Food: Animal Product
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Perishable ◈ Food Feeds 1 Title's worth of Population for 1 Month Food from a common animal source, e.g. livestock or hunted/trapped game. Examples: Meat / Fish / Poultry / Eggs / Dairy |
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Perishable ◈ Food Feeds 1 Title's worth of Population for 1 Month Food from a common animal source, e.g. livestock or hunted/trapped game. Examples: Meat / Fish / Poultry / Eggs / Dairy |
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Perishable ◈ Food Feeds 1 Title's worth of Population for 1 Month Food from common edible plants; farmed, foraged, or gathered. Examples: Vegetables / Fruit / Berries / Mushrooms & Fungus |
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Non-Perishable ◈ Food Feeds 1 Title's worth of Population for 1 Month Naturally non-perishable food item with a long shelf-life. Examples: Grains / Nuts / Seeds |
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Perishable ◈ Luxury ◈ Food Feeds 1 Title's worth of Population for 1 month Improves Morale Any edible product from a rare or exotic source. Examples: Bygone meat / eggs, Truffles or other rare plants. |
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Non-Perishable ◈ Luxury Improves Morale Any food product which adds flavor over sustenance. Examples: Herbs / Spice / Sugar / Salt / Tea leaves Note: Does not feed population |
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Raw Material Used to craft basic goods Any common raw metal used in industrial applications. Examples: Iron / Copper / Aluminium / etc. |
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Raw Material Used to craft basic goods & structures Commonly available stone or minerals used in industrial applications Examples: Granite / Sand / Clay |
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Raw Material Used to craft basic goods & structures All basic wood varieties. Examples: Oak / Pine / Bamboo / etc. |
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Raw Material Used to craft basic goods Any cloth or fabric made from commonly available (and usually coarse) fibers. Examples: Cotton / Wool / Hemp / Burlap |
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Raw Material Used to craft basic goods Common animal skins, tanned. Examples: Hides / Leather |
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Arcane ◈ Raw Material Used to craft Arcane goods Catch-all for basic arcane ingredients. Examples: Bark / Bone / Blood / Corpses / Horns / Chitin / etc. |
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Luxury ◈ Raw Material Used to craft Luxury goods Fine furs and rare animal skins. Examples: Furs / Feathers / Bygone pelts |
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Arcane ◈ Luxury ◈ Raw Material Used to craft Arcane & Luxury goods Any cloth or fabric made from rare and exceptionally fine fibers. Examples: Silk / Cashmere / etc. |
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Arcane ◈ Luxury ◈ Raw Material Used to craft Arcane & Luxury goods Precious stones of all types used for aesthetic or magical purposes. Examples: Gold / Silver / Copper / Platinum / etc. |
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Arcane ◈ Luxury ◈ Raw Material |
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Luxury ◈ Crafted ◈ Contraband (if Counterfeit) Used to purchase other resources, items, goods, or services Catch-all for currency. Crafting Requirement: Metal (Precious) |
Resources below this line require other Resources to craft, and are not available as permanent Resources at creation.
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Crafted Material Used to craft durable basic goods All basic and mundane alloys. Examples: Brass / Bronze / Steel Crafting Requirement: 2+ Metals (Industrial / Precious); Tools; Crafts skill |
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Arcane ◈ Crafted Material Used to craft Arcane goods Any magically crafted alloy. Examples: Mithril / Primium* / Adamantium Crafting Requirement: Metal (Precious), Arcane Reagents, Crafts skill * Primium requires Matter 5, Prime 3 and Metals (Precious) x 5 |
All Resources below are "End Product" resources crafted from multiple resources. As a result, they cannot be taken as permanent at character creation.
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Crafted ◈ Perishable Feed 1 title's worth of Population for 1 month Example: Bread / etc. Crafting Requirement: Grain (Flour) / Animal Products (Eggs / Milk); Spices |
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Luxury ◈ Crafted ◈ Perishable Improves Morale Example: Cakes / Candy. Crafting Requirement: Grain / Spices / Animal Products (Milk, Egg, Honey) |
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Arcane ◈ Crafted Equip 1 Domain Security Blessed, enchanted, hypertech, or otherwise magical weapons and armor. Craft Requirement: Metal (Mythic Alloy), Stone (Precious), etc.; Smith Tools |
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Luxury ◈ Crafted Clothe 1 Title's worth of Population Improve Morale High-quality and expensive clothing more suitable to the Courts than a farm. Crafting Requirement: Textiles (Luxury) / Furs Optional: Pigments / Gems / Metal (Precious) |
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Luxury ◈ Crafted ◈ Contraband Medicine for treating 1 Population of diseases or ailments. Recreational drugs (Luxury, Contraband) improves morale, risking addiction. Poison (Contraband) for harming those who ingest it. Craft Requirement: Reagents / Animal / Plant / Exotic / Spices; Medicine skill |
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Crafted Required for mass crafting & construction Craft Requirement: Metal (Industrial) / Wood |
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Arcane ◈ Luxury ◈ Crafted Improve Morale; Assist in ritual Any musical instruments used for entertainment or mystical purposes Craft Requirement: Varies; Specialized Tools ◈ Brass: Metal (Alloy) ◈ String: Wood / Hide / Textiles ◈ Woodwinds: Wood / Metal (Industrial, Precious, Alloy, Mythic) ◈ Percussion: Wood / Hide |