Way of Earth

Capable of great destruction and great healing, the earth is the womb of life and the sepulcher of death. It drinks all blood spilled upon its soil and so mirrors the vampire. It is by association with the earth as a source of strength that a koldun enacts his will.

• Grasping Soil (Player’s Guide to High Clans, pg.183)
System: The Players throw a Physical Challenge, retested with Koldunic Sorcery. If the Koldun succeeds, the victim is trapped in place for a number of rounds equal to the levels of Way of Earth possessed by the Koldun. The Victim may attempt to break free each round by attempting to defeat the Koldun in a Physical Challenge. In addition to immobilizing a victim, a Koldun may also make an attack with this power instead. The Koldun performs a Physical Challenge, retested with Koldunic Sorcery. Success causes 2 levels of Lethal Damage to the victim.

•• Endurance of Stone (Player’s Guide to High Clans, pg. 184)
System: The Koldun spends a Blood Trait and, for the next scene or hour, gains two additional Stamina-related Physical traits.

••• Hungry Earth (Player’s Guide to High Clans, pg.184)
System: The Koldun spends a Blood trait and performs a Physical Challenge, retested with Koldunic Sorcery, against his victim. Should he succeed, the victim is trapped underneath the soil for a number of turns equal to the Koldun’s levels of Way of Earth. Additionally, all victims so entombed must make a Physical Challenge each turn, difficulty of the Koldun’s current Physical Traits, or else suffer one level of Lethal Damage.

•••• Root of Vitality (Player’s Guide to High Clans, pg. 184)
System: The Koldun may spend one Blood to heal 2 health levels of Bashing Damage, 1 Blood for one health level of Lethal Damage, or 1 Blood and two temporary Physical Traits for each level of Aggravated Damage while his target is in the soil (including himself). There is no activation test or successes needed. The target must be willing. It takes one turn per bashing healed, 1 minute per lethal healed, and one hour per aggravated healed. Once complete or interrupted through excavation, the target is transported to the surface of the earth.

••••• Kupala's Fury (Player’s Guide to High Clans, pg. 184)
System: The Koldun spends a Blood Trait and a Willpower and a number of Physical Traits to determine the area of effect, as per the chart below. Anything in this area of effect takes 5 levels of Lethal Damage, which may only be soaked. To soak this damage, the victim must perform a Physical Challenge at the difficulty of the Koldun’s Physical Traits.

Physical Traits Area of Effect
1 One Structure
2 Five Structures
3 A resident street
4 Half a city block
5 A full city block