Food: Animal Product
Perishable ◈ Food Feeds 1 Title's worth of Population for 1 Month Food from a common animal source, e.g. livestock or hunted/trapped game. Examples: Meat / Fish / Poultry / Eggs / Dairy |
Perishable ◈ Food Feeds 1 Title's worth of Population for 1 Month Food from a common animal source, e.g. livestock or hunted/trapped game. Examples: Meat / Fish / Poultry / Eggs / Dairy |
Perishable ◈ Food Feeds 1 Title's worth of Population for 1 Month Food from common edible plants; farmed, foraged, or gathered. Examples: Vegetables / Fruit / Berries / Mushrooms & Fungus |
Non-Perishable ◈ Food Feeds 1 Title's worth of Population for 1 Month Naturally non-perishable food item with a long shelf-life. Examples: Grains / Nuts / Seeds |
Perishable ◈ Luxury ◈ Food Feeds 1 Title's worth of Population for 1 month Improves Morale Any edible product from a rare or exotic source. Examples: Bygone meat / eggs, Truffles or other rare plants. |
Non-Perishable ◈ Luxury Improves Morale Any food product which adds flavor over sustenance. Examples: Herbs / Spice / Sugar / Salt / Tea leaves Note: Does not feed population |
Raw Material Used to craft basic goods Any common raw metal used in industrial applications. Examples: Iron / Copper / Aluminium / etc. |
Raw Material Used to craft basic goods & structures Commonly available stone or minerals used in industrial applications Examples: Granite / Sand / Clay |
Raw Material Used to craft basic goods & structures All basic wood varieties. Examples: Oak / Pine / Bamboo / etc. |
Raw Material Used to craft basic goods Any cloth or fabric made from commonly available (and usually coarse) fibers. Examples: Cotton / Wool / Hemp / Burlap |
Raw Material Used to craft basic goods Common animal skins, tanned. Examples: Hides / Leather |
Arcane ◈ Raw Material Used to craft Arcane goods Catch-all for basic arcane ingredients. Examples: Bark / Bone / Blood / Corpses / Horns / Chitin / etc. |
Luxury ◈ Raw Material Used to craft Luxury goods Fine furs and rare animal skins. Examples: Furs / Feathers / Bygone pelts |
Arcane ◈ Luxury ◈ Raw Material Used to craft Arcane & Luxury goods Any cloth or fabric made from rare and exceptionally fine fibers. Examples: Silk / Cashmere / etc. |
Arcane ◈ Luxury ◈ Raw Material Used to craft Arcane & Luxury goods Precious stones of all types used for aesthetic or magical purposes. Examples: Gold / Silver / Copper / Platinum / etc. |
Arcane ◈ Luxury ◈ Raw Material |
Luxury ◈ Crafted ◈ Contraband (if Counterfeit) Used to purchase other resources, items, goods, or services Catch-all for currency. Crafting Requirement: Metal (Precious) |
Resources below this line require other Resources to craft, and are not available as permanent Resources at creation.
Crafted Material Used to craft durable basic goods All basic and mundane alloys. Examples: Brass / Bronze / Steel Crafting Requirement: 2+ Metals (Industrial / Precious); Tools; Crafts skill |
Arcane ◈ Crafted Material Used to craft Arcane goods Any magically crafted alloy. Examples: Mithril / Primium* / Adamantium Crafting Requirement: Metal (Precious), Arcane Reagents, Crafts skill * Primium requires Matter 5, Prime 3 and Metals (Precious) x 5 |
All Resources below are "End Product" resources crafted from multiple resources. As a result, they cannot be taken as permanent at character creation.
Crafted ◈ Perishable Feed 1 title's worth of Population for 1 month Example: Bread / etc. Crafting Requirement: Grain (Flour) / Animal Products (Eggs / Milk); Spices |
Luxury ◈ Crafted ◈ Perishable Improves Morale Example: Cakes / Candy. Crafting Requirement: Grain / Spices / Animal Products (Milk, Egg, Honey) |
Arcane ◈ Crafted Equip 1 Domain Security Blessed, enchanted, hypertech, or otherwise magical weapons and armor. Craft Requirement: Metal (Mythic Alloy), Stone (Precious), etc.; Smith Tools |
Luxury ◈ Crafted Clothe 1 Title's worth of Population Improve Morale High-quality and expensive clothing more suitable to the Courts than a farm. Crafting Requirement: Textiles (Luxury) / Furs Optional: Pigments / Gems / Metal (Precious) |
Luxury ◈ Crafted ◈ Contraband Medicine for treating 1 Population of diseases or ailments. Recreational drugs (Luxury, Contraband) improves morale, risking addiction. Poison (Contraband) for harming those who ingest it. Craft Requirement: Reagents / Animal / Plant / Exotic / Spices; Medicine skill |
Crafted Required for mass crafting & construction Craft Requirement: Metal (Industrial) / Wood |
Arcane ◈ Luxury ◈ Crafted Improve Morale; Assist in ritual Any musical instruments used for entertainment or mystical purposes Craft Requirement: Varies; Specialized Tools ◈ Brass: Metal (Alloy) ◈ String: Wood / Hide / Textiles ◈ Woodwinds: Wood / Metal (Industrial, Precious, Alloy, Mythic) ◈ Percussion: Wood / Hide |