness among a population (Attack up to 3 of any population background)
    • Shut down medical care for an entire month (Block a Health 8 or lower action)
    • Direct genetic engineering (or life magic) projects (Gain 5 temp. Research ability, or perm. Enhancement x2)
    • Have your finger on the pulse of the domain's health (Learn every Health action taken this month)
    • Shut down a major source of medical treatment (Attack up to 4 Health influence)

The grinding wheels of labor fuel the economies of some domains. Machines, factories, and blue-collar workers lineup in endless drudgery, churning out the few remaining modern wonders under the Black Sun. Control over Industry influence sways the formation of unions, the movement of work projects, locations for factories, and the product of manufacturing concerns. Union workers, foremen, engineers, construction workers, manual laborers, and all manner of blue-collar workers exit among these ranks.

    • Know industrial workers and site bosses (Trace someone with low-level Industry influence)
    • Learn about industrial projects and movements (Watch Industry actions with 1 temp. Contacts)
    • Hire an apprentice craftsman for a task (Gain 1 temp. Repair ability)
    • Have access to a small workshop (Gain 1 temp. Laboratory or Sanctum (non-stacking))
    • Know bigshot industrialists (Trace someone with high-level Industry influence)
    • Hire craftsmen to assist with a building project (Gain temp. Allies with with 1x Crafts ability)
    • Arrange small accidents or sabotage (Attack 1 Industry influence)
    • Stage a walkout of a single business (Block an Industry 1 action)
    • Organize minor strikes (Block an Industry 2 or lower action)
    • Build shelters to house a small population (Gain 2 temp. Street influence this month)
    • Have craftsmen build a small quantity of goods (Gain 1 temp. Goods Resource or 2 temp. Crafts ability)
    • Appropriate machinery for a short time (Boost an Industry 2 or lower action)
    • Close down a small farm, plant, or mine (Attack 2 Industry influence)
    • Revitalize a small farm, plant, or mine (Grow 1 Domain into Industry influence)
    • Engage in Industrial Espionage (Gain 2 temp. Info Net to investigate Industry actions)
    • Construct walls and other defenses (Grow 1 Domain into Domain Security)
    • Manipulate large local industry (Boost or Block an Industry 4 or lower action)
    • Provide shelter to a large population (Gain 4 temp. Street influence or Improve Morale)
    • Access some product of primary industry (Gain 1 temp. Raw Material or Food Resource at random)
    • Have a journeyman craftsman build something for you (Gain 3 temp. Crafts or Repair ability)
    • Acquire a basic technomagic device (Gain a tech-based Wonder or Artifact)
    • Attract a major heavy industry to your domain (Grow 2 Domain into Industry influence)
    • Hinder production of a single resource or industry (Destroy 2 temp. Resources)
    • Illegally dump toxic industrial waste (Attack 2 Domain)
    • Manufacture a small amount of high-quality goods (Gain 1 temp. Luxury Resource)
    • Repair roads and transportation infrastructure (Gain 4 temp. Transportation influence this month)
    • Mobilize a union in an industry (Boost or Block an Industry 5 or lower action)
    • Institute a minor reconstruction project (Attempt to grow 1 perm. Domain)
    • Arrange a meeting with a corrupt labor official (Gain 5 temp. Larceny influence this month)
    • Arrange for a major ecological disaster (Attack up to 3 Domain)
    • Fatally sabotage a major construction project (Attack up to 3 Industry Influence)
    • Have a major construction project performed (Build or expand 1 perm. Laboratory or Sanctum)
    • Establish or expand primary industry (farm, mine, etc.) (Gain 1 perm. Resource: Food or Raw Material)
    • Aid construction of influential buildings & infrastructure (Grow up to 2 Domain into any influence)
    • Cause a major strike among workers (Block an Industry 7 or lower action)
    • Acquire significant product of primary industry (Gain 3 temp. Raw Material or Food Resources)
    • Open a mass-production or assembly-line facility (Gain 1 perm. Goods or Luxury Resource)
    • Institute a major reconstruction project (Attempt to grow 2 perm. Domain)
    • Fatally sabotage heavy industry or machines (Attack up to 4 Industry Influence)
    • Review all construction permits issued (Learn all Industry actions taken this month)
    • Influence kingdom-wide labor movements (Boost or Block an Industry 8 or lower action)
    • Establish or expand a manufacturing industry (Gain 2 perm. Goods or Luxuries Resources)

Even in the most cosmopolitan of ages, society has found certain needs and services too questionable to accept, or had members who believed their strength or cunning entitled them to whatever they could take. Some organizations rise among these various criminal enterprises to provide such demands, regardless of the risk. Among this often ruthless and dangerous crowd are the likes of shady gunslingers, ethnic gangs, bookies, smugglers, bandits, fences and launderers.

