Crafting & Building

Permanent Magic Items

To create an item infused with powers and permanent magic, it takes a number of weeks/the level of power you wish to infuse in the item x2. You may expend levels of the Crafts skill to either make the item of higher quality OR hurry the process and reduce the time needed to craft by one week/level spent (to a minimum of 1 week). You can only craft an number of items in a month per weeks in the month. You do not need to use experience to create items, but you must possess the power you wish to infuse. Crafting items requires the temporary expenditure of appropriate Material Resources. A single item up to level 5 can be created with a single temp. Arcane Resource, with an additional temp. Resource required for each level above that.

Crafting items beyond your personal capabilities, such as a power or effect you do not possess or a level above your background cap, may be possible. The storytellers will determine the feasibility of such items on a case-by-case basis, and any additional crafting requirements or assigning additional flaws in the design. Such items will likely require specific materials not covered by your generic Resource background, and special effort to obtain.  

One Time Use Magic Items

You may craft 1 set of 5 of any one time use items per week. You may craft a different set of one use items in another week, but not the same set of items. Each set of 5 consumes a single temp. Arcane Resource.

Resources and Goods

Raw Materials can be crated into either Crafted Materials or Goods. The exact requirements are fluid, based on what you are attempting to craft, but a starting point for the requirements can be found on the Resources list, itself. One level of Crafts can be used to create one Crafted Material or basic Goods, regardless of how many individual materials go into it. If the Goods in question require Crafted Materials, those Crafted Materials must be created first, requiring their own use of the Crafts ability.

Luxury materials are required for Luxury goods, and crafting such things require a practiced hand. It requires two levels of the Crafts ability to create Luxury items. Basic (i.e. non-Luxury) materials can be made into luxury materials or goods in the hands of a master craftsman, but it requires the use of five or more levels of Crafts to accomplish such a feat. 


The Seventh Age is a game of kingdom building, and what would that be without actually building a kingdom. Many Influence actions can provide a starting point for it, but there might be some who want to pick up a hammer and help out. The Crafts ability can be used to represent the physical labor of such construction. The number of levels devoted to it in a given month - either in the form of a character's own ability, through Allies hired on as manual laborers, or Industry influence dedicated to such things - will determine the progress made on such buildings. The exact requirements of such a construction project - such as the amount and type of Resources - will be determined by the storyteller on a case-by-case basis.