    • Hear about any recent criminal activity of note (Watch Larceny actions with 1 temp. Contacts)
    • Know some low-level crooks (Trace someone with low-level Larceny influence)
    • Locate minor contraband (Gain 1 temp. Info Net. to investigate a Larceny action)
    • Know the turf of various criminal organizations (Gain 1 temp. Streetwise ability)
    • Know who calls the shots in the underworld (Trace someone with high-level Larceny influence)
    • Hire goons to rough someone up (Have someone attacked with intent to injure)
    • Meet someone in “The Family” (Grow 1 Domain into Larceny influence)
    • Have a fall guy take the rap for your shady dealings (Conceal a Larceny action with 1 Alt. Ident.)
    • Obtain a mundane weapon (Gain a basic weapon)
    • Arrange a minor “hit” on non-nobility (Attack any 1 Population Background)
    • Prove that crime pays (Gain 1 temp. Coin Resource)
    • Round up a fair-sized gang of outlaws for one task (Gain 1 temp. Domain Security)
    • Offer shady support to a labor union (Gain 3 temp. Industry influence this month)
    • Bribe corrupt officers to look the other way (Block a Magistrates 3 or lower action)
    • Gain the respect of gangs and influence their operations (Gain 3 temp. Street influence this month)
    • Obtain impressive weaponry (Gain 1 perm. Arsenal)
    • Arrange a gangland assassination (Have someone attacked with intent to kill)
    • Hire a demolition man or firebug (Attack one of any Influence or Background )
    • Supply local contraband needs (Gain 1 temp. random Resource)
    • Know an underboss in the Family (Grow up to 2 Domain into Larceny influence)
    • Get your hands on a forged or stolen identity (Gain 1 perm. Alt. Ident.)
    • Extort protection money from local businesses (Steal 1 temp. random Resource )
    • Arrange to have illicit goods smuggled (Gain 4 temp. Transportation influence)
    • Host some unlicensed entertainment (fights, races, etc) (Gain 2 temp. Coin Resource, or Improve morale)
    • Acquire a cache of black-market weapons (Gain 2 perm. Arsenal)
    • Supply the contraband needs of a large city (Gain 2 temp. random Resources)
    • Run criminal activity out of a crooked magistrate office (Gain 5 temp. Magistrates influence this month)
    • Stage a minor heist against a vulnerable target (Steal up to 2 random Resources)
    • Control the head of a small crime family (Boost or Block a Larceny 6 or lower action)
    • Locate unique or custom weaponry (Gain a unique weapon)
    • Deal in illicit drugs and bootleg liquor (Gain 2 temp. Luxury or Pharmaceutical Resources)
    • Establish a counterfeiting ring or shady gambling house (Gain 1 perm. Coin Resource)
    • Put a price on someone's head (You set the bounty)
    • Start a mob war (Attack up to 3 Larcenous influence)
    • Cut a deal with a corrupt politician via blackmail (Gain 5 temp. Politics Influence)
    • Stage a major heist against a secure target (Attack 2 of any Influence or Steal 3 random Resources)
    • Control the head of a large crime family (Boost or Block a Larceny 8 or lower action)
    • Acquire a large quantity of black-market weaponry (Gain 3 perm. Arsenal)
    • Stage an assassination, terrorist act, or shooting spree (Attack 3 of any Influence; Have someone attacked)
    • Stay well-informed of organized crime operations (Learn all Larceny actions taken this month)

In an age where the quest for learning and knowledge is taking on a new significance, those who have access to knowledge are powerful indeed. Someone with this Influence can control the amount of knowledge dispensed to the peasantry - and the percentage of truth dispensed. Within this sphere of Influence, one finds the tutors, scholars, monks, minstrels, archivists, clergy, and many young and impressionable minds. University works solely in your domain.

    • Access to a limited variety of books (Gain 1 temp. Library Background)
    • Learn the true level of schooling a given citizen has had (Trace someone with low-level Learning influence)
    • Access the local school marm (Watch a Learning action with 1 temp. Contacts)
    • Have some students contribute their knowledge (Gain 1 temp. Academics, Enigmas, or Science ability)
    • Uncover classic or forgotten information. (May purchase a Lore ability at 1)
    • Know a student or two with useful knowledge or skills (Gain 1 temp. Allies only for abilities)
    • Control information dispensed to a small audience (Grow 1 Domain into Learning influence)
    • Borrow a selection of books from a library (Gain 2 temp. Library or boost Science / Mind magic by 1)
    • Obtain access to historical archives (Gain 1 temp. Info Network)
    • Have students expelled or retained (Boost or Block a Learning 2 or lower action)
    • Have “connections” to a university (Gain 1 temp. Mentor)
    • Begin a vocational program at a local institution (Grow 1 Domain into any influence)
    • Obtain basic school supplies (Gain 1 temp. Paper or Pigment Resource)
    • Get certain literary works banned (Remove 2 temp. Library)
    • Establish your own school (Grow 2 Domain into Learning influence)
    • Find the material to research common lost lore. (May purchase a Lore ability at 2)
    • Contact or discredit a scholar in a particular subject (Gain or remove 2 temp. Mentor)
    • Obtain access to a large variety of books and tomes (Gain 1 perm. Library)
    • Contact an eminent scholar (Gain 3 temp. Mentor)
    • Use university facilities freely (Gain 3 temp. Library, Sanctum, or Laboratory [no stack])
    • Have common languages translated (Gain temp. Allies with Linguistics ability)
    • Receive high-end education. (Gain 1 perm. Mentor)
    • Access esoteric libraries of uncommon lost lore. (May purchase a Lore ability at 3)
    • Promote / Cancel a class of your choice (Boost or Block a Learning 4 or lower action)
    • Discredit the head of a department (Attack 1 Learning influence)
    • Falsify a Ph.D or equivalent certification (Gain 1 perm. Alt. Ident)
    • Know people with obscure and esoteric knowledge (Gain 3 temp. Allies (only for abilities))
    • Found a university and attract students (Attempt to grow 1 perm. Domain, or 3 Domain to Learning)
    • Control all education standards in a large area (Boost or Block a Learning 5 or lower action)
    • Appoint or Discredit the dean of a college (Gain 2 perm. Mentor, or Attack 2 Learning Influence)
    • Control a university curriculum (Boost or block a Learning 6 or lower action)
    • Access rare volumes of lore (May purchase a Lore ability at 4)
    • Try to have rare or esoteric languages translated (Gain Allies with high Linguistics ability)
    • Direct a department to research a specific problem (Gain 3 temp. Research ability)
    • Hire a research assistant (Gain 1 perm. Retainer or Allies)
    • Arrange favors from graduates of your institution (Gain 3 temp. Allies)
    • Improve the efficiency of any organization (Boost any influence action of 6 or lower)
    • Destroy or discredit an entire college (Attack up to 4 Learning Influence)
    • Keep abreast of all recent developments in academia (Learn all Learning actions taken this month)
    • Access singular volumes of forbidden lore (May purchase a Lore ability at 5)
    • Dramatically expand your personal library (Gain 3 perm. Library)

“To protect and serve” is the typical motto of the Magistrates, as such, the Magistrates influence can be very handy in protecting one’s holdings and domains or raiding the assets of another. Magistrates of all ranks, detectives, guards, supernatural investigators (seers), tax accountants, highway patrolmen, special divisions (Such as a former SWAT team or a Spirit Binders unit), and counterintelligence operatives make up these ranks.

    • Learn local magistrate procedures (Trace someone with low-level Magistrate influence)
    • Hear magistrate information and rumors (Watch Magistrate actions with 1 temp. Contacts)
    • Retain a private investigator or public defender (Gain 1 temp. Investigation or Law ability)
    • Get some information from a confidential informant (Gain 1 temp. Info Net to investigate Street or Larcenous)
    • Know the name of a captain of the guard (Trace someone with high-level Magistrate influence)
    • Get “Inside Information” about an investigation (Gain 1 temp. Contacts or Info Net)
    • Have travel papers checked (Boost or Block a Transportation 2 or lower action)
    • Arrange for a clerk to misfile some paperwork (Conceal a Magistrates action with 1 temp. Alt. Ident)
    • Get copies or testimony of an Investigation or event (Gain 2 temp. Info. Net.)
    • Have magistrates harass, hassle, and detain someone (Block a level 2 or lower action of any Influence)
    • Have soldiers trained (Grow 1 Domain into Domain Security)
    • Have new recruits trained (Grow 1 Domain into Magistrates influence)
    • Access confiscated contraband or accept a bribe (Gain 1 temp. random Resource)
    • Have serious charges dropped (Block up to a level 3 Magistrate action or Gain 3 temp. Law)
    • Groom a confidential informant (Grow 1 Domain into Contacts or Info. Net.)
    • Conduct a stakeout of a target (Gain 3 temp. Contacts or Info. Net.)
    • Have a promising officer lead a unit of troops (Locate an npc officer (Leadership x 3))
    • Arrange a set up or undercover sting operation (Block a level 4 or lower Larceny or Street action)
    • Have medical/forensics techs aid your investigation (Gain 3 temp. Learning or Health influence)
    • Mobilize magistrates to defend your territory from attack (Gain 3 temp. Domain Security)
    • Attempt to have someone arrested (Have someone attacked)
    • Have magistrates fired (Attack 1 Magistrates Influence)
    • Appropriate contraband for personal use (Gain 2 temp. random Resource)
    • Send an undercover officer into the criminal underworld (Gain 4 temp. Larceny or Street influence this month)
    • Call for special unit raids (Attack up to 2 Larceny or Street)
    • Have a skilled detective investigate a case for you (Gain 5 temp. Investigation ability or Information Network)
    • Acquire weaponry to equip a small division (Gain 1 perm. Arsenal)
    • Have magistrates in an allied domain "Lose" evidence (Block a Magistrate 6 or lower action)
    • Build or expand a Crime Lab in your territory (Grow up to 2 Domain into Learning or Health influence)
    • Mobilize a large number of magistrates into your military (Gain 5 temp. Domain Security)
    • Confiscate stolen or illegal goods (Gain 3 temp. Resources at random)
    • Build a large barracks to house your security (Grow up to 3 Domain into Domain Security)
    • Have an entire magistrate department fired (Attack up to 3 Magistrates influence)
    • Build or expand a Military Academy in your territory (Gain 5 temp. Learning Influence)
    • Obtain favors through threats and intimidation (Gain 3 temp. of any influence)
    • Crack down on criminal activity (Block Larceny or Street level 8 or lower )
    • Receive complete reports of all Magistrate activity (Learn all Magistrates actions taken this month)
    • Acquire weaponry to equip a large group of soldiers (Gain 3 perm. Arsenal)
    • Drive criminals away from your territory by reputation (Attack up to 3 Larcenous or Street influence)
    • Call on a skilled tactician to lead your troops into battle (Locate an npc officer (Leadership x 6))

The media serves as the eyes and ears of the world, and the power of newspapers to influence people and the decisions they make is impressive. Even to the illiterate, newspaper stories are often considered gospel, especially concerning matters of foreign relations or policy in other kingdoms. While yellow journalists and dime novelists still proliferate, and rampant jingoism is the rule when it comes to covering public affairs, there are a few souls dedicated to bringing truth to the people about their world and the people who change it. This Influence measures a character’s ability to abuse the machinery of newspapers (or any news reports) to guide or confuse public opinion, or even to break through barriers and print the truth when no one else wants to hear it.

    • Learn tomorrow’s news today (Gain 1 temp. Contact to watch a Newspaper action)
    • Submit small articles or otherwise spread minor news (Increase or decrease morale a small amount)
    • Know some small-time reporters (Trace someone with low-level Newspaper influence)
    • Publish under a pseudonym (Conceal a Newspaper action behind 1 temp. Alt. Ident.)
    • Suppress (but not stop) small articles or reports (Block a level 1 Newspapers action)
    • Get a hold of investigative reporting information (Gain 1 temp. Info Net)
    • Get the ear of local reporters (Watch any action with 1 temp. Contacts)
    • Know an editor or media mogul (Trace someone with high-level Newspaper influence)
    • Initiate local news investigations and reports (Gain 2 temp. Info Net)
    • Gain access to printing resources and equipment (Gain 1 temp. Paper or Pigment Resource)
    • Censure a reporter indefinitely (Attack 1 Newspaper influence)
    • Run a serialization of a work (Grow 1 Domain into Newspaper Influence)
    • Publish a story criticizing an influential person (Attack 1 of any Influence)
    • Access a famous reporter or “muck raker" (Grow 1 Domain into Contacts or Info. Net.)
    • Ground stories and projects (Block a Newspaper 2 or lower action)
    • Have a researcher help you with an investigation (Gain 3 temp. Investigation ability or 2 temp. Contacts)
    • Squash any local story (Block a Newspaper 3 or lower action)
    • Print outrageously fake stories (Moderately increase or decrease morale)
    • Publish advertisements for local businesses (Gain 1 temp. Coin or random Resource)
    • Publish a thorough coverup (Conceal any action behind 3 temp. Alt. Ident.)
    • Cause a minor media outlet to begin an investigation (Gain 3 temp. Contacts or Info. Net.)
    • Expose someone's shady dealings (Destroy up to 2 perm. Alt. Ident.)
    • Publish a propaganda piece showcasing your territory (Attempt to grow 1 perm. Domain)
    • Expand your media empire (Grow up to 2 Domain into Newspapers Influence)
    • Destroy a minor newspaper (Attack 2 Newspaper influence)
    • Get a major scoop by uncovering the real story (Gain 1 temp. Secrets)
    • Establish your pseudonym as a well-known reporter (Gain 1 perm. Alt. Ident.)
    • Establish a lasting relationship with a reliable informant (Gain 1 perm. Info. Net.)
    • Kill news stories in your and allied domains before print (Block a Newspaper action of level 7 or lower)
    • Cause a major media outlet to begin an investigation (Gain 4 temp. Contacts or Info. Net.)
    • Manufacture a major scandal (Attack 2 of any influence, or Destroy 1 perm. Standing)
    • Publish a story in echange for favors (Gain 4 temp. in any one influence this month)
    • Destroy a major newspaper (Attack up to 3 Newspapers influence)
    • Print false regional stories (Boost or Block an influence action of level 6 or lower)
    • Publish propaganda on behalf of a crooked politician (Gain 5 temp. Politics influence)
    • Create a lasting alliance through your publications (Gain 1 perm. Allies)
    • Create a news blackout over an entire city (Block a Newspapers 8 or lower action)
    • Create a fake major news story (Boost or Block an influence action of level 7 or lower)
    • Rock the world with a far-reaching scandal (Attack 3 of any influence or 2 perm. Standing)
    • Review all active story assignments among reporters (Learn all Newspaper actions taken this month)

The hidden world of the supernatural is full of secrets, conspiracies and unusual factions. By using Occult Influence, you can dig up information to improve your knowledge, get inside the occult community and find rare components for magical rituals. Cult leaders, charlatans, gypsies, witches, would-be occultists and a few more dangerous elements can be found here.

    • Make use of common occult practices (Gain 1 temp. Occult or Cosmology ability)
    • Know some of the more visible occult figures (Trace someone with low-level Occult influence)
    • Get word of local Occult ceremonies (Gain 1 temp. Contact to watch an Occult action)
    • Pass as a practicioner of occult secrets (Conceal an Occult action behind 1 temp. Alt. Ident.)
    • Know and contact more obscure occult figures (Trace someone with high-level Occult influence)
    • Access some occult tomes and writings (Gain 1 temp. Library)
    • Learn some rumors and half-truths about supernaturals (May purchase a Lore ability at 1)
    • Induct followers into your occult practices (Grow 1 Domain into Occult influence)
    • Know the vicinity of certain supernatural entities (Gain 1 temp. Info. Net.)
    • Access vital or rare material components (Gain 1 temp. random Arcane Resource)
    • Research a Basic rite, ritual, or rote (Research basic magic)
    • Find an acolyte to assist you in your rituals (Gain 1 temp. Cult or Rituals to Boost Arcane magic)
    • Research an Intermediate ritual or rite (Research intermediate magic)
    • Engage in a petty rivalry with another practitioner (Attack 1 Occult influence)
    • Learn some reliable rumors about supernaturals (May purchase a Lore ability at 2)
    • Push to legitimize the practices of your occult sphere (Gain 2 temp. Church or Learning influence)
    • Unearth an Advanced rite, ritual or rote (Research advanced magic)
    • Know some of the most obscure occult figures (Gain 2 temp. Mentor)
    • Access minor magical items (Gain a Talen, Trinket, Charm, etc)
    • Find a disciple to assist you in your rituals (Gain 2 temp. Cult or Rituals to boost Arcane magic by 2)
    • Unify or disperse the practices of multiple cults (Boost or Block a level 4 or lower Occult or Church action)
    • Research a new or unheard-of Basic ritual or rite (Research basic magic)
    • Found a local cult (Grow 1 Domain into Allyu, Cult, Dreamers, Herd, or Kinfolk)
    • Learn truthful lore concerning supernaturals (Gain 3 temp. Library, or purchase a Lore ability at 3)
    • Perform a ritual to counteract another's efforts (Block a level 5 or lower Occult or Church action)
    • Access major magical items (Gain access to a Level 4 or 5 Artifact)
    • Hear rumors of the future from seers and soothsayers (Gain access to a piece of prophecy)
    • Research a new Intermediate ritual or rite (Research intermediate magic)
    • Arrange a High Ritual (Gain 3 temp. Cult or Rituals to boost Arcane magic by 3)
    • Found a large cult (Grow 2 Domain into Allyu, Cult, Dreamers, Herd, or Kinfolk)
    • Recruit new cult followers with promises of magic (Attempt to grow 1 perm. Domain)
    • Find a reliable source for ritual components (Gain 1 perm. basic Arcane Resource)
    • Pierce the veil of secrecy surrounding Occult societies (Gain 3 temp. Info Net, or 1 Secrets)
    • Learn well-guarded secrets about the supernatural (May purchase a Lore ability at 4)
    • Access legendary magical items (Gain access to a Level 6 or 7 Artifact)
    • Have a voice in nearly all Occult circles (Boost or Block a level 7 or lower Occult or Church action)
    • Arrange a noteworthy High Ritual (Gain 4 temp. Cult or Rituals to boost Arcane magic by 4)
    • Research a new Advanced rite, ritual or rote (Research advanced magic)
    • Have your presence concealed via magic (Conceal your actions behind 2 temp. Arcane)
    • Locate rare and unique volume of lore (e.g. Book of Nod or similar volumes)
    • Arrange a massive High Ritual (Gain 5 temp. Cult or Rituals to boost Arcane magic by 5)
    • Access lore others would kill to keep secret (May purchase a Lore ability up to 5)
    • Condemn certain practices in the Occult community (Attack up to 3 Occult or Church influence)
    • Scry upon all Occultist activities (Learn all Occult actions taken this month)

Bribing influential nobles and attracting “favorable” merchants are just a few of the antics that falls under the purview of Political Influence. Well-timed blackmail, bribery or any sundry tricks are stock and trade on both sides of this fence. Some of the likely contacts and allies include nobles, sages, landowners and merchants.

    • Identify platforms of politicians and parties (Trace someone with low-level Political influence)
    • Be in the know as to the policies of state (Watch Political actions with 1 temp. Contacts)
    • Have an amateur political advisor or lawyer assist you (Gain 1 temp. Politics or Law ability)
    • Blame it on the intern (Conceal a Political action behind 1 temp. Alt. Ident.)
    • Know the movers and shakers behind the scenes (Trace someone with high-levle Political influence)
    • Garner inside information on process and laws (Investigate Political actions with 1 temp. Info Net)
    • Gain a Lord’s ear on a minor issue (Arrange a meeting with an NPC)
    • Have contacts among those in power (Gain 1 temp. Contacts)
    • Gain information about secret meetings (Gain 2 temp. Contacts or Info Net)
    • Sway or alter political projects (Boost or Block a level 2 or lower Political action)
    • Accept questionable campaign donations (Gain 1 temp. Resource: Coin)
    • Promote a political candidate in exchange for favors (Grow 1 Domain into Political influence)
    • Propose minor legislation (Attempt to influence laws of the domain)
    • Sabotage reputations through political intrigues (Attack 1 Political influence, or 1 temp. Standing)
    • Have an assistant aid you in managing your territory (Gain 3 temp. Seneschal ability or Retainer)
    • Give an inspiring or rousing speech to your people (Raise or lower population Morale)
    • Suspend minor laws temporarily (Block a level 3 or lower Magistrates action)
    • Build another's reputation through political intrigues (Gain 1 temp. Standing for a month)
    • Get your candidate in a minor office (Grow up to 2 Domain into Political influence)
    • Gain a Lord’s ear on a major issue (Arrange a meeting with an NPC)
    • Block the passage of major bills (Block a level 5 or lower Politics action)
    • Suspend major laws temporarily (Block a level 5 or lower Magistrates action)
    • Commission the creation of a monument or memorial (Improve population Morale)
    • Send an emissary/ambassador to a noble's territory (Attempt to establish an alliance with an NPC)
    • Destroy the career of a major politician (Attack up to 2 Political influence)
    • Promote your candidate for major local office (Grow up to 3 Domain into Politics Influence or 2 into Allies)
    • Have contacts among the Espionage community (Gain 4 temp. Spies influence)
    • Accept a "legal" bribe from a lobbyist (Gain 2 temp. Resource: Coin)
    • Control an entire district (Attempt to grow 1 perm. Domain)
    • Propose major legislation on a local level (Attempt to influence laws of the domain)
    • Appoint a governor of a territory (Gain 1 perm. Retainer)
    • Establish public housing (Gain 5 temp. Street influence this month)
    • Embezzle large amounts of taxpayer money (Gain 3 temp. Resources: Coin)
    • Engineer a major political scandal (Attack up to 3 Political influence)
    • Rewrite policy in your territory (Influence local laws of the domain)
    • Establish a City Hall in your territory(Gain 1 perm. Standing)
    • Give major support to an Imperial political candidate (Gain 2 perm. Patron)
    • Propose major legislation over the entire kingdom (Attempt to influence laws on a large scale)
    • Destroy someone's reputation or political career (Attack up to 4 Politics influence or Destroy 2 Standing)
    • Appoint a governor of a territory (Gain or improve 1 perm. Retainer)

The shadow world of intelligence teems with secrets, and you are versed in navigating the covert community within your domain. This influence can be used to gain access information about people, engage in wetwork (assassination) or sabotage. While it is flavored to match the domain it stems from, people inside include intelligence agents, analysts, political liaisons, covert operatives and classified researchers which were vital in helping your domain survive.

    • Know about various agencies (Gain 1 temp. Info Net to investigate a Spies action)
    • Know the names of some public intelligence employees (Trace someone with low levels of the Spies influence)
    • Learn about some declassified operations (Gain 1 temp. Contact to watch Spies action)
    • Redact easily acquired intelligence information (Conceal a Spies action with 1 temp. Alt. Ident.)
    • Get a copy of someone’s record or have them followed (Gain 1 temp. Info Net)
    • Arrange for a flimsy cover identity (Conceal any action with 1 temp. Alt. Ident.)
    • Know some of the secret intelligence employees (Trace someone with mid-level Spies influence)
    • Recruit a promising dupe or informant (Grow 1 Domain into Info Net or Spies influence)
    • Employ an interrogator or poison master (Gain 1 temp. Torture or Poisons ability)
    • Obtain copies of an investigation report or event (Gain 2 temp. Info Net)
    • Access minor espionage equipment (a short-range transceiver, basic ranged weapon, etc.)
    • Arrange a minor “hit” on non-nobility (Have a Retainer attacked with intent to kill or capture)
    • Perform minor alterations to your intelligence records (Conceal your actions with 2 temp. Alt. Ident)
    • Know some of the top-secret intelligence agents (Trace someone with high-level Spies influence)
    • Access more sophisticated intelligence equipment (a tracking device, a lethal weapon, etc.)
    • Requisition equipment to supply a team of operatives (Gain 1 temp. Arsenal)
    • Infiltrate a low-security facility (Block a level 3 or lower Spies action)
    • Find someone who "knows the truth" (Gain 1 temp. Lore: Conspiracy Theory)
    • Know rumors about Top Secret Projects (Gain 3 temp. Info Net)
    • Arrange a rogue hit or black-bag op (Have someone attacked with intent to kill or capture)
    • Have an agent blacklisted (Attack 1 Spies influence)
    • Embed an agent in deep cover (Grow 2 Domain into Info Net or Spies influence)
    • Infiltrate a medium-security facility (Boost or Block a Spies 4 or lower action)
    • Sabotage infrastructure (Attack 1 Domain or Influence)
    • Perform alterations to your intelligence records (Gain 1 perm. Alt. Ident.)
    • Expose a double-agent (Attack 1 Alt. Ident or Info Net)
    • Uncover the truth of Top Secret projects (Gain 1 temp. Secrets)
    • Direct a counterintelligence operation (Block level 5 or lower Spies or Info Net)
    • Acquire weaponry to supply a small rebellion (Gain 1 perm. Arsenal)
    • Shut down an intelligence network division (Attack up to 2 Spies Influence)
    • Access high level equipment or treasures (Gain an appropriate high-level Artifact)
    • Create a paper trail in your intelligence records (Gain 2 perm. Alt. Ident.)
    • Perform major sabotage (Attack any 2 influences or backgrounds)
    • Disappear (Gain 2 temp. Arcane for the month)
    • Arrange for propaganda or a media coverup (Gain 5 temp. Newspapers influence this month)
    • Arrange a professional wetwork or black-bag operation (Target anyone, anywhere. You set the bounty)
    • Attempt to turn a double-agent (Gain 2 perm. Information Network)
    • Personally direct a classified top secret project (Block 5 Info Net or one Secrets targeting you)
    • Infiltrate a high-security facility (Boost or Block a level 7 or lower Spies action)
    • Blackmail a corrupt politician (Gain 4 temp. Politics influence this month)
    • Access all agency reports and files (Learn every Spies action taken this month)
    • Perform major sabotage against a target (Attack any 3 influences or backgrounds)
    • Access a vast cache of intelligence secrets (Gain 2 temp. Secrets or 8 temp. Info Net or Contacts)
    • Operate your intelligence network from the shadows (Gain 8 temp. Alt. Ident. to conceal your actions)

Ignored and spat upon on by their “betters,” those in the dark alleys and slums, where plague and pestilence scurries along by the gutter, have created their own culture to deal with life and any outsiders who might come calling. When calling on Street Influence, you use your connections on the underside of the city to find the lepers, thieves of all sorts, ruffians, petty criminals, prostitutes, residents of the cheap side of towns, actors and fringe elements of so-called “deviant” cultures.

    • Open an ear for the word on the street (Gain 1 temp. Contact to watch a Street action)
    • Identify most gang turfs and habits (Gain 1 temp. Streetwise ability)
    • Know minor slumlords and gang leaders (Trace someone with low-level Street influence)
    • Have dumpster divers try to find something for you (Gain 1 temp. Scrounge ability)
    • Live mostly without fear on the underside of the city (Gain 2 temp. Streetwise ability)
    • Keep a contact or two in most aspects of street life (Gain 2 temp. Contacts to watch Street actions)
    • Pay some bums to keep their eyes and ears open (Gain 2 temp. Info Net to investigate Street actions)
    • Scavenge small-time weaponry or stolen goods (Gain 2 temp. Scrounge ability)
    • Get insight into other areas of Influence (Gain 2 temp. Contacts to watch any influence)
    • Arrange some services from street people or ruffians (Gain 1 temp. Allies)
    • Encourage street artists and performers (Boost population morale a small amount)
    • Find a place to “lay low” (Conceal any action with 2 temp. Alt. Ident)
    • Mobilize groups of peasants or homeless (Grow 1 Domain into Contacts)
    • Beg or hold a “collection” (Gain 1 temp. Resources: Coin)
    • Gain respect of one gang or bandit group (Gain 1 temp. Domain Security)
    • Hear peasant rumors (Gain 1 temp. Information Network)
    • Control a medium-sized gang of thieves and ruffians (Grow 1 Domain into Domain Security)
    • Arrange protests by peasants (Block a Political or Magistrates 3 or lower action)
    • Gather a group of urchins to be your eyes and ears (Grow 1 Domain into Information Network)
    • Obtain a questionable supply of weapons (Gain 1 perm. Arsenal)
    • Find the location of a cache of contraband (Gain 2 temp. Resources at random)
    • Dominate all aspects of a housing project or slum (Grow 1 Domain into Street Influence)
    • Have someone harassed or detained by peasants (Block any Influence action at level 3 or lower)
    • Host a street festival or block party (Boost population morale)
    • Arrange an “accident” or assault (Attack 1 of any Influence or Background)
    • Bribe local magistrates to ignore minor criminal activity (Boost a level 6 or lower Street or Larceny action)
    • Start a minor riot or turf war (Attack up to 2 Street influence)
    • Locate or open a den of iniquity (Gain 5 temp. Larceny influence)
    • Completely dominate a neighborhood (Attempt to grow 1 perm. Domain)
    • Control a large gang (Grow 2 Domain into Domain Security)
    • Do a favor for a corrupt Magistrate (Gain 5 temp. Magistrates influence)
    • Establish a street crime ring (Guns, Gambling, Drugs) (Gain 1 perm. Resource: Coin)
    • Locate unique or customized weaponry (Gain a unique weapon)
    • Incite a major turf war (Attack 3 Street influence)
    • Arrange a street hit (Attempt to have a target killed. You set the bounty)
    • Arrange an elaborate street carnival (Significantly boost population morale)
    • Completely dominate the downtown of a major city (Attempt to grow 2 perm. Domain)
    • Start a major peasant revolt (Attack up to 3 Population Background or Influence)
    • Run your urchin empire beneath the notice of others (Conceal your actions with 10 temp. Alt. Ident)
    • Stay well-informed about various peasant movements (Learn all Street actions taken this month)

Transportation Influence can mean the difference between a major skirmish and riding through town unmolested. Getting access to special supplies and services can also take a measure of Transportation. Most all of these things can be controlled with a bit of sway over horses, ports, elephants, as well as more mundane aspects like shipping and travel arrangements. For many, Transportation can mean the difference between arriving safely at one’s destination and arriving at all. Travel is dangerous and difficult in the 7th Age, and this Background can help avoid most of the worst perils. This influence covers cargo and shipping of goods as well as people. Note: Certain influences can be adversely affected by failures in transportation infrastructure. Susceptible Influences are: Health, Industry, Larceny, Magistrates, Street and Transportation itself

    • Know what goes where, when and why (Gain 1 temp. Contacts to watch Transportation )
    • Acquire a driver or chauffeur for the month (Gain a temp. Ally with Drive or Ride ability)
    • Know who controls local trails & shipping routes (Trace someone with low level Transport influence)
    • Travel locally, quickly and freely (using Public Transportation)
    • Track an unwary target traveling (Gain 1 temp. Info Net on a Transportation action)
    • Have cargo inspected (Gain 1 temp. Info Net on a Resource gain action)
    • Arrange safe passage hidden from mundane threats (Conceal a Transport action with 1 temp. Alt. Ident)
    • Know who makes the trains run on time (Trace someone with high level Transport influence)
    • Hamper someone's ability to travel or ship goods (Block a level 2 or lower action of a susceptible influence)
    • Bribe an official to smuggle small amounts of cargo (Gain 1 temp. Resource at random)
    • Identify safe routes to your destinations (Avoid most dangers when traveling)
    • Acquire a pack or transport animal (such as a mule, horse, or ox)
    • Shut down one form of transportation temporarily (Block a level 3 or lower action of a susceptible influence)
    • Provide a skilled wheelman for a clean getaway (Gain 3 temp. Larceny influence this month)
    • Collect tolls and reroute money your way (Gain 1 temp. Resource: Coin)
    • Expand existing rails and shipping routes (Grow 1 domain into Transportation influence)
    • Reroute major modes of travel (Block susceptible influence level 4 or lower)
    • Smuggle with impunity (Conceal a Transportation action with 3 Alt. Ident)
    • Acquire a long-distance cargo vehicle (such as a caravan or wagon)
    • Provide transport to local industry (Gain 3 temp. Industry influence this month)
    • Establish a trade route between two territories (build roads)
    • Acquire a fast long-distance method of travel (such as an airship)
    • Attract a major transportation outlet (Grow up to 2 Domain into Transportation influence)
    • Acquire cargo “off the back of a truck” (Steal 2 temp. Resources at random)
    • Halt all travel and cargo shipping to a territory (Block a level 5 or lower action of a susceptible influence)
    • Link areas by temporary Trod, Moon Bridge, or Portal (Gain 1 temp. Trod for the month)
    • Supply goods to local merchants and marketplaces (Gain 2 temp. Resources: Coin)
    • Arrange for quiet delivery of illicit goods (Gain 5 temp. Larceny influence this month)
    • Construct major transportation infrastructure (Try to grow 2 perm. Domain)
    • Smuggle rare or exotic items (Gain 3 temp. Resources at random, or 2 temp. Luxury)
    • Access an instantaneous method of long-range travel (such as a teleportation device)
    • Locate an area of rich natural resources and exploit it (Gain 5 temp. Industry influence this month)
    • Cause a major transportation disaster (Attack any 3 susceptible influence)
    • Bar a specific form of cargo from being shipped (Block any action from generating a specific Resource)
    • Hijack a special delivery (Attempt to steal the material results of another action)
    • Completely dominate an aspect of regional transport (Boost or Block a susceptible influence action of 7 or less)
    • Establish a trade embargo or shut down shipping (Block a level 8 or lower action of a susceptible influence)
    • Gain access to all transport manifests for this month (Learn all Transportation actions taken this month)
    • Discover an area of untouched wilderness (Find a natural Font of Power)
    • Establish a permanent link between two areas (Gain 1 perm. Trod